Average Playtime: 6 hours

Western FPS

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Western FPS is old-school 3D FPS, that looks and plays like the first games in this genre, that were developed in 90s. Game is based on Ray Casting technology, but it has prettier cartoon-like graphics. Western FPS includes interesting storyline, that tells you a story about Alan Wilborn. You will fight against different types of enemies, solve problems of civilians and explore colorful world, filled with secrets and easter eggs.

In game you will find:

* A lot of hidden places and secrets to explore;

* Variety of atmospheric levels with different music.;

* Great range of weapons and enemies from Wild West;

* Easter eggs and references;

* Classic old-school gameplay.

P.S. Hardcore in episode 2.
Release date
Narayan Games
Dark Light Studio
Age rating
Not rated

System requirements for PC

  • OS: Windows 98 / 2000 / XP / Vista / 7 / 8 / X
  • Processor: Dual Core 1.28 GHz +
  • Memory: 32 MB RAM
  • Graphics: Integrated Graphics
  • Storage: 89 MB available space
  • Sound Card: Integrated Audio
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Last Modified: Sep 17, 2019

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Western FPS reviews and comments

Translated by
Microsoft from Russian
Are you Ready to play the first part of Wolfenstein and Doom shooters in 2017? If you like retro, why not. After all, these projects pulls not graphics, and honed and recognizable spinal gameplay. But is it worth wasting your time on a candid clone of legendary games, much more crude, monotonous and boring? The Main plus Western FPS-numerous references to other works of the gaming industry, Pleasant Music, which does not seem to be a masterpiece, but the mood sets, as well as the overall style of graphics. And the disadvantages... everything else. The first time I started the game I offered to install the Windows DirectPlay component. I have no Idea what it is, but okay. After entering the menu I see the resolution 320 for 240, or something like it, quite corresponding to the FPS of the old school. In the window with the settings you can choose the language (English, Russian or Brazilian), as well as to indicate whether to control the character with the mouse, or from the keyboard and mouse at once. So, the manipulator called "Mouse" behaves here simply disgusting: The character spins in all directions from the slightest movement, and the sensitivity is configured only through the Windows Control Panel. It was lazy to climb there and shoot down the usual settings, so stopped at the control of the keyboard. The process is elementary: run on monotonous levels, which change only the geometry, the location of objects and texture on the wall, shoot completely blunt opponents, pick up booze, ammo, new weapons and other loot. Sometimes There are secret passages leading to new locations and bonuses. They find interesting, but only in the first 10 minutes of the game. Then the process becomes too monotonous. The same Wolfenstein 3D, without constant analogies with which it is necessary, offered much more dynamics and variety. No secret bosses like Hitler with the hands sticking out of the machine gun turrets from the Western FPS do not wait. The Main character of the game is a certain Alan Wyborn, who became a victim of the "gold Rush" and lost all his savings. We are sent back in times of confrontation of Cowboys with indigenous people of North America, wildlife, bandits and other troubles of the harsh world. Most of the gameplay will take the shooting of endless Sprite Indians, bears, soldiers, bandits and other random oncoming. Unlike Wolfenstein 3D and Doom, the visual style here resembles cartoons that will write in a plus. But at close examination it turns out that as Assetov the free ready set including models of weapons, enemies, visual effects, elements of an environment and an interior, even sounds has been used. There is a logical question: Is it worth buying Western FPS? Or Rather, it is worth spending time on a handicraft product that has no individuality. The idea of a cowboy shooter in the entourage of the early 3b games of the 90s seems interesting, but only before revealing a frank copy-paste. What did the developer expect when he rolled it out on Steam? I Do not exclude that some sprite models could be created from scratch, but the general impression is no longer correct. I Wouldn't be surprised if a primitive game constructor was used to assemble all the elements into a single unit. As a result, Western FPS is the indie in the worst manifestation. Minimal investments of time, effort and finances, mediocre result, general monotony and boredom. The Plot is limited to several lines of text before loading the next level, the screen resolution does not change, the sensitivity of the mouse can not be adjusted, and in general, many things can not. Love Retro-shooters 90s with flat sprites? Turn on Duke Nukem 3D, or the masterpieces listed above. I don't see the sense of Wasting time on the Haltur.
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