Reviews

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PROS:
+ Interesting plot, dialogues full of clever (and not) jokes
+ Eye catching areas, although would prefer if they were more diverse
+ Weapon arsenal, all weapons matter
+ Manual saving, which really helps it tougher moments
+ Retro areas and pixelated nude women as secrets lol
+ LO WANG B*TCHES

CONS:
- Boss fights are way too tedious and their hitbox is like a punishment for our sins
- A lot of glitches and bugs, which can really frustrate
- No maps of areas

TIPS (without spoilers):
> Invest in improving your healing from every source possible
> Don't buy ammo unless necessary, there are lots of it just laying around even on hard difficulty (and you have your katana, bro).. besides, weapon upgrades are more profitable
> Don't hope to find every secret without using guide - some of them are hidden in a mean way
> Do not treat revolver lightly, this weapon is a beast (especially when fully upgraded)
> Aim for the head (duh)
«Blew my mind»
«That ending!»
I really enjoyed Deliver Us the Moon so I thought that I would enjoy this but the janky traversal and drawn out story took away from my enjoyment. The story is the strongest part of the game. The voice work and music are also good. Where the game really stumbles is in its traversal and its puzzles. There is some odd mini game type controls you have to do for launch and ship controls. All fine and good but they just throw it at you with no explanation and fumbling around to find out what they want from you. The main traversal method is using the climbing picks at multiple spots throughout the game. It's super janky on controller with only the up, down, left and right really working well otherwise it felt like it was hitching in movement. It's slow and tedious and hit or miss in spots depending on the room you have to climb. The puzzles were fine but the method of setting up the streams was also glitchy. Multiple times had the streams turn off when I was switching the other stream. The little mini game for watching holograms was very unnecessary. The character models, aside from the main character, were pretty awful and have no necks. There is also so odd lingering in some shots that makes no sense at all. I do appreciate the devs ambition with new system and they were indie so I can forgive a lot of it. I don't think Deliver Us the Moon needed a sequel but it seems like they had a plan for a trilogy but sadly with them seemingly shutting down we won't get to see that come to fruition.
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This is a very fun derby/racing game. We don't really get these kinds of games anymore, at least for consoles, so it's nice to have this. The game plays good and it's fun to wreck each other and watch your car get ridiculously crushed and still be able to drive. Only thing I wasn't a fan of was the gating off of certain regions and grades of cars especially when you can't get too much early on to even qualify for some.
Amateur design. Really poor and bad game. Bad gameplay, bad graphics. Don't buy.
«Buggy as hell»
Well, you can't have big expectations from a game like this, but I spent an hour here and that's more than I planned. I wish a lot of things worked better, but there's still some fun to ride a monster truck :) 5/10
Very strange game that hardly manages to get you through its terrible controls/expectations from the player. Though the concept seemed interesting, I didn't get far from the start. 4/10
Good made simple but sometimes fascinating & memorable shooting platformer with style. 8/10
Exceptional
Yes, it's simple, short and barely interactive, but it's a fascinating visual journey. 8.5/10
The Feathered Serpent is an amazing indie game made by Matthew Young!
«Blew my mind»
«Can’t stop playing»
𝟳,𝟮/𝟭𝟬🍹
«𝙏𝙝𝙚 𝙙𝙚𝙨 𝙢𝙖𝙣𝙖𝙜𝙚𝙙 𝙩𝙤 𝙘𝙧𝙚𝙖𝙩𝙚 𝙖 𝙘𝙤𝙢𝙥𝙡𝙚𝙭 𝙜𝙖𝙢𝙚 𝙗𝙖𝙨𝙚𝙙 𝙤𝙣 𝙩𝙝𝙚 𝙘𝙤𝙣𝙘𝙚𝙥𝙩 𝙤𝙛 𝙩𝙝𝙚 𝙞𝙘𝙤𝙣𝙞𝙘 `𝙋𝙤𝙨𝙩 𝙑𝙤𝙞𝙙` 𝙜𝙖𝙢𝙚, 𝙙𝙚𝙨𝙥𝙞𝙩𝙚 𝙩𝙝𝙚 𝟮𝘿-𝙖𝙣𝙞𝙢𝙚 𝙜𝙧𝙖𝙥𝙝𝙞𝙘𝙨 𝙞𝙩 𝙘𝙖𝙪𝙨𝙚𝙨 𝙖 𝙬𝙞𝙡𝙙 𝙞𝙣𝙛𝙡𝙪𝙭 𝙤𝙛 𝙙𝙤𝙥𝙖𝙢𝙞𝙣𝙚, 𝙗𝙪𝙩 𝙨𝙩𝙞𝙡𝙡 𝙞𝙩𝙨 𝙞𝙙𝙚𝙖𝙨 𝙡𝙖𝙘𝙠 𝙙𝙚𝙥𝙩𝙝»

The developers managed to create a more complex game from the concept of my favorite “Post Void” (2020), dividing the adrenaline arcade run (where every second of delay can cost your life, and every broken robots jaw will prolong your existence) into 10`8 floors of 40-60 seconds each, with a boss room before a new stage, local fragments of the plot about the “rescue of the princess” will also be presented through them, or.. rather local humor, and completing it will save your progress, and also each new stage is a gradual progression in the danger of the environment and the new, stronger enemies,
Many people may not like the 2D graphics (and the crazy flickering of letters on the screen), yes, all the models here are literally sprites, and not everyone is an anime fan, but shooter fans still won’t be able to avoid the “cheating” wild influx of dopamine from the gameplay, but only for about the first 2-4 hours, full game takes about 6 hours maximum, even on hardcore -this is exactly what the developer intended (as written), don’t even start on average dif., it’s too easy, you’ll ruin your first “dopamine” impression,
Naturally, there is also ultra hardcore, and, permadeath - complete everything with 1 try, and, endless mode with a leaderboard from all over the world,
I'll start right away with criticism, I didn’t really like the general style of the game (there are better anime), especially the weapon designs are kind of nondescript,
Purely formal plot, general from 1 line: the world is owned by robot billiards, and if in 2070 a person will not have fun every 10 seconds, broadcasting this to the network, then the zoomer’s brain will turn off, and why doesn’t anything happen to us outside of combat? Moreover, the main character really looks like an endlessly stuck squirrel in a wheel, which will obviously never receive the “corporation prize”; here you even sympathize with the villain more, because he is against the current structure of the system, but he seemed more stupid.. In general, philosophical depth , how in Therefore, don`t expect the philosophical depth here that could be found in
https://store.steampowered.com/app/1285670/Post_Void/
in PV we wanted to reach the end, because life gave us the last chance to break out of the “trip”, and it depended only on us whether we would make at least one miscalculation or sink into oblivion, the whole game may speedrun in 6 minutes, but all elements worked perfectly in conjunction with the incredible “hurrying” soundtrack, force you to train a “monotonous” skill for several hours until you win, and the levels seemed like a real labyrinth, where it was very dangerous to leave enemies behind, and btw the game was fun to complete with any weapon, and the initial pistol was extremely good aim training,
In "Mullet Mad Jack" I remember only 1 rare motif of the main melody, and the rooms were repeated exactly over and over again with the same placement of enemies (and visually the maps also lack variety), But the revolver, on the contrary, is the most powerfull weapon here, with which I played through the entire game, I hardly used any other weapons: a rifle, a railgun, a shotgun, an SMG, a fire or ice katana, it’s extremely difficult to perfrom headshots with them, or they fire in bursts, or there’s insufficient damage, But the firebrands give + a second, and from a pistol it’s only 1 shot.

𝗪𝗵𝘆 𝘁𝗵𝗲𝗻 𝗱𝗼 𝗜 𝗽𝗿𝗮𝗶𝘀𝗲 𝗴𝗮𝗺𝗲? For example, for the environment killing system, we can kick enemies into fans (It's better to stop a little, because the electric discharge can damage us too), into fire extinguishers, and into lasers - which is the most dangerous “platforming” trap of the game, here you can also fall into the abyss, and there is a “wallrun” ability, the kic btw - is a very good gameplay addition, it`s also used to reset shields from enemies, but doesn`t give damage, and therefore add. seconds,
Each level we, classically, can choose a random bonus to strength, speed, extra. environmental damage, additional seconds, ricochets, as well as reducing the HP of the future boss by 10-30%, upgrades will be reset after checkpoints, and there are no overbalanced things, even “slow mo” in the last 3 seconds of life don`t help, I constantly died because of it, because the sudden change in pace of the game is very disorienting,
But there is also a permanent upgrade, consisting of 3 slots: unlock the option to improve any weapon (e.g., a level 3 revolver doesn`t require reloading at all - the real clicker begins.. without reloading, probably, any weapon is a little imbalanced after all.. and yes, weapons also don`t reset like regular bonuses),
There is also an option to save one improvement for the next stage, and an option to rewind the bonus roulette,
And the coolest thing is that each "boss" done differently every time, and you always have the motivation to reach the end to find out how the game will surprise you, and this isn`t only a hardcore challenge, because of which you can "bombed" that you will have to replay 10 floors again, often - a pleasant surprise, especially in the epilogue - the chapter “after all chapters”, after the credits it seems that the game is not going to end at all)
Oh, and there are also relaxing sliding sections where you can 100% farm yourself some seconds and admire your sneakers,
But still, I can understand people who are not satisfied with the “straightforwardness” of the core gameplay,so I try to remain objective, 90% of the time you literally press the W + Shift button (This is a dash) and click the mouse, the locations lack some multi-turns storeys (this happens, but very rarely), each level can be "pass by luck" very quickly, that with frequent deaths, it can very easily drag you into an endless routine, it’s hard to force yourself to stop and rest, ideally, play with an interesting pobcast from YouTube, and yes, the achievements don’t seem to be as tough as they could be done for such a game.
p.s. There weren't enough spiders in the ventilation, although the manual seems to say that they should be there.
p.p.s. For completely reading the manual through the game menu you will be given a good rifle.

😊 𝗦𝘂𝗯 𝘁𝗼 𝗺𝘆 𝗦𝘁𝗲𝗮𝗺`𝘀 𝗖𝘂𝗿𝗮𝘁𝗼𝗿`𝘀 𝗽𝗮𝗴𝗲: https://store.steampowered.com/curator/41977550

//
Разработчикам удалось создать из концепции моего любимого "Post Void" (2020) более комплексную игру, разделив адреналиновый аркадный забег (где каждая секунда промедления может стоить жизни, а каждая выбитая челюсть робота продлит ваше существование) на 10*8 этажей по 40-60 секунд каждый, с комнатой-боссом перед новым этапом, через них также будут подаваться местные крупицы сюжета про "спасение принцессы", а скорее местный юмор, а также прохождение таковой сохранит ваш прогресс, и также каждый новый этап - это постепенная прогрессия в опасности окружения и появления новых более сильных врагов,
Многим может не зайти 2D-графика (и безумное мельтешение буковок на экране), да, все модельки тут - это буквально спрайты, и фанатами аниме далеко не все являются, но любители шутеров всё равно не смогут избежать "читерного" дикого притока дофамина от игры, но только где-то первые 2-4 часа, а проходится она часов за 6 максимум, даже на хардкоре - именно эта сложность задумана разработчиком (так и написано), на среднем даже не начинайте, слишком легко, испортите себе первые "дофаминовые" впечатления,
естественно, ещё присутствует ультра хардкор, и, permadeth - пройти всё с 1 жизнью, и, бесконечный режим с таблицей лидеров со всего мира,
Сразу проедусь по критике, мне не очень понравилась общая стилистика игры (есть аниме и получше), особенно дизайны оружий какие-то "никакие", Чисто формальный сюжет, общий замес из 1 строчки: миром владеют роботы-биллиардеры, и, если в 2070 человек не будет получать удовольствие каждые 10 секунд, транслируя это в сеть, то мозг зумера отключится, при этом почему вне боя с нами тогда ничего не происходит? Причём главный герой же реально как бесконечно застрявшая белка в колесе, которая никогда, очевидно, так и не получит "приз корпорации", тут даже злодею сопереживаешь больше, ибо он против нынешнего устройства системы, но выставлен более глупым.. В общем, философской глубины, как в
https://store.steampowered.com/app/1285670/Post_Void/
тут не ждите, в Post Void хотелось дойти до конца, потому что жизнь дала нам последний шанс вырываться из "трипа", и только от нас зависело допустим ли мы хоть 1 просчёт или канем в небытие, вся игра спидранилась за 6 минут, но каждый элемент прекрасно работал в совокупности с невероятным "торопящим" саундтреком, заставляя несколько часов набивать "однообразный" навык до победного, а уровни казались настоящим лабиринтом, где врагов очень опасно было оставлять позади себя, и, кстати, игру было максимально кайфово проходить с любым видом оружия, а начальный пиколет был крайне хорошей тренировкой аима,
В "Mullet Mad Jack"-е же мне запомнился только 1 редкий мотив главной мелодии, а комнаты из раза в раз точь-в-точь повторялись с тем же самым расположением врагов (да и визуально картам не хватает разнообразия), А револьвер же наоборот самая имба, с которым я и прошёл всю игру, а другими пушками: винтовкой, рельсотроном, дробовиком, смг, огеннной или ледяной катаной, вообще не пользовался, крайне сложно ими ставить хедшоты, либо стрельба очередями, либо недостаточный урон, а ведь головёшки дают +секунду, а с пистолета это всего 1 выстрел.

За что же я тогда хвалю? Например, за систему убийства окружением, мы можем пинать врагов в вентиляторы (при этом лучше немного приостановиться т.к электрический разряд может демегнуть и нас) в огнетушители, и в лазеры - что самая опасная "платформенная" ловушка игры, тут также можно провалиться в пропасть, и есть "wallrun", пинок кстати очень хорошее дополнение, используется для сброса щитов с врагов, но не даёт урона обычным, а следовательно и доп. секунд,
Каждый уровень мы, классически, можем выбрать рандомный бонус к силе, скорости, доп. урону от окружения, доп. секундам, или прострелам/рикошетам, а также к снижению хп будущего босса на 10-30%, апгрейды будут сбрасываться после чекпоинтов, причём нет каких-то оверимбалансных штук, даже "слоу мо" в последние 3 секунды жизни зачастую меня наоборот убивало, ибо резкая смена темпа игры очень дезориентирует,
Но также есть и перманентная прокачка, состоящая из 3 слотов: открытие опции улучшение любого оружия (например, револьвер 3 уровня вообще не требует перезарядки - настоящий кликер начинается.. без перезарядки, наверное, любое оружие немного имбалансное всё же.. а да, оружие же еще и не сбрасывается как обычные бонусы), еще опция сохранения одного улучшения на следующий этап, и опция перекрутки рулетки бонусов,

А самое кайфовое, что каждый "босс" выполнен по разному, и всегда есть мотивация дойти до конца, чтобы узнать, чем же игра вас удивит, и это не только хардкорный челлендж, из-за которого вы бомбанёте, что вам опять перепроходить 10 этажей, зачастую - приятный сюрприз, особенно в эпилоге - главе "после всех глав", после титров кажется, что игра вообще не собирается заканчиваться)
А, и есть ещё расслабительные секции скольжения, где вы 100% нафармите себе секунд, и полюбуетесь своими кроссовками,
Но всё же я могу понять людей, кому не зайдёт "прямолинейность" кор. геймплея, поэтому стараюсь сохранить объективность, 90% времени вы буквально жмёте кнопку W+Shift (Это рывок) и кликаете мышкой, локациям не хватает каких поворотов многоэтажности (это встречается, но очень редко), каждый уровень "на дурачка" пролетается очень быстро, что при частых смертях, очень легко может затянуть вас в бесконечную рутину, тяжело заставить себя прерваться и отдохнуть, в идеале - играйте под интересный подкаст с Ютуба, а и да, ачивки вроде не такие жёские, как можно было бы сделать для такой игры.
p.s. Не хватило пауков в вентиляции, хотя в мануале вроде сказано, что они там должны быть.
p.p.s. За полный просмотр мануала через менюшку игры дадут неплохую винтовку.

😊 Поддержка подпиской: https://store.steampowered.com/curator/37365104
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Exceptional
come for the hotline miami gameplay, stay for the christopher nolan story
I thought Pathfinder (both) was buggy (on PS4) with its constant crashes and endless loading, but Battletech emerged victorious: It's literally impossible to play on my M1 MacBook Pro because it gets stuck every minute.
Knowing that this game is 16 years old is really mind blowing.
Of course the graphics shows their age, but not to the extent that I was expecting.

The things I loved:
- Very cool, funny, deep, & many times dark writing & character.
- The protagonist is really interesting & written very well.
- The world is nice & brings back that time.

The things I didn't like:
- The VERY boring & repetitive gameplay loop.
- Too many missions that are just basically the same.
- Having to restart the mission from the beginning each time you fail.
- The cars driving is not very solid (I'm on pc)

I would give it a rating of: good - very good.
Exceptional
1
«Just one more turn»
May 2024, purchased for 67p and really enjoyed this! Looking forward to some local versus.
          vvvvvvv
«Blew my mind»
Puzzle, third-person shooter, horror, story-rich. Graphics look excellent. Environments are artistically crafted. Music and sound effects are great. Lovecraftian enemies are simple, often getting stuck in doors or other places (not that I mind, especially when I'm already out of ammo). Playing on keyboard and mouse felt a bit clumsy, and the character often gets stuck on some world objects. Hit one breaking bug where the UI was frozen, but a workaround can be found on YouTube. Overall, it's a good game, and I enjoyed the story.
Supraland is so beautifully made. It's also surprisingly immersive with a vibrant and living world. The detail is mind-boggling and only when you really start to discover hidden secrets do you appreciate the passion the devs must have put into this. It all workds flawlessly and the puzzles are meticulously crafted. It's such a chilled game and one of the gew games that hold my attention to the point of wanting to play everyday until complete. But here's the thing right, I've completed but only found less than half of the secrets. Going to put it aside for a few years now it's come off game pass and when I bu and replay it, it'll be nice to rediscover this beautiful title. Highyl recommend buying even if this doesn't look like a game you would typically enjoy, you'll fall in love with the Supraland series. ;-)