Average Playtime: 2 hours

Q.U.B.E: Director's Cut

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About

Q.U.B.E: Director's Cut is a puzzle game developed by Toxic games. The Director's Cut adds new story elements to the game and new voice acted lines along with new levels and music. VR support was also added.

The players find themselves in a sterile environment aboard a mysterious space cube-like ship that is on a collision course with Earth. The player is contacted with by another astronaut that warns the player that they have to find a way to find a way off the ship which will cause it to self-destruct. You set out on your mission.

Upon coming to, you find yourself in a suit and with a pair of gloves that manipulate the in-game objects. The environment around you is made out of blocks that can be moved in a specific way based on their colors. Some blocks are made to be extended or retracted, some are used as a trampoline, while others can rotate some parts of the walls upon interaction.

As the game progresses, the puzzles get harder and harder. In some cases, the players have to remember the setup of the blocks in the room as the only visible blocks in the room are the colored ones.

Release date
Developer
NVIDIA Lightspeed Studios
,
Toxic Games
,
Grip Digital
Publisher
Kiss, Toxic Games, Grip Digital, Grip Digital sro
Age rating
Not rated
Parent game
Website
http://www.qubegame.com

System requirements for Xbox One

System requirements for Wii U

System requirements for PlayStation 3

System requirements for PlayStation 4

System requirements for Linux

Minimum:
  • Processor: 2.0+ GHz (Dual Core Recommended)
  • Memory: 2 GB RAM
  • Graphics: NVIDIA 8000 Series or higher (Shader Model 3 Compatible & 128MB or more memory)
  • Storage: 1200 MB available space

System requirements for macOS

Minimum:
  • OS: Mac OSX 10.6
  • Processor: 2.0+ GHz (Dual Core Recommended)
  • Memory: 2 GB RAM
  • Graphics: Intel HD 4000 or higher
  • Storage: 1200 MB available space

System requirements for Android

4.0.3 and up

System requirements for PC

Minimum:
  • OS: Windows XP SP2 / Vista / 7
  • Processor: 2.0+ GHz (Dual Core Recommended)
  • Memory: 2 GB RAM
  • Graphics: NVIDIA 8000 Series or higher (Shader Model 3 Compatible & 128MB or more memory)
  • DirectX: Version 9.0c
  • Storage: 1100 MB available space
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Last Modified: Jan 10, 2024

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Q.U.B.E: Director's Cut reviews and comments

Translated by
Microsoft from French
The joystick is half configured (basic moves but not gloves) no subtitle (at least in English what) motion sickness because of rotating scenery (it never happened to me in games seen in the first person) puzzles that require the dexterity and speed (I do not play this kind of games to find it) by cons very easy puzzles in terms of reflection and the worst for this kind of games, physical bugs in the movements of cubes or spheres whose balances positions are AP the
Translated by
Microsoft from Deutsch
Q.U.B.E: Director's Cut offers very good and varied Puzzles. New Mechanics are "introduced" again and again. The Level Of difficulty is not too high, as with most Puzzles you can also try through stupides. Unfortunately, the Game is very sterile and felt more like Work to me. Unlike in Portal, I wasn't interested in history at all. Here, the Bar is simply too high. Unfortunately, the physics engine played crazy at one puzzle or another, so at first I thought my Solution would be wrong. If the physics engine worked better, I would certainly only have needed two Hours for this Game. I found the DLC Levels in which you had to take a Course under Time Pressure. 2/5
Translated by
Microsoft from French
If you liked FPP (first person puzzle, like Portal), dark, the game is excellent and deserves to be so attunted. You woke up in an unknown structure, ganted, what else? One thing is on, you had to go out, and this will be done thanks to the Foce of your little patoune and your brain. Simple, basic, and for not broken immersion, you would not have a tutorial, but understand the gameplay is done quickly and effortlessly, each element being perfectly introduced, each puzzle is different, their difficulty are well-doted (the puzzles become full bodied on the end, but patients and obstinacy will be rewarded) the greatest strength of Q.U.B.E., is that each time we understood you an element of the gameplay, that you will say that the game can no longer evolved, * BAM * a new Qube/concept Appears. This permanent revival reaches its climax when you absorb the powers of the Qubes in your gloves, and here you have to relearn the basics of the game. (It is just a pity that the game is not subtitled in French, so I missed a good part of the story, but it is clearly in the center of the game, so we do not miss much) It's simple this game, I did a milking and I have not seen the time spent (4H), I never bored or found stuck on a riddle (Besides, trick, always made whatever thing, moved, try stuff, at one time you would find the solution , but if you ask yourself to think calmly, it is the explosion of the brain assured). Special mention has the music, discreet, but perfectly adapted, bought the rather on Bandcamp, the album is more provides in "bonus track".
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