Sergey Ulankin
The editor-in-chief of RAWG.
@elcoldtown on Twitter, Telegram, and pretty much anywhere on the web.

Game platforms

PC163
Nintendo10

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1576
Exceptional
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945
Exceptional
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501
Exceptional
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Games by release year

1962: 0
1963: 0
1964: 0
1965: 0
1966: 0
1967: 0
1968: 0
1969: 0
1970: 0
1971: 0
1972: 0
1973: 0
1974: 0
1975: 0
1976: 0
1977: 0
1978: 0
1979: 0
1980: 0
1981: 0
1982: 0
1983: 0
1984: 0
1985: 1
1986: 0
1987: 1
1988: 0
1989: 1
1990: 0
1991: 1
1992: 1
1993: 1
1994: 0
1995: 0
1996: 2
1997: 0
1998: 1
1999: 4
2000: 3
2001: 2
2002: 4
2003: 1
2004: 3
2005: 4
2006: 3
2007: 4
2008: 11
2009: 11
2010: 8
2011: 7
2012: 13
2013: 11
2014: 21
2015: 22
2016: 24
2017: 19
2018: 2
19801990200020102018

Most helpful reviews

Dishonored
Recommended
Stupid rats, plague. Could the city get any worse? Chances are very good. Since you have to cut or sneak your way through Dunwall filled with guards, assassins, and weepers with no time to pause for whisky and cigars. Never doubt it – Dishonored is a great game that constantly keeps you wired. Speaking about level design, weapons and spells, enemies, this is one of the best games I have ever played. Everything is well thought-out, and as a result you get much freedom when it comes to ways of accomplishing the missions. The game doesn't teach you much, it just explains how this weapon or that spell work and lets you use them as you please. So you can stop time, fire bolts and attach bombs to them; you can possess anybody and casually walk to a safe place to choke the poor guy down; you can acquire Shadow Kill ability (which makes bodies of those you kill turn to ashes immediately) and just kill everybody you see leaving no traces of a bloodbath behind; you can blink your way over the roofs without setting foot on the ground, coz, you know, the floor is lava! [minor and major story spoilers below] Although I don't understand the praise the storyline got (to me it was clichéd through and through), I can't deny that the characters and the setting are well-made. Even minor characters have background stories and hidden desires and fears that can easily be revealed with the help of one particular device. The world is a solid mix of dark fantasy, zombie post-apocalypses, and well-known dystopian novels with a bunch of retrofuturistic and steampunk elements. Although I'd say that there are some unfinished storylines within the game: like you'll never truly understand who the hell Granny Rags is. Sure, she is the old scary witch that could earns some respect even from The Witcher's Ladies of the Wood for her creepiness. But given how detailed some parts of Dishonored is, you always wait for some kind of an explanation and Granny Rags gets none. The same goes to Daud, the leader of assassins. When you manage to ‘neautralize’ him in a ‘non-lethal’ way by stealing his pouch, you kind of wait for his reaction to be ultimately revealed. Was he scared to death that you had got so close but spared his life? Did he shit some bricks? Was he furious with his bodyguards that couldn't stop Corvo coming? My biggest resentment comes from the thing that needs a bit of explanation for those who haven't played the game. Dishonored lets you choose you own way to complete missions – that's true – but how you tackle them affects the course of the story and the ending. As the game puts it, killing lots of enemies will cause more rats and more weepers in the streets, while adopting a stealthier approach will lead to a more happy and light outcome. At the same time, if you decide to neutralize Campbell in a non-lethal way (which is ‘good’), you'll find him later as a weeper, living the last days of his life in some swampy dump. So I think killing him in the first place could be actually more merciful. Fates that are worse than deaths will await at least half of your targets if you choose the ‘non-lethal’ way, so at the end of the day you feel like a true monster.  And in the end, when the game counts all chaos you caused in the city, you expect something more, since the game told you in the very beginning that it would affect the finale. But all you get after you rescue Emily (or let her die) is some stop-motion scenes of Dunwall citizens ranging from dark to happy with Outsider narrating what will happen afterwards. To me it was very unrewarding, it actually killed any mood to replay the game with a different chaos-level. And what was more irritating – I never learned what had happened to Havelock since I just rendered him unconscious like I always did with my targets. Did he go to the prison? Was he executed? Was he pardoned? Did he manage to escape? We'll never know. [spoilers end here] All in all, this is truly a great game. I can't put an ‘exceptional’ for everything stated above. But I do recommend it to anyone who appreciate solid stories, interesting characters, an inventive gameplay, and stealth games in general. It's the best game about an assassin with a creed, and it's too bad an appropriate title was taken long before.
Yonder is a simple game with lots of mindless crafting and grinding for resources. It is also not very polished and looks half-finished at times—like if you save and do something like launching fireworks and then quickly load the latest save you are about to see the very fireworks that you launched *after* the save and also some other things like this. The localization is terrible—I looked some other versions apart from the English one, half-hearted translation and some chunks of English texts left here and there. So why do I ‘recommend’ Yonder? There are some things that the game gets awesomely right. First, it's the world, plants, creatures, and overall visual style. Overly-cartoonish, too cute, and vivid, the game is inhabited by some of the funniest animals I have ever seen in-game. The sunset is a joy to watch, and the map is fun to explore. Second, since the worls is so cute, you actually want to help those tiny humans, and flowers, and trees, and ever-pooping groffles.  Third, it has this “one more thing” feeling in Yonder that makes games addictive in a good way. So grinding for resources feels like something meaningful as well as crafting or trading. All in all, if you want to really relax in some game, I really recommend you playing Yonder. This might be a good game before going to sleep too! Tested on me and my wife.
«Just one more turn»
As a regular kid, I was always fascinated by pirates. Unfortunately, there weren't many games about them in the early 2000's. Sea Dogs and Pirates of the Caribbean, which were actually parts of the same series, had been released by the time Pirates! came out, but both didn't live up to my expectations. Sid Meier, in his part, brought the pirate gaming experience to a whole new level. Pirates! had moderate graphics even for those times, for sure, but at the same time it offered endless freedom in an vast open world. And as each Sid Meier's game, this one tricked you into doing just one more turn, conquer just one more city, dig out just one more chest with gold. By this day, I think that Pirates! is still an unsurpassed example of sea adventure games. If you enjoy Sea of Thieves or AC IV: Black Flag, then you must have a look how great pirate games started.
«Just one more turn»
«Time-tested»
«Sit Back and Relax»
Fortnite
Recommended
I tried Battle Royale just to be in the know about what other people are going all mad about. Mind that I am not a fan of shooters, I can hardly say that I have any favorites in the genre. I've spent less than 2 hours with Fortnite, so don't take this review too seriously. If you want a general overview of what Fornite is about, you might see the video below. https://youtu.be/vZqj-Jc2GdQ First, the things I liked about Fortnite. It has a wacky cartoonish style and ridiculously goofy environment. It looks interesting and reminds me of the Worms franchise with all these strange-looking weapons and junk-filled maps. There are a bunch of interesting mechanics that were new to me. Like building shelters or entire buildings on the go and collecting resources.  Or starting a match with no firearm. There are also other small things, which, when combined, make Fortnite a fresh experience.  Then, it's a third-person shooter, and I tend to like third-person action games more because it usually means you have a different field of vision and perspective leading to small changes in tactics and the manner of playing. In fact, while I was writing this review, I learned that Epic explicitly told that it was not going to bring a first-person mode, unlike its competitors PUBG or H1Z1. All in all, I prefer third-person games, and this was a good thing for me. Finally, it is overwhelmingly popular, so I waited a match to start for a minute just once. Usually it was all very quick. Definitely a good thing, if you want to just casually play a couple of matches. As for the things I didn't like. Well, I guess they are the same for me for all online shooters, so I won't whine about lagging servers, annoying other players, etc. Also matches are too long for me (there are 100 players and the map is relatively big). But Fortnite is fun, trust me. I'll hardly play it again, but I recommend anybody to try it.
FEZ
Exceptional
A great puzzler-platformer that is so beautiful it brought tears to my eyes. The viauls are stunning, the music is very matching and cute (and I am not a huge fan of 8-bit/16-bit/whatever-bit music), the gameplay is captivating. I loved the beginning of Fez much. I think many games fail to start the story in a right way. Here everything is done in the best way possible, and that moment with the system reboot is just ingenious. When you rotate the 2D-world for the first time you cannot but WOAH WHAT THE HELL? On a deeper level, one can think of Fez as of a philosophical parable about seeing things from different angles to find some hidden meaning. The fact that the game doesn't have enemies, you are just left alone to contemplate the complexity of the world, deepens the feeling that you read a smart tale – the one that grownups understand completely differently from how children do.
«Blew my mind»
«OST on repeat»
Sumoman
Recommended
The best game if you want to understand problems and the power of large people!
Dishonored
Recommended
Stupid rats, plague. Could the city get any worse? Chances are very good. Since you have to cut or sneak your way through Dunwall filled with guards, assassins, and weepers with no time to pause for whisky and cigars. Never doubt it – Dishonored is a great game that constantly keeps you wired. Speaking about level design, weapons and spells, enemies, this is one of the best games I have ever played. Everything is well thought-out, and as a result you get much freedom when it comes to ways of accomplishing the missions. The game doesn't teach you much, it just explains how this weapon or that spell work and lets you use them as you please. So you can stop time, fire bolts and attach bombs to them; you can possess anybody and casually walk to a safe place to choke the poor guy down; you can acquire Shadow Kill ability (which makes bodies of those you kill turn to ashes immediately) and just kill everybody you see leaving no traces of a bloodbath behind; you can blink your way over the roofs without setting foot on the ground, coz, you know, the floor is lava! [minor and major story spoilers below] Although I don't understand the praise the storyline got (to me it was clichéd through and through), I can't deny that the characters and the setting are well-made. Even minor characters have background stories and hidden desires and fears that can easily be revealed with the help of one particular device. The world is a solid mix of dark fantasy, zombie post-apocalypses, and well-known dystopian novels with a bunch of retrofuturistic and steampunk elements. Although I'd say that there are some unfinished storylines within the game: like you'll never truly understand who the hell Granny Rags is. Sure, she is the old scary witch that could earns some respect even from The Witcher's Ladies of the Wood for her creepiness. But given how detailed some parts of Dishonored is, you always wait for some kind of an explanation and Granny Rags gets none. The same goes to Daud, the leader of assassins. When you manage to ‘neautralize’ him in a ‘non-lethal’ way by stealing his pouch, you kind of wait for his reaction to be ultimately revealed. Was he scared to death that you had got so close but spared his life? Did he shit some bricks? Was he furious with his bodyguards that couldn't stop Corvo coming? My biggest resentment comes from the thing that needs a bit of explanation for those who haven't played the game. Dishonored lets you choose you own way to complete missions – that's true – but how you tackle them affects the course of the story and the ending. As the game puts it, killing lots of enemies will cause more rats and more weepers in the streets, while adopting a stealthier approach will lead to a more happy and light outcome. At the same time, if you decide to neutralize Campbell in a non-lethal way (which is ‘good’), you'll find him later as a weeper, living the last days of his life in some swampy dump. So I think killing him in the first place could be actually more merciful. Fates that are worse than deaths will await at least half of your targets if you choose the ‘non-lethal’ way, so at the end of the day you feel like a true monster.  And in the end, when the game counts all chaos you caused in the city, you expect something more, since the game told you in the very beginning that it would affect the finale. But all you get after you rescue Emily (or let her die) is some stop-motion scenes of Dunwall citizens ranging from dark to happy with Outsider narrating what will happen afterwards. To me it was very unrewarding, it actually killed any mood to replay the game with a different chaos-level. And what was more irritating – I never learned what had happened to Havelock since I just rendered him unconscious like I always did with my targets. Did he go to the prison? Was he executed? Was he pardoned? Did he manage to escape? We'll never know. [spoilers end here] All in all, this is truly a great game. I can't put an ‘exceptional’ for everything stated above. But I do recommend it to anyone who appreciate solid stories, interesting characters, an inventive gameplay, and stealth games in general. It's the best game about an assassin with a creed, and it's too bad an appropriate title was taken long before.
Yonder is a simple game with lots of mindless crafting and grinding for resources. It is also not very polished and looks half-finished at times—like if you save and do something like launching fireworks and then quickly load the latest save you are about to see the very fireworks that you launched *after* the save and also some other things like this. The localization is terrible—I looked some other versions apart from the English one, half-hearted translation and some chunks of English texts left here and there. So why do I ‘recommend’ Yonder? There are some things that the game gets awesomely right. First, it's the world, plants, creatures, and overall visual style. Overly-cartoonish, too cute, and vivid, the game is inhabited by some of the funniest animals I have ever seen in-game. The sunset is a joy to watch, and the map is fun to explore. Second, since the worls is so cute, you actually want to help those tiny humans, and flowers, and trees, and ever-pooping groffles.  Third, it has this “one more thing” feeling in Yonder that makes games addictive in a good way. So grinding for resources feels like something meaningful as well as crafting or trading. All in all, if you want to really relax in some game, I really recommend you playing Yonder. This might be a good game before going to sleep too! Tested on me and my wife.
«Just one more turn»
As a regular kid, I was always fascinated by pirates. Unfortunately, there weren't many games about them in the early 2000's. Sea Dogs and Pirates of the Caribbean, which were actually parts of the same series, had been released by the time Pirates! came out, but both didn't live up to my expectations. Sid Meier, in his part, brought the pirate gaming experience to a whole new level. Pirates! had moderate graphics even for those times, for sure, but at the same time it offered endless freedom in an vast open world. And as each Sid Meier's game, this one tricked you into doing just one more turn, conquer just one more city, dig out just one more chest with gold. By this day, I think that Pirates! is still an unsurpassed example of sea adventure games. If you enjoy Sea of Thieves or AC IV: Black Flag, then you must have a look how great pirate games started.
«Just one more turn»
«Time-tested»
«Sit Back and Relax»
Fortnite
Recommended
I tried Battle Royale just to be in the know about what other people are going all mad about. Mind that I am not a fan of shooters, I can hardly say that I have any favorites in the genre. I've spent less than 2 hours with Fortnite, so don't take this review too seriously. If you want a general overview of what Fornite is about, you might see the video below. https://youtu.be/vZqj-Jc2GdQ First, the things I liked about Fortnite. It has a wacky cartoonish style and ridiculously goofy environment. It looks interesting and reminds me of the Worms franchise with all these strange-looking weapons and junk-filled maps. There are a bunch of interesting mechanics that were new to me. Like building shelters or entire buildings on the go and collecting resources.  Or starting a match with no firearm. There are also other small things, which, when combined, make Fortnite a fresh experience.  Then, it's a third-person shooter, and I tend to like third-person action games more because it usually means you have a different field of vision and perspective leading to small changes in tactics and the manner of playing. In fact, while I was writing this review, I learned that Epic explicitly told that it was not going to bring a first-person mode, unlike its competitors PUBG or H1Z1. All in all, I prefer third-person games, and this was a good thing for me. Finally, it is overwhelmingly popular, so I waited a match to start for a minute just once. Usually it was all very quick. Definitely a good thing, if you want to just casually play a couple of matches. As for the things I didn't like. Well, I guess they are the same for me for all online shooters, so I won't whine about lagging servers, annoying other players, etc. Also matches are too long for me (there are 100 players and the map is relatively big). But Fortnite is fun, trust me. I'll hardly play it again, but I recommend anybody to try it.
FEZ
Exceptional
A great puzzler-platformer that is so beautiful it brought tears to my eyes. The viauls are stunning, the music is very matching and cute (and I am not a huge fan of 8-bit/16-bit/whatever-bit music), the gameplay is captivating. I loved the beginning of Fez much. I think many games fail to start the story in a right way. Here everything is done in the best way possible, and that moment with the system reboot is just ingenious. When you rotate the 2D-world for the first time you cannot but WOAH WHAT THE HELL? On a deeper level, one can think of Fez as of a philosophical parable about seeing things from different angles to find some hidden meaning. The fact that the game doesn't have enemies, you are just left alone to contemplate the complexity of the world, deepens the feeling that you read a smart tale – the one that grownups understand completely differently from how children do.
«Blew my mind»
«OST on repeat»
Sumoman
Recommended
The best game if you want to understand problems and the power of large people!
250 developers
1
Ubisoft Entertainment
9 games
2
SQUARE ENIX CO. LTD.
9 games
3
Devolver Digital
8 games
4
Ubisoft Montreal
7 games
5
Feral Interactive (Mac)
6 games
18 genres
1
Action
105 games
2
Adventure
93 games
3
Indie
69 games
4
Role-Playing Games (RPG)
68 games
5
Strategy
39 games

Most common creators

Jesper Kyd

Composer

Known for

36 games

Dan Houser

Writer, Designer

Leslie Benzies

Director, Producer, Designer, Programmer

Jesper Kyd

Composer

Known for

36 games

Dan Houser

Writer, Designer

Leslie Benzies

Director, Producer, Designer, Programmer