Average Playtime: 4 hours

Kingdoms and Castles

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About

Kingdoms and Castles is a game about growing a kingdom from a tiny hamlet to a sprawling city and imposing castle.
Your kingdom must survive a living and dangerous world. Do the viking raiders make off with your villagers? Or are they stopped, full of arrows, at the castle gates? Does a dragon torch your granary, your people dying of starvation in the winter, or are you able to turn the beast back? The success of your kingdom depends solely on your skill as a city and castle planner.
Strategically layout your town to improve your peasants' happiness and to attract new residents. Tax them just enough to fund your castle. Make sure your peasants are fed in the winter and healed of plagues. Build churches to keep them from despair and taverns to keep them happy. You can even throw festivals if you've built a town square! Send out wood cutters to collect wood, set up stone quarries to build your castes, and farm the land efficiently so your town can grow and thrive.
The new land you're settling is at risk of viking invasion. These raiders seek to kidnap and kill your peasants, steal your resources, and burn your town to the ground. Use a powerful castle building system where castles are constructed using blocks which can be placed anywhere. Towers and walls are dynamically created based on how you stack and arrange them. Archer towers and other weapon emplacements have longer range the higher their tower. Try different layouts to best protect your kingdom and express your glory as a king or queen.
And it all takes place in a beautiful dynamic world with a stylized procedural cloud system and season cycle from summer to winter. A realistic tree growth algorithm simulates the forests. Depending on your needs, wood cutters can clear cut or responsibly manage your forests.
Kingdoms and Castles is the first Fig funded game to be released. Its crowd funding campaign succeeded with 725% of its goal and was supported by 1,400 backers. Supporters of the game could both pledge and invest during the Fig campaign.

Platforms
Metascore
71
Release date
Developer
Lion Shield
Publisher
Lion Shield
Age rating
Not rated
Website
http://kingdomsandcastles.com/

System requirements for PC

Minimum:
  • OS: Microsoft Windows XP/Vista/7/8/8.1 (64-bit)
  • Processor: Intel Core 2 Duo, 2.0GHz or AMD Athlon 64 X2 6400+, 2.5GHz
  • Memory: 4 GB RAM
  • Graphics: nVIDIA GeForce GTX 260 256mb or ATI Radeon HD 5670 256mb or Intel HD Graphics 4600
  • DirectX: Version 11
  • Storage: 1 GB available space
Recommended:
  • OS: Microsoft Windows XP/Vista/7/8/8.1 (64-bit)
  • Processor: Intel Core i5-3470, 2.7GHz or AMD FX-6300, 3.2Ghz
  • Memory: 4 GB RAM
  • Graphics: nVIDIA GeForce GTX 660, 1gb or AMD Radeon HD 7870, 1gb
  • Storage: 1 GB available space

System requirements for macOS

Minimum:
  • OS: OS X 10.10 (64-bit)
  • Processor: Intel Core 2 Duo, 2.0GHz
  • Memory: 4 GB RAM
  • Graphics: nVIDIA GeForce GTX 260 256mb or ATI Radeon HD 5670 256mb or Intel HD Graphics 4600
  • Storage: 1 GB available space
Recommended:
  • OS: OS X 10.10 (64-bit)
  • Processor: Intel Core i5-3470, 2.7GHz
  • Memory: 4 GB RAM
  • Graphics: nVIDIA GeForce GTX 660, 1gb or AMD Radeon HD 7870, 1gb
  • Storage: 1 GB available space

System requirements for Linux

Minimum:
  • OS: Ubuntu 14.10 (64-bit)
  • Processor: Intel Core 2 Duo, 2.0GHz or AMD Athlon 64 X2 6400+, 2.5GHz
  • Memory: 4 GB RAM
  • Graphics: nVIDIA GeForce GTX 260 256mb or ATI Radeon HD 5670 256mb or Intel HD Graphics 4600
  • Storage: 1 GB available space
Recommended:
  • OS: Ubuntu 14.10 (64-bit)
  • Processor: Intel Core i5-3470, 2.7GHz or AMD FX-6300, 3.2Ghz
  • Memory: 4 GB RAM
  • Graphics: nVIDIA GeForce GTX 660, 1gb or AMD Radeon HD 7870, 1gb
  • Storage: 1 GB available space
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Last Modified: Jan 8, 2024

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DON'T WORRY, BE HAPPY! | Kingdoms And Castles #2
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Kingdoms and Castles reviews and comments

Translated by
Microsoft from Deutsch
Kingdoms and Castles-The €10,000 indie building game Kingdoms and Castles is a classic Build Game in which you start with only a few Resources and Possibilities and have created a great Kingdom after quite some time. Of course, it is necessary to satisfy the Needs of Citizens and to budget with the Resources to supply and expand one's own Kingdom. The special thing about this Game is the simple Design that the Developers have deliberately chosen, because they have run the Game as a Crowdfunding Campaign at Fig and is thus the first Game to Be financed through Fig. It should be mentioned that the actual Target was exceeded by 725%, which was probably due to the 1400 Supporter. The Game is relatively simple and throws the Player into The Game without a Tutorial or similar. However, this is not bad because KaC (= Kingdoms and Castles) is very self-explanatory and light and therefore demands little for the Player. Pro and Contra Pro Very Cheap Good Music Good Design Of the World and Building Simple Food and Industrial Chains Very Easy to Learn Remarkable Crowdfunding Campaign Contra Too Little Content Hardly A Restore Classic Endless Game Without Real Goal Too Light or too heavy Opponent Framerate drops From a certain Number of Citizens No Way To prioritize Nauseous Consultants Conclusion Kingdoms and Castles is a very simple-designed Construction Game which works well but hardly demands the Player and So far, too little Content has to play it several times. Since the Production Chains are very simple and the Food can go too fast, the Game later Becomes very tough and tiring. I hope that the Developers will implement even more Content into the Game in the near Future and thus give the Player more Opportunities. Rating 6 out of 10 possible Points. If you liked this Review, you can check out my Curator Page.
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Translated by
Microsoft from Deutsch
Have long been looking for a suitable Settler or Anno successor? Retro-style Graphics are exactly your Thing? Then you might be in The right place at Kingdoms and Castles: The Lionshield Studios Indian Title tries to pack 8Bit-esque Graphics into an accessible Yet complex Rebel-held game--and knows how to entertain it for a few Hours. The big Trump card of the Title is certainly the great Accessibility: The Basic Mechanics are quickly internalized, the Learning Curve is relatively flat, even if access to the full Range of buildings becomes possible as early as the first 1-2 Hours of Play. The Disadvantage is above all the flat Commodity Cycles: As in the similarly stored Northgard, resources can hardly be depleted, but hardly processed further. A Mill increases the Yield, but does not make flour from Wheat. Iron can be cut down, but can't be refined to anything. If you don't mind this any further, you get a nice, fast, accessible settler feeling presented. Two Things bother me massively, however: The Main Criticism, in my Opinion, is the Fight, which acts as If it were in Terms of handling As In the alpha stage. The Biggest Problem here is that Enemies hardly get caught up. In Other words, if a Viking Herd Runs into our City center and we send our Army, it is not unlikely that the Armies will run past each other. In general, the Feedback on what is happening in Battle is rather thin anyway. The second Point of criticism is due to the Scope: A few Hours is enough to have seen everything in the Game--both in terms of possible Buildings and The possible Raids via Dragons, Vikings or Ogres. But for the Price of a price of 10 Euros, this May be concealed--but for more Long-term Motive, I would also have been willing to pay significantly more for the Title. Here is my extensive Overall Impression in an Angetestet video: https://www.youtube.com/watch?v=dkkwnHJRzI8
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