Average Playtime: 1 hour

ASTA Online

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About

  • ASU
    Asu is one of the realms in Samsara, the world created by three Primacies(three absolute gods). It is the realm inherent with wheel of life and Nirvana as Arita, the goddess exiled from the Heaven had revived

  • ORA
    ORA is another realm in Samsara. It is the world of the dead created when Heuk the god of death was banished to Samsara from the Heaven. When the body and soul of Arita who had reached Nirvana were separated, ORA suddenly revealed in Samsara.
Game Features
  • Real-time combat system
  • Own housing system
  • Detailed character customization
  • Stat allocation/investment system
  • Two warring factions
  • Option to join a realm (Asu & Hwangcheon)
  • Massive boss raid
  • Real-time PVP battle system
  • PVP, RVR systems
  • Party, guild, trade, auction systems
  • Pets and rides
  • Realistic Martial arts
Platforms
Release date
Developer
POLYGON GAMES
Publisher
Move Games Co
Age rating
Not rated
Website
https://www.facebook.com/asta4steam

System requirements for PC

Minimum:
  • OS: Windows XP(SP3)
  • Processor: Intel Pentium 4 3.2GHz
  • Memory: 4 GB RAM
  • Graphics: GeForce 9600GT / ATI Radeon HD 3800
  • DirectX: Version 9.0
  • Network: Broadband Internet connection
  • Storage: 15 GB available space
Recommended:
  • OS: Windows 7, Windows 8, Windows 10
  • Processor: Intel Core 2 Duo E 6700 2.66GHz
  • Memory: 8 GB RAM
  • Graphics: GeForce GTS 450 / ATI Radeon HD 5700
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 20 GB available space
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Last Modified: Aug 27, 2022

Where to buy

Steam

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ASTA Online reviews and comments

Translated by
Microsoft from Spain
Asta is a MMORPG for factions. Although He drinks from many MMO's, for example. The landscapes and interface reminiscent of the Aion, many people will compare it with Wow, but it is much more accurate compared with Warhammer online age of reckoning. The graphic style is the same, we have designs of lizard men, Skaven, trolls, ogres and all kinds of abominations of chaos that touch plagiarism, the combat system is very similar, even copied as the public cooperative missions. The Strong point is definitely the PvE of the game. At First you advance fast, you receive many Premium gifts like mounts and autoloot pets of 3-7 days duration, as well as objects to improve our stats. The combat system is quite simple but not enough to be boring or repetitive. Dungeons are simple and fast. The campaign links well with different maps, cooperative public missions and dungeons. In This aspect the game is totally recommended, it is free and addictive. They Take good Care of the new players trying to get them to the end game. Once a LV 55 There are many dungeons for 5 and 10 players with a high difficulty, players focused on the PvE are going to find an interesting challenge. Now comes the problems.. And it's basically all about PvP. It Is So bad that I do not know where to start: The balance of classes is painful, open PvP only see archers and groups of archers with some healer. The damage They do is totally ridiculous and they push you continually, besides that they become invisible in the midst of combat. Everything is based on damage and stun, there is no tool to cut stun chains that allows the melee to get in and out of the fight, once you enter, you better choose well and kill your target before you get up and die of a stunlock unable to do anything. I Really can not believe that in 2017 a MMORPG comes to market without an anti stunlock tool. We add that it is very p2win and very dependent on the team and in the equation we get that the ability of the player imports a ♥ ♥ ♥ ♥ ♥ ♥, but you have equipment to survive the Stunlock, die from 100 to 0 without the possibility of reacting. The Matchmaking of the PvP instantiated gives penalty, puts premade groups of 5 people mixed with anyone who enters alone. A team can have 2 healer and another 0. In A team you can have all your members with high rank and PvP team and face them with complete rookies. Just when there are 10 guys in the tail of each faction they put them and they stay so wide. It is Also inconceivable that at this point the PVP is limited by schedules. It opens the battleground a while, closes and opens a sand, closes and opens another arena.... If you gather your team and you want to pvp out of time because you screw and wait a couple of hours to open the queue. Everything related to PvP is nonsense, it is noticeable to leagues that developers have no experience, is very very bad. I leave It with thumb up just for being free, if the graphic style and the levee system do not throw you back in the first 2 hours can give for a month of Vice with colleagues, making PvE clear, PvP or touch it.
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