Average Playtime: 10 hours

Vampire Survivors

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Vampire Survivors is currently a time survival game with minimalistic gameplay and roguelite elements.
There's no place where to hide, all you can do is try to survive a cursed night and get as much gold as possible for the next survivor, before Death inevitably puts an end to your struggles.
Content in the early access version:7 characters
22 weapons and 12 power-ups
10 pickups
23 achievements
1 stage
Supports mouse, keyboard, controller, and touch screen.
Starting tips:Take your time to grab gems and items, they won't disappear.
Get just two or three offensive weapons, but focus on leveling them up one at a time.
Armor and Luck are good starting power-ups to spend money on.

System requirements for Web

System requirements for PC

  • OS: Windows 7
  • Processor: Intel Pentium 4 processor or later that's SSE2 capable
  • Memory: 1 GB RAM
  • Storage: 200 MB available space
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Last Modified: Sep 28, 2022

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864,487 items
XXI - Blood Astronomia
Reach Level 99 with Poe after unlocking the Randomazzo.
Victory Sword
Defeat 100000 enemies in a single run with Queen Sigma.
Queen Sigma
Complete the Collection.
IX - Divine Bloodline
Reach Level 99 with Suor Clerici.
Forbidden Scrolls
Find the Forbidden Scrolls of Morbane.
view all achievements
132 items
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188 items

Vampire Survivors reviews and comments

It’s not bad. There’s something fun about it’s simplistic gameplay. I don’t think I’ll play it too long though.

I have played it for like 5 or 6 hours (very spread out). It’s better than I thought it would be. I still doubt I play much more but I don’t regret my time playing it.

There more to this one I thought there would be. I’m actually starting to come up with builds that I like.

For a cheap 5$ game this surpassed my expectations. It had a surprisingly fun gameplay loop.

Final Score: B
Like someone turned down the difficulty on Hades and gave it a retro Castlevania skin. A standout rogue-lite and easily worth the £2 it costs. Despite still being in early access, the core gameplay loop is already incredibly well-tuned - it's just really good at tickling the lizard brain and the design is on point. The weapon upgrades and permanent progression is steady and satisfying, but the game finds ways of remaining challenging even as new weapons and characters are unlocked. Excited to see where it might go with future updates.
«Just one more turn»
«Can’t stop playing»
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