Oct 5, 2015
Average Playtime: 3 hours

2064: Read Only Memories

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About

2064: Read Only Memories is a retro game set in a cyberpunk world.

Setting

The game takes place in the near future of 2046. At this point, the technological advancements allowed people to augment their bodies and enter virtual reality. Most importantly, the robotic assistants called ROMs became increasingly popular and largely replaced the regular phones. The main producer of the robots is a corporation called Parallax, and it plans to create a new kind of fully independent AI. There's a rebel party called Human Revolution that aims to stop the progress of the AI.

Plot

The main engineer of Parallax, Hayden Webber, recently was abducted. The main protagonist is a journalist who researches the Webber's disappearance. He or she is accompanied by Turing, a highly advanced robotic assistant. They go on a search in the fictional city of Neo-San Francisco on the eve of Christmas.

Gameplay

2064: Read Only Memories works as a point-and-click adventure game with a static first-person view. The environment and characters are presented to the player as slightly animated images. He or she can interact with them by clicking and choosing options, such as to look at, to take, or to speak to.

Style

The game is made in the vein of the 1980s and 1990s graphic adventure games. It uses pixel art visual style with minimal animation and neon-lighted environments, accompanied by a synthwave music score.

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System requirements for Linux
Minimum:
  • OS: Ubuntu 12.04
  • Processor: 2.0 GHz with SSE2 instruction support
  • Memory: 1 GB RAM
  • Storage: 1000 MB available space
  • Sound Card: blip
Recommended:
  • OS: Ubuntu 14
System requirements for macOS
Minimum:
  • OS: OSX 10.7
  • Processor: 2.0 GHz with SSE2 instruction support
  • Memory: 1 GB RAM
  • Storage: 1000 MB available space
  • Sound Card: beep boop bop
Recommended:
  • OS: OSX 10.9
System requirements for PC
Minimum:
  • OS: Windows XP
  • Processor: 2.0 GHz with SSE2 instruction support
  • Memory: 1 GB RAM
  • Graphics: Direct X or Open GL 2.0 compatible card
  • DirectX: Version 9.0c
  • Storage: 1000 MB available space
  • Sound Card: one that goes boop and beep
Recommended:
  • OS: Windows 7
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Edit the game info
Available on
PlayStation Store
Steam
Xbox Store
GOG
itch.io
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PlayStation Plus Для Ленивых – Октябрь 2018
Sep 27, 2018
Денис Бейсовский
2064: Read Only Memories - Launch Trailer | PS4
Jan 18, 2017
PlayStation
2064: Read Only Memories Citizens of Neo-SF - Cast Announcement Trailer | PS4, PS Vita
Jun 23, 2016
PlayStation
Read Only Memories V1 "VHS Trailer" (2015)
Sep 22, 2015
Read Only Me...
2064: Read Only Memories OST - 02 - Main Theme (Neo-SF Streets Mix)
Oct 15, 2015
Read Only Me...
Let's Play 2064: Read Only Memories Part 1 - Neo-San Francisco [ROM Voice Acting Update Gameplay]
Jan 17, 2017
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HEAVILY Policenauts inspired but, directed/written as it is by someone who isn't Kojima, obviously not quite comparing in the level of world-building and absurdly wacky plot. The world of Neo-SF is simultaneously more cartoony (with anthropomorthic animals and cutesy, colourful robots) and grounded in reality (with little being truly unfamiliar to real life outside of a few allegories), and feels much less dystopian than that of Policenauts. It also features lengthy conversations as its main gameplay component and, where most games of the genre use puzzles to break up the dialogue, any "puzzles" in ROM are light and so heavily railroaded they just provide more text to click through rather than requiring any thought. Where most games might say "It's locked" when examining a locked door and leave you to work out how to change that, in ROM Turing will stop you to tell you that NOT ONLY is it a locked door but WHY it's locked, the precise steps you need to go through to unlock it, and even its exact make and model number. Although it does make those interesting with slight mix-ups now and again, overall the game feels glacially slow and leans more towards a visual novel than its adventure games inspirations (although the wonky controller-based shooting sections are carried over perfectly, whether you want to call that a positive or negative). Surprisingly the game is 95% voice acted and quality is generally high for main characters, although bit characters seem like they're mostly cameos from non-voice actors and can be more of a mixed bag: A protester played by someone I do like is nonetheless jarring and pretty bad, but 2 Mello - the game's composer - puts in a great performance as a street rapper who needs your help to think up rhymes (one of the sections I mentioned earlier that varies up the conversations). As you might expect from 2 Mello's involvement, the soundtrack is excellent (and probably my standout feature of the whole game). I'm particularly partial to TOMCAT's theme as it sounds bouncy enough to be straight out of an Ace Attorney game. All of the character's I've mentioned, bar one, are good fun and undoubtedly the main draw for ROM - talking to all the colourful characters is given just as much prominence as the main story - but, unfortunately, the one character I found occasionally frustrating is the one you spend the most time with - Turing. Your player-character is a voiceless blank slate, having no real character other than "journalist", and so Turing both serves as your window into the world through examining things, and does most of the talking to other characters. While mostly fine he's sometimes really grating with how confrontational, and at times downright stupid, he can be. After just completing it, the story never went as big in scope as I was hoping/expecting but none-the-less had a very satisfying ending and epilogue chapter, going out on a high note. 2064 also has (at least in the Switch version) an absolutely brilliant Extras section. It's unlocked from the start and has grouped sections for concept art, music (beautiful UI in that one), backgrounds/wallpaper, UI/HUD, and character sheets. You can zoom in on all of them, most have at least a couple stages of progression from concept to final version, and are annotated with descriptions and why things were changed between versions which really helps give a sense of how the game came together.