Vanessa Pardo: The Four Seasons, Alien Destroyer, Runaway Thief, Watercolour Madness

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First Game - The Four Seasons: 

  • Theme: Seasons
    • The project is based on the emotions of relaxation, which requires the player to click around in the scene to discover the Fantasy images and beautiful flowers that appear; from the colours to the types of flowers chosen and their movement across the scene is what portrays & represents the four different seasons.

Second Game - Alien Destroyer: 

  • Theme: Gravity
    • This game is based on the Gravity of the player to move up or down which is dependent on the mouse being pressed. The player will have to avoid asteroids whilst trying to gain a high score from the fast spawning items which also include a Power up. The slight random movement of the player adds a challenge towards the game, so make sure you don't get HIT!

Third Game - Runaway Thief

  • Theme: Revenge Racing
    • The games places the player in a situation where a THIEF has stolen their money and they must collect the trail of coins left behind and their money bag to find the thief. The player will get their revenge by stealing back their money, which places the THIEF in jail; this is part of the narrative story being told throughout the game play. If the player fails to do so they then lose their money and the thief escapes. 

Fourth Game: - Watercolour Madness

  • Theme: Embodied Interactions
    • The project is based on the experience of the effects of  blowing Watercolour across the canvas. The player must blow into the microphone which propels a trail of colour forward as they use keys for movement around the scene. The volume from this controls the velocity of the player moving forward and also the thickness of the trail growing larger and going back to it's original size. They are also able to re-click and this spawns another colour to use in the scene. 
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Developer
Experimental Game Design
Age rating
Not rated

System requirements for PC

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Last Modified: Aug 28, 2019

Where to buy

itch.io

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