The editor-in-chief of RAWG.
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Games by release year

1962: 0
1963: 0
1964: 0
1965: 0
1966: 0
1967: 0
1968: 0
1969: 0
1970: 0
1971: 0
1972: 0
1973: 0
1974: 0
1975: 0
1976: 0
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1978: 0
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1980: 0
1981: 0
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1983: 0
1984: 0
1985: 1
1986: 0
1987: 1
1988: 0
1989: 1
1990: 1
1991: 2
1992: 4
1993: 4
1994: 2
1995: 1
1996: 5
1997: 1
1998: 2
1999: 7
2000: 3
2001: 7
2002: 6
2003: 4
2004: 5
2005: 5
2006: 7
2007: 6
2008: 12
2009: 16
2010: 24
2011: 12
2012: 31
2013: 29
2014: 49
2015: 76
2016: 63
2017: 54
2018: 25
2019: 4

Most helpful reviews

Stupid rats, plague. Could the city get any worse? Chances are very good. Since you have to cut or sneak your way through Dunwall filled with guards, assassins, and weepers with no time to pause for whisky and cigars. Never doubt it – Dishonored is a great game that constantly keeps you wired. Speaking about level design, weapons and spells, enemies, this is one of the best games I have ever played. Everything is well thought-out, and as a result you get much freedom when it comes to ways of accomplishing the missions. The game doesn't teach you much, it just explains how this weapon or that spell work and lets you use them as you please. So you can stop time, fire bolts and attach bombs to them; you can possess anybody and casually walk to a safe place to choke the poor guy down; you can acquire Shadow Kill ability (which makes bodies of those you kill turn to ashes immediately) and just kill everybody you see leaving no traces of a bloodbath behind; you can blink your way over the roofs without setting foot on the ground, coz, you know, the floor is lava! [minor and major story spoilers below] Although I don't understand the praise the storyline got (to me it was clichéd through and through), I can't deny that the characters and the setting are well-made. Even minor characters have background stories and hidden desires and fears that can easily be revealed with the help of one particular device. The world is a solid mix of dark fantasy, zombie post-apocalypses, and well-known dystopian novels with a bunch of retrofuturistic and steampunk elements. Although I'd say that there are some unfinished storylines within the game: like you'll never truly understand who the hell Granny Rags is. Sure, she is the old scary witch that could earn some respect even from The Witcher's Ladies of the Wood for her creepiness. But given how detailed some parts of Dishonored is, you always wait for some kind of an explanation and Granny Rags gets none. The same goes to Daud, the leader of assassins. When you manage to ‘neautralize’ him in a ‘non-lethal’ way by stealing his pouch, you kind of wait for his reaction to be ultimately revealed. Was he scared to death that you had got so close but spared his life? Did he shit some bricks? Was he furious with his bodyguards that couldn't stop Corvo coming? My biggest resentment comes from the thing that needs a bit of explanation for those who haven't played the game. Dishonored lets you choose you own way to complete missions – that's true – but how you tackle them affects the course of the story and the ending. As the game puts it, killing lots of enemies will cause more rats and more weepers in the streets, while adopting a stealthier approach will lead to a happier and lighter outcome. At the same time, if you decide to neutralize Campbell in a non-lethal way (which is ‘good’), you'll find him later as a weeper, living the last days of his life in some swampy dump. So I think killing him in the first place could be actually more merciful. Fates that are worse than deaths will await at least half of your targets if you choose the ‘non-lethal’ way, so at the end of the day you feel like a true monster.  And in the end, when the game counts all chaos you caused in the city, you expect something more, since the game told you in the very beginning that it would affect the finale. But all you get after you rescue Emily (or let her die) is some stop-motion scenes of Dunwall citizens ranging from dark to happy with Outsider narrating what will happen afterwards. To me it was very unrewarding, it actually killed any mood to replay the game with a different chaos-level. And what was more irritating – I never learned what had happened to Havelock since I just rendered him unconscious like I always did with my targets. Did he go to the prison? Was he executed? Was he pardoned? Did he manage to escape? We'll never know. [spoilers end here] All in all, this is truly a great game. I can't put an ‘exceptional’ for everything stated above. But I do recommend it to anyone who appreciate solid stories, interesting characters, an inventive gameplay, and stealth games in general. It's the best game about an assassin with a creed, and it's too bad an appropriate title was taken long before.
538 developers
Feral Interactive
19 games
Square Enix
13 games
Devolver Digital
11 games
Warner Bros. Interactive
11 games
Daedalic Entertainment
11 games
19 genres
282 games
250 games
204 games
152 games
91 games

Most common creators

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