Average Playtime: 3 hours

DISTRAINT

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About

DISTRAINT is a two-dimensional adventure horror indie game developed by Jessee Makkonen.

Setting

You play as a man named Price. Price is a repo man who is tasked with repossessing a house of an old woman in order to save his partnership with a big corporation. Rather than scaring the player using jumpscares, the game uses it's own atmosphere and explores the everyday horrors people encounter. The game explores the themes of greed, regret, and quilt.

Gameplay

Being developed in only 77 days, the game is described as a speed project by its creator. It will take you 2 hours to complete the game's story. DISTRAINT is a pixel art-inspired narrative-driven experience. The players can only move left and right and use their flashlight. Button prompts for different actions appear on-screen. All the graphics in the game is hand drawn and also animated by hand. No asset in the game is used twice, as stated by the game's developer. “No cheap tricks!” as he puts it.

No HUD is present in the game. This was made to distract the player from the game as less as possible.

Deluxe edition

The Deluxe edition of the game features dynamic coloring, which adds to the game's depressive gray palette. Enhanced environmental lighting and graphical effects were also added to the game with the addition of a refined user interface.

Platforms
Metascore
76
Release date
Developer
Jesse Makkonen
Publisher
Jesse Makkonen
Age rating
Not rated
Other games in the series
DLC's and editions
Website
http://www.jessemakkonen.com

System requirements for PC

Minimum:
  • OS: Windows Vista or later
  • Processor: Dual Core 2.0 GHz
  • Memory: 2 GB RAM
  • Graphics: 512 MB card capable of shader 3.0
  • DirectX: Version 9.0c
  • Storage: 100 MB available space
  • Sound Card: DirectX 9c Compliant
  • Additional Notes: Controller support is for Xbox 360 controller only.
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Last Modified: Apr 9, 2024

Where to buy

Steam

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DISTRAINT reviews and comments

Translated by
Microsoft from Deutsch
A good 2 Hours short Metaphor for Reenacting, more aptly you can't rewrite "Distraint," because the instructive Story here is more in the Foreground than the actual Game itself. It covers the most minimal adventure mechanisms and also asks the Player for nothing else than some walking Paths and to have a relatively large amount of Dialogue. In its Brevity, however, lies its Spice, because this Game quickly gets to the Point and avoids any Form of artificial Stretching. Nothing more would be necessary or advisable, because "Distraint" Mainly wants three Things: To tell a sad and darkly bizarre Story. Arousing Emotions. To think. Young Employee Price is striving for a job promotion, more Money, more luxury, simply For a Life without financial Worries. His three Bosses put such a Possibility in the Room for him, for this he "only" has to pledge the Properties of three People in order to make Room for a large Construction Project. His own Interests and blind Fulfillment Make him realize too late that through his Actions he not only sustainably destroys the Existence of others, but also sells his own Soul ... What follows is a terse, abstract, partly black-humoured horror myth about the Greed and Selfishness of our Protagonist, who puts his own Desires above the Well-being of The third party and is confronted with the resulting Consequences. The gnawing Conscience speaks louder and louder with him, but he does not listen to the inner Voice of Reason and thus magnifies his own Misery. Reality and his Imagination merge, nightmarish Visions of Death and Pain seek him home, Blood runs out of Walls, and even the Sense of Guilt Haunts him (quite Literally) like a mighty great Elephant ... As mentioned at the beginning, the manageable Playing Time is spent mainly switching between a few Rooms, occasionally picking up a usable Object and applying it in certain Places. Our Mini-inventory never threatens to quilli quickly, it does not include more than 3 Objects at the same time anyway, and that is exactly why "Distraint" Is not too much Of a challenge. What the Lord's Intention was that developed this Game (Single-handedly!). If something dominates here, then pure Dialogue with many effective Moments the repuscious, hurt or simply frighten. This "Psychogram of an Egotist" is extremely purist. Highly pixelated and simple, but with the economical Use of Colors, light, adjustable image noise and suddenly emerging and disappearing shock images always very effective. To this permanently chilling Grooming, Sound effects that could not be more minimalist, every now and then suddenly and loudly screeching Music ... But Zero Voiceover, "Distraint" is limited to pure Text, and thankfully the Players of many Nationalities multilingual. Conclusion: A nice little indie title that would rather deliver an unconventionally decorated Story instead of intense Gameplay. For Lovers of "playable Novellas" is certainly quite interesting, the Rest will probably be less so, given the thin Scope.
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