Surviving Mars reviews

Translated by
Microsoft from Deutsch
First Impression mega exciting, but when playing initially There is Frustration. Especially around the Drones is still a lot of todo. Downside, mainly Drones:-I have to send drones individually (can't draw a Frame?!) to Metal Deposits. The Latter are not shown to me on the Map and I have to look together with difficulty. (I mean the Aegards)-Said Drones chillax like to work around instead of making their way to said deposits, which is almost Normal At first. You can work with Rovers, but I don't want to be forced to do that. -Total Drone Management is totally fiddly, I can't assign the Critters collected to a new Drone Base, but have to search and manually assign them individually. -In the case Of a further Base margin, networked Drone Bases seem to become essential. But I can't influence prioritization centrally? Why are Rock Remnants constantly transported 2km from a to b, but the Maintenance of the Drone Base itself is forgotten until Deactivation? -Rock remains appear to be a Pandora's box. Defiant that there is still Room at the Final Camps around the Corner, my Drones constantly cart the Rubbish back and forth, preferably to the far-flung storage of my Water Facilities, rather than making the Nearby One full at the concrete Works. -How the Hell do I get Drones to access resources that are not in my own But networked territory ...? Insofar as this can be done at all, a Tutorial would be nice to do so. Imagine miles of Lines that want to be serviced. Should I now hold by hand per Drone sector resources that I need for Maintenance? There is a mischief, because something like a Water Supply likes to be somewhere else on the Map. These are Design Misdecisions of very massive Extent IMO. Those who are already full of it, almost do not get so far as to drive their own Colony neatly in front of the Wall, which is what makes the Game. On the Upside: Because this is about learning from Mistakes and tramling harder at the second Attempt. Typical Survival actually. Surviving Mars gets Going. Resource Management and Forward Planning is the order of The day. Those who have not planned well here will quickly see their Inhabitants scare away. That also makes Buck, and is demanding. The Game is not an Egg Rocking Number if you've picked out some crisp Starting Debuffs. By The way: The Game has NOTHING in common with Factorio. Another Commenter suggested it was a Clone Of Factorio and Cities: Skyline. If then it is much more of a Banished on Mars, or Banished + Cities: Mars. tldr; Interestingly For Banished Fans. If you can look past the cracked Drones Usability, you will certainly find a successful Change here.
Read more...