FlockVR

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About

This is a demo of my flocking simulation which I originally wrote in OSG. Here I ported the code over to Unreal Engine in order to support VR.

The code is using UE4 static mesh instancing for the boids and is running on a 7700K CPU with a 1080 Ti for graphics (the performance bottleneck here is obviously the CPU computations).

Requirements: HTC Vive VR System

Controls:

Right controller Touchpad Up: Add Prey

Right controller Touchpad Down: Remove Prey

Right controller Trigger Press: Stage Predator

Right controller Trigger Release: Release Predator

Right controller Touchpad Left/Right: Kill all Predators

Platforms
Release date
Developer
Ryback
Age rating
Not rated

System requirements for PC

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FlockVR screenshot, image №1872172 - RAWG
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Last Modified: Mar 18, 2019

Where to buy

itch.io