Average Playtime: 3 hours

Onimusha: Warlords

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Capcom’s riveting samurai adventure returns! This version includes the original game’s intense swordplay and dramatic revenge story, plus a host of enhancements. Improved controls allow players to move and fight with analog-stick precision. The crisp, high-definition visuals support 16:9 widescreen as well as the original 4:3 resolution display. A new soundtrack brings the feudal Japan setting to life with an air of authenticity and intrigue. Experience this enhanced version of the best-selling action-adventure classic!

Metascore
86
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Release date
Developer
Capcom
,
Capcom U.S.A
Publisher
Electronic Arts, Capcom
Age rating
17+ Mature
Website
http://www.capcom.co.jp/oni-musha/onimusha/

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Last Modified: Apr 6, 2024

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        Onimusha: Warlords reviews and comments

        A great game leaning on Resident Evil design elements. Once you get your perfect counters reliably the fun starts
        It's like Resident Evil with good combat and swords
        «Blew my mind»
        Translated by
        Microsoft from Deutsch
        There it is, the Remake of the Capcom Classic Onimusha Warlords, Then released on PS2 (2001), Xbox (2002) and Windows (2003), today (15.01.2019) on PS4, Xbox One and also PC. In 2001, the Game somehow passed me by, although it has 2 Successors to show, brought to Life by Resident Evil 2 Main Writer Noboru Sugimura And was produced by Keiji Inafune. At that time it was a Name that was Associated with the Mega Man franchise, it was still a Name that you know. That's why I got the PC Version. Among other things, because my Buddy M. Was totally addicted to the whole Series at the time and I was interested in the "Why." And in fact, I was struggling to put the Controller out of my Hand. The Game kicks off with a beautifully rendered Opening sequence that sets an Army and the Commander Nobunaga in the Limelight. He aligns himself with Demons and has to Go through a Sacrificial ritual to Complete a ritual. And that's where the Game starts. We are the Samurai Samanosuke Akechi and experience the Attack on our Palace, gradually learn of the dark Machinations and try to prevent the Ritual. The Control is loosely flaky off the Hand. Back then, the Game was equipped with the world famous "tank Control" of Capcom. Means no matter where you were or the Camera to move straight ahead you had to press The Control cross or the Analog stick forward. Luckily, this Has been improved and the Game can now still be controlled "oldschool," but also in the new Action Adventure typical "normal XYZ control. This little Change makes the Game seem Directly Timeless and you actually don't "feel" the Game for its 18 Years anymore. The Melee has a wonderful Flow, Combos are carried out automatically and even the Special Attacks only require a Push of a button. The Hit feedback is fantastic and every Punch feels really "juicy." It can of course also be blocked und/or dodged and parried. A Precursor of the Darksouligen Backbar is also in The Repertoire of Actions. Long-distance combat is also available. There are Arches, Throwing Knives and towards the End there is also a Rifle. Dejected Opponents can be turned off with a "Finishing Move" and leave Souls ... Or something. Equipment and Items can be improved with their help. There are practically RPG Elements. However, one has relatively quickly all the Improvements at the maximum Level. But if we're already at RPG elements. The Puzzles, yes there are puzzles and they are actually relatively challenging. I don't mean such "Puzzles" now as: "Light all Candles" or something, but proper Puzzles, with a Time Limit, a limited Contingent of Attempts and actually negative Consequences for the Character. Was really confused that I had to think briefly In between. :-) Speaking Of Thinking, the Map is also old-fashioned. You have to remember where you have already been and where you want to go, there are no Notes on the Map. Not as in Silent Hill, where it is recorded where which door was closed and which Path was blocked. It was totally interesting for me to see how "overwhelmed" I was In places to understand where I already was and where which door was located. In terms of that, the Game is actually old-fashioned, you have to think, understand and be really attentive in places. Things that used to be completely normal, but today seem somehow alien. The Game, in my Opinion, has no real Weaknesses, except that you can't skip Dialogue. The Graphics are okay, not a Highlight, but not ugly either. For a lightened, 18-year-old game really nice. For the next Reissue, I would at most like to be able to target Opponents and all the Characters to have a soft Move. If you're absolutely trying to fault something, you could complain that the Playing Time is a bit short. It Took just under 4.5 Hours in the first Run, but also focused exclusively on the Story and didn't spend a Second In the Challenge fashion. This consists of Fighting Waves of Opponents in various Compilations and beckons with numerous Rewards. All in All, the Game is a real Highlight for me and a perfect Template for how good Reissues work. I offer a clear Buy recommendation To the Title. Of Course also because for me the value For money is simply right. The almost 20 Euros are simply perfectly measured. Jaysonderus's Rating: 9/10 Thank you for the Attention. jaysonderus.blogspot.com Intagram: @nerdville_101, @Jaysonderus Twitter: @nerdville101, @Jaysonderus
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