Average Playtime: 4 hours

The Crown of Leaves

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Crown of Leaves is a visual, non-linear fantasy novel about mysticism, riddles, constellations, anthro beings, beasts, and ghosts!PlotRoui, a resilient city dandy, a decipherer, a half-educated jeweler and the author of scientific magic articles, was met with a colossal failure and must return to his gypsy homeland: Latori. Ciphers aren't a thing here, and local shoddy mystical beliefs are really irritating and dejecting to Roui. He dreams to return to his old life... But how can it be possible if you have no money? In search of quick earnings, Roui has picked up his old jewelry tools once more and seeks out customers himself. Roui’s latest customer has charged him with a task to make a bracelet from a special wood for his bride – due within a month! But, as soon as Roui gets to work, strange and unpleasant things start to appear. Which, due to the superstitions of the local people, became much more horrific and absurd than they actually are. Roui apparently isn't meant to finish the work on the bracelet... because it was stolen! An unexpected helper says that the bracelet was taken by the legendary Latorian spirit - the Mad Rook. Is the Rook real or is it just her sick imagination? Roui has no time to figure out the details - he has to believe the helper and start looking for the bracelet as soon as possible, all while incidentally deciphering the mysterious cryptograms he'll be facing along the way.
Will Roui succeed and get the bracelet back? And what's waiting for him at the end of his long and full of mystical riddles journey?SettingWhere is it set?
The setting is a fictional world called Shang-La, a world of mixed cultures and eras, and home to various strange creatures. This is a place of old magic and new ideas, where science works together with mysticism. You can find glasses and phones, electricity and radio here, but no guns or television. The inhabitants of this world still fight with swords. The continent they live in is surrounded by the boundless ocean. The Sun and the Moon take turns alternating in the sky, and the stars are made of metal and hiding tons of secrets in them.

Who are the Sahash?
Sahash are the second intelligent race in Shang-La, alongside humans. They are divided into five nations, differing from each other by their physicality, shape of their horns, and muzzles. Every nation has its own unique traditions and culture: ranging from habits, religion, law, and even tastes in fashion and food.
Despite the complicated relationships between these ethnic groups of Sahash, as a whole they get along with humankind, and even try to emulate them in spite of their more animalistic nature.Key features
  • Playing our game, you will be able to:
  • Communicate with multiple characters, forge friendships, and make bitter enemies. Your words carry meaning and every piece of dialogue you speak will affect the story. Choose your words carefully! As the saying goes, "A word once spoken is past recalling".
  • Decode ciphers!
  • Collect strange items and use them to get yourself out of tight situations. Those items could be given as gifts for the characters you like, or used in magical stuff!
  • Explore the world of Shang-La and meet unusual creatures, animals, spirits, and ghosts.
  • Choose who you wish to become - the hero or the villain. But be prepared for the consequences, as neither choice comes without them.
In our game you will find:
  • A mix of a visual novel and a point-and-click genre!
  • Animated sprites
  • An original, richly-crafted world with intriguing concepts
  • Atmospheric OST
  • A few episodes of the game
  • Plot twists!
  • A few different endings of the each episode
Natalie De Corsair
Age rating
Not rated

System requirements for PC

  • OS: Windows XP
  • Processor: 1.66 GHz
  • Memory: 513 MB RAM
  • DirectX: Version 9.0
  • Storage: 238 MB available space
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Last Modified: Aug 28, 2019

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The Crown of Leaves reviews and comments

Translated by
Microsoft from Russian
Long watched the development of the project. Love the world and its detailing, it's great that the authors decided to embody the part of the netting in the game. There are many Thoughts about the project. The review Itself is rather neutral, a lot of pros and cons of the game, but still recommend to buy this product. Of the Pros: + character design + color palette + detailing backgrounds and items + Frodo and Braid! + Humor places Of Cons:-the Most fat minus for the fact that the authors do not report that you buy ONLY the FIRST chapter. And It's not very fair to the players. This leads to the question of price policy. 150 rubles for the novel-a good price, but if the next chapter will be for such an amount to buy, the cost is not small (for a visual novel). -Image of small resolution. Especially on the cut scenes you can see everything in pixels. -Unpleasant clicking Sound in the dialogues of some characters. The main character he is tolerant. -It is Necessary to pass the game several times to affect all the runes. Someone might seem boring. I Recommend the game for the sake of design, color, backgrounds, interesting world and netting. I am looking forward to the continuation (the release date is not yet reported).
Translated by
Microsoft from Russian
"Korona" is such a short story over many novels, if it is possible to designate it in this genre. Just because it is with the game storyline, which is not built on the only relationship and love lines. It Can be said that the game with the soul-a thought-out story and the world, which so far allows you to learn only a little bit and from this want to delve into it stronger and more carefully. Made in fact on enthusiasm, personal interest, with own universe. Characters cling, they also want to learn more, to pass and choose anew, to study their reactions and replicas. The first episode has a powerful backlog for further continuation, just want to demand both the second and third, and the fifth-tenth part. Separately, you can distinguish the visual component, because the game itself is made by beautiful artists. And, of course, the musical component-music, written for the game, becomes an integral part of it. The Ringing of the constellations, the creaking of the planks in the house, the atmosphere of the melody-play without headphones is a crime in itself. Noticeable pluses-Drawing, atmosphere, music, thoughtful characters, attention to Trifles, author's vision, large-scale ENT, affordable price, potential development and development in the future, Russian-speaking authors, ready to work with the community. Small Disadvantages-bugs, however not particularly interfering with the process and corrected in the future, because the game is only released (and has already received hotfix-patch at the time of writing the review); Short, so far not enough, but as with all the episodic games that evoke intrigue and make you expect to continue. I Highlight them more as a formality, because despite the fact that the game requires attention. Go for both yourself and Sasha. And It is better to recommend to Sasha, that has passed itself. Uniquely Magical creation.
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