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Can Consoles RTS?
Can Consoles RTS?

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This game has aged amazingly well, music, character design, boss fights, animation, almost everything is incredibly good, my only concern is the controls, they're good but not perfect, and sometimes there are some slopes or jumps that feel kinda stiff. Aside from that, the challenge and the passing is great. I said that if you haven't played this, give it a shot.
«Can’t stop playing»
«OST on repeat»
I decided to play through the Final Fantasy series from the beginning a couple of years ago, despite friends who said I should skip a lot of the early releases. I ignored them and now I wish I hadn't. I completed and enjoyed Final Fantasy 1. It was fun seeing how the series started and although the game is as barebones as an RPG can be, it has an odd charm to it. That being said, the game is a total slog to play. I understand that this Gameboy Advance re-release balances the difficulty a little bit, so god knows how tedious the original release must have been. I started Final Fantasy 2 and was initially impressed - there's an actual story here, with actual characters and some character development. However, the gameplay is still slow, and despite the aforementioned improvements, it's a shallow story compared to most RPG's, and certainly wasn't enough to keep me playing. Then there's the experience system. Oh god, the experience system. I won't delve into it too much, but you use weapons/armour/magic in order to increase your proficiency with that skill or piece of equipment. If that sound dumb, it's because it is. It's broken, boring, and disincentivizes giving characters specific builds, as there's no real reason not to have everyone play as an all powerful Rambo Jesus who can use weapons, revive and cure everyone and use the strongest magic. And after 15 hours I said 'fuck this' and gave up.  Maybe I'm a stupid zoomer pleb. If you want to try out the first two Final Fantasy releases, I'm not going to stop you. But buckle up for a lot of grind and minimal pay off.
Finished on May 12, 2019 (PS2) +Art Style. +Characters. (Except Junpei Iori). +FMV quality. +Fusion skill returns (This time by having two personas, instead of different characters). +Implementation of the Social Skills, Social Links and All-Out Attacks. +Level design (except Tartarus). +Music. +Personas can be switched in mid battle. +Persona Compendium implementation as a mean of re-obtaining previously obtained Personas in the same level as before, for a fee, eliminating the need of revisiting Tartarus. +Protagonist is able to equip different types of weapons, contrary to Persona 1 and Persona 2 Innocent Sin/Eternal Punishment. +Story. +The Answer expansion adds a great twist to the story. +Voice acting quality in all main conversations.   -Combat mechanism. -Elizabeth requests/side missions are bland do not add depth to the story (except the Optional Bosses). -Graphics. -Personas seems to level at a way slower pace than the characters. -Player can only control the protagonist, only directing orders to the rest of the team. -Previous games lore elements like characters or events are almost non-existent. -Social links cannot be worked on each day due either days off, main story or some external event.
I remember buying Viewtiful Joe when I was 11 or 12 and having trouble beating the first level. I chalked it up to age, but giving this another punt 12 years on has led me to one of two conclusions: I still suck at games, or this game is hard as nails. I think it's actually a bit of both. Viewtiful Joe (developed by Clover Studios, makers of Okami and God Hand) is a 2D beat 'em up sprinkled with some puzzles and light platforming. Whilst being infuriatingly tough, the game is always fair.  Joe has a plethora of moves and items to use over it's 8 to 10 hour long story mode, and you'll need to use all of them, especially in the second half of the game where the difficulty spikes yet again. Speaking of story, Viewtiful Joe is notably light on narrative, but it was never the real draw. Satisfaction comes in its fighting - in learning enemy's moves and countering them using the game's unique video inspired mechanics including a slow-motion mode, a fast-forward mode, and a focus mode, all of which are also used in puzzle sections littered throughout each chapter. The puzzles aren't particularly difficult, but they provide some variety and utilise the player's moveset well. The cel-shaded graphics look absolutely superb and the character design, from Joe himself, to the bosses (giant talking shark, anyone?), to basic baddies you'll fight throughout, look absolutely fantastic. In fact that's one of the only criticisms I have of the game: it could have used slightly more enemy and boss variety. However despite its relatively short run time and repeated enemies, you'll definitely get your money's worth here. The gameplay never stops feeling satisfying and after hours playing you'll still be improving, and upon completion, can challenge yourself with higher difficulties and different characters to play as (with Dante from DMC coming exclusively to the PS2 version). The characters even have different movesets and in-game quips, which add tonnes of replayability. Fans of beat 'em ups will surely find this in amongst their favourite PS2/Gamecube games and this is special enough to recommend to non-fighting fans too. Stick with it no matter how tough you're finding it - there's nothing more satisfying than taking on a boss you once struggled with, and destroying it without taking a single hit.
«Can’t stop playing»
«Constantly dying and enjoy it»
I didn't expect Wonderful 101 to be this bad, but here we are. I really liked the character design and all the artistic choices grew on me, also the plot took an interesting twist here and there and the story has a lot of heart, however the storytelling isn't on par and there's a lot of cringy and cheesy comedy that didn't work for me, even the game seemed to be annoyed by it btw. The worst problem is the gameplay, it has a lot of great ideas but they all fall short, very very very short. The battle system is a mess and there's a lot of enemies that have way to much HP, boss battles that are like 10-15 min feel like an eternity because there's a lot of hit and run in this game, perhaps I was playing it wrong (I did look for how to play videos), but it seems that the game tries too hard to not explain the mechanics. I died a lot but it doesn't even matter because you have 5 continues and Arcade style you appear on the same spot with the same HP of the enemy, that was good because it will be a torture to any level from start. Thanks to this game I discovered what I dislike of Hideki Kamiya's games, that they always have a lot of ideas but lack the polish and they really overstays its welcome. By the 3/4 of this game, I was really looking forward to finishing it but the thing just went on and on, if my homeboy Wonder Red and some other main characters were there, maybe I didn't make it at all. I will not recommend this game to anybody unless you're like a big fan of Kamiya's work and want to play all of his games, but if not, maybe you should skip this one.
«Disappointment of the year»
«Oh God i managed it»
«Game over at last!»
7/10 LIKE: - Solid battle royale foundation - Gun's feel very good to use - Ping and equipment system very clean - Well paced matches - Generous with F2P structure DON'T LIKE: - No opportunity for solo play - Not enough to distinguish Legends - Removed features from Titanfall 2 (wallrunning!)

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by: Ice
Feb 23, 2019
last updated