Average Playtime: 67 hours

Substance Painter 2

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About

Substance Painter is the reference 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly Texture Painter out there.

For people who already own Substance Painter, a 50% discount code is available in your Steam inventory :)

For a complete breakdown of all the new features, please refer to this announcement.

Main Features
  • Updated Dota 2 Template - The Dota 2 template has been updated to fit with the latest Source Engine 2 changes.
  • Particle Brushes[/u] - Throw water, dirt or even fire at your object and watch the realistic weathering effects unfold in real time!
  • Export to any engine - Export presets for Unity, Unreal Engine 4, Cryengine and Lumberyard as well as Arnold, VRay and many more are incliuded.
  • Material Painting[/u] - Paint full materials at once, lay the groundwork for your textures or paint small details in seconds!
  • Non Destructive Smudge and Clone tools - Get rid of seams on all the textures at once, or use the smudge to create stylized textures easily.
  • Iray path tracing Renderer - Get profesional quality renders of your assets in a few seconds using NVidia's Iray renderer right in the tool.
  • Smart Material[/u] - Reuse your materials to texture super quickly!
  • Smart Masks - Save mask presets to reuse on future projects.
  • Physically Based Viewport[/u] - Preview your painting in a next-gen viewport for accurate material feedback.
  • Scripting Interface - Create plugins through anew Javascript scripting interface.
  • Fully Non-Destructive[/u] - Modify your UVs or topology at any time without ever losing your work.
  • Substance Brushes[/u] - Use your Substances as brushes and unleash parametric painting!
  • 2D Seamless Painting[/u] Paint in 2D across seams thanks to the unified 3D/2D pipeline. Massive time saver and unique feature in digital painting application!
  • Multi-Material[/u] - Paint on the different texture sets of your mesh!
  • Shelf[/u] - A dense preset library of materials, tools and effects that are tweakable, making the possibilities infinite.
  • Substance Share[/u] - Access our free exchange community to get thousands of assets for free! https://share.allegorithmic.com
Notice: If you purchase this product on Steam, you can as well get a licence on our website to use Substance Painter 2 in standalone (by creating an account there and clicking on "connect to Steam") on your account page.Notice 2: This is an Indie license for Substance Painter. We authorize the use of the Indie version of Substance Painter 2 to any indie / company generating less than US$100K a year in revenue (based on prior fiscal year). If you are above this limit you should purchase/upgrade to the Pro version on the Allegorithmic website.
For particular cases, please contact us directly so that we can find a relevant business model.
Platforms
Release date
Developer
Allegorithmic
Publisher
Allegorithmic
Age rating
Not rated
Website
http://www.allegorithmic.com/products/substance-painter

System requirements for Linux

Minimum:
  • OS: Ubuntu 12.4 / CentOS 6.6
  • Memory: 8 GB RAM
  • Graphics: VRAM 2 GB
  • Storage: 1 GB available space
  • Additional Notes: Integrated GPU are not recommended
Recommended:
  • OS: Ubuntu 12.4 / CentOS 6.6
  • Memory: 16 GB RAM
  • Graphics: VRAM 4 GB
  • Storage: 2 GB available space
  • Additional Notes: Integrated GPU are not recommended

System requirements for PC

Minimum:
  • OS: Windows 7 / 8 / 10 - 64 bit mandatory
  • Memory: 8 GB RAM
  • Graphics: VRAM 2 GB
  • DirectX: Version 10
  • Storage: 1 GB available space
  • Additional Notes: Integrated GPU are not recommended
Recommended:
  • OS: Windows 7 / 8 / 10 - 64 bit mandatory
  • Memory: 16 GB RAM
  • Graphics: VRAM 4 GB
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Additional Notes: Integrated GPU are not recommended

System requirements for macOS

Minimum:
  • OS: 10.10
  • Memory: 8 GB RAM
  • Graphics: VRAM 2 GB
  • Storage: 1 GB available space
  • Additional Notes: Integrated GPU are not recommended
Recommended:
  • OS: 10.10
  • Memory: 16 GB RAM
  • Graphics: VRAM 4 GB
  • Storage: 2 GB available space
  • Additional Notes: Integrated GPU are not recommended
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Last Modified: Apr 22, 2019

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Substance Painter 2 reviews and comments

Translated by
Microsoft from Deutsch
Fkn ♥ ♥ ♥ ♥ ♥ ♥ ♥ Where re all my materials?.... I just don't think my materials are all deleted from my Library. This can't be! About 30 stk just gone ... That's why there's a fat MINUS of mine.
Translated by
Microsoft from Deutsch
The Program itself is just to kneel. You can achieve incredible Quality, which takes Time. The only Problem with the Software is that it installs updates from Time to Time, which are then so faulty that you can't use the entire Program. (For EXAMPLE, SP no longer rushes new Projects possible when loading Mesh files from-->)
Translated by
Microsoft from Russian
So what do you say? This is exactly one of the best programs for PBR texturing. + Price in 2.5 to rubles for Pak with B2M and SD against the price of other toride-packages price of 100 Bači + Easy to enter it + Weighs a little + a Lot of possibilities for texturing + Export/import to Photoshop + Sending models to artstation and skit-There is absolutely no Adaptation under Marmoset and Blender, and this minus for junior camp-Zhret Many resources GPU and CPU-There is no division of the model on the meshes and the possibility of their changing
Translated by
Microsoft from Deutsch
So, at first I was absolutely gone and off the Program. I work with Blender and just find the Node Editor insanely awkward. So I thought Substance Painter is the Dream of my sleepless Nights. It's really a super Program. Only one thing really stinks at me. I see these beautiful Chrome Materials, but I can't use them the way I want them. I want to save the Texture as you see it in the 2D Window and unfortunately that doesn't work. So you then have to administer the individually exported Files back into Blender and at the End you have to bake everything together again. Thus, for me only 50% to use. And as long as there is not the Possibility to store the Texture as in the 2D Window there is a "Thumbs down" of mine.
Translated by
Microsoft from Russian
That's how much I do not like texaturit-so adore this program. Pros:-intuitive interface, reminiscent of mutated Photoshop (but introductory lessons are better to look at)-cool and easy work with procedural texturing, giving + 100500 to quality and speed-price. Even being a poor student, living in one of the most pirated countries, did not regret any ruble buying this product. Cons:-Sabstans rare Slabok when working with 4K textures, because of this you have to work with displaying in the viewport textures of smaller resolution, which is not good. -Also for acceleration of work it is necessary to break a model on textural sets that adds Gemoriya at export of textures: each textural set is equal to one file of a texture, and possibilities of merging into one texture of razslaves have not foreseen. We Have to collect everything later in Photoshop. A Trifle, and unpleasant.
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