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BioShock Infinite review
by Basilio Guzmán Gómez

BioShock Infinite PC Review (Finished on 09/13/2020)

Note* - It is recommended to read the novel BioShock: Mind Revolt and to play at least the first BioShock game since the DLC will expand on the story of the first game and the novel will expand on the character Daisy Fitzroy.   


+The cast of characters are iconic with each representing their participation in a proper way:

Booker DeWitt – The protagonist of the game. A former Pinkerton agent haunted by a great debt he is indebted when falling into alcoholism after losing his daughter Anabelle DeWitt. DeWitt is offered by the Lutece brothers to clear his debt if he goes to the floating city of Columbia and brings Elizabeth to them. DeWitt is a private investigator in the Burial of the Sea DLC tasked in saving a Little Sister called Sally when approaching by the Elizabeth Comstock of Rapture.

Daisy Fitzroy – The leader of the rebel group, the Vox Populi. Fitzroy was once the household maid of the Comstock house but after some events, Zachary Comstock framed Fitzroy for the death of his wife, Lady Comstock, forcing her to go into hiding and after seeing the atrocities the low-class needed to endure to survive in Columbia, she created the Vox Populi, gathering large support, leading to the Civil War with Comstock followers.

Elizabeth Comstock – The co-protagonist of the game, a secluded girl in a tower with an angel shape called The Siphon, in charge of restricting his powers capable of manipulating time and space through the appearances of tears found all over Columbia. She dreams of living in Paris but is said to be the next in line to rule Columbia after his father, Zachary Comstock dies but her future version from another reality reveals to Booker, the atrocities she commits when she rules Columbia, both setting a plan to prevent such outcome to come to fruition. Elizabeth from Rapture is a femme fatale previously posing as a songbird to Sander Cohen from the first game and having critical encounters with both Frank Fontaine in his Atlas persona and Dr. Yi Suchong.

Jeremiah Fink – An inventor, he’s the creator of Fink MFG, the company behind nearly 90% of the steampunk technology of the city and is also the responsible for creating the Vigor potions after a tear was opened which led him to be in communication with Dr. Yi Suchong from the first game, revealing later that he attempted to steal much of the technology of the ear to present it as his own.

Lady Comstock – The benevolent wife of Zachary Comstock. Comstock appeared dead since the beginning of the game but many Voxophone recordings speak about she demanded Zachary the truth about Elizabeth, which was later revealed not to be his daughter in reality but a person that appeared through a tear and was blaming Rosalind Lutece for being the mistress of Zachary. 

Rosalind and Robert Lutece – In reality, Robert is the same Rosalind but from another universe by one of the tears opened through the city. Rosalind Lutece is responsible for discovering what she calls “The Lutece Field” particles that indefinitely suspended in the air, needed for the technology behind Columbia’s setting and was also responsible in understanding the full implications of Elizabeth powers for which she developed a way to send multiple of her versions to different universes to set things right after discovering what awaits ahead to Zachary, Booker, Elizabeth, and many others.

Zachary Hale Comstock – The founder of Columbia revered as The Prophet, is the main antagonist of the game. With a revealing past, he underwent a baptism that renewed him as a new person and a God devotee, to hide the bloody mistakes he did in the past as he used both the Luteces brothers and Jeremiah Fink to his own agenda and is responsible for brainwashing Columbia, creating an apartheid society centered in the white supremacy while neglecting the same values and rights to people of color.

+The collectives once again are tied to the lore of the game. The return of the Voxophone recordings still delivers the personal experiences of those doing the recording, expanding the lore of the universe and creating more sense behind what happens before the arrival of Booker DeWitt to Columbia. Even in the DLC Burial of the Sea, the did a splendid job in connecting the key information that ties the events of Rapture with the events of Columbia and how the two realities are intertwined due to Elizabeth’s powers.

+The DLC content is superb. The first one is an Gears of Wars-like Horde mode called Clash in the Clouds, where players are tasked to defeat waves of enemies to obtain more Voxophone Machines that explain more of the events of the characters of the game while the second is represented like a new campaign mode called Burial at the Sea presented in two chapters, putting players at the helm of Booker DeWitt and Elizabeth Comstock from an alternate reality, an alternate reality happening in the original universe of the first BioShock game, where Booker and Elizabeth are trying to save a Little Sister called Sally, having personal encounters with iconic characters such as Dr. Yi Suchong, Frank Fontaine in his Atlas persona and many more, thus setting the events for the first BioShock game and also explaining that due to a portal open to Columbia, many of the technological advances from the era were in fact technology stolen from Rapture and also the behind scenes events not told in the first game that led to the fall of Rapture.

+The gameplay is responsive and smoother than ever. BioShock Infinite is a First-Person Shooter with RPG elements where players will have a similar experience like the two previous games such as having the powers now called Vigors, drinkable potions that grant the protagonist with a total of 8 powers such as Electricity, Shield Creation, Possessing, a power to call sic’s of murder crows, levitation to use in enemies, Fire and a charge and ram power, all of them limited by a mana bar called Salt while the right hand will be exclusively used for weapons such as pistols, machine guns, RPG launchers, etc. New to the series, there’s a melee weapon called the Sky Hooker with two purposes, one is for offensive purposes where players can do normal attacks or executions on stunned enemies, or due to the theme of the game centered around aerial navigation, the Hooker can grant players the ability to traverse through sky rails and also there’s a Shield system implemented, where the previous games only sported the traditional Health and Mana bar. Like previous games, players can upgrade both weapons and powers to a maximum of three levels by visiting vending machines called Veni Vidi Vigor and the weapons on one called Minuteman’s Armory but different to previous games, players are not restricted to one upgrade per weapon now with the ability to upgrade multiple weapons many times per station. Players can also find a type of potion called Infusion, where players can raise the maximum amount of Health, Salt, and Shield capacity.

+The graphics and overall visual presentation are good. The game offers decent graphical fidelity in terms of level design, modeling and polygonal mesh, power and environmental effects such as rain, smoke, blood leakage, object destruction, tear distortions, night and day presentation, the blurriness when descending from sky hooking, the left hand mutating depending on the vigor equipped, etc., and different to previous BioShock games, they finally matched the quality of the models to the same quality of the levels. Another good representation was the Columbia Kinetoscope videos, mimicking the mute cinema of the 1800s while explaining the origins of the floating city plus the theatric representation of the era when obtaining a new vigor power.

+The port is properly optimized. The PC port did not exhibit any crashes from start-up until the game completion, did not presented but only one graphical issue only noticeable with Elizabeth dress and that’s about it, no cracking or any other sound issue, no issues with the performance of both the main game and the two DLC, and the game can be very well played in both mid to high-end machines. The port also contains many options so players can customize the settings to their liking depending on the specs of the machine such as display mode, aspect ratio, graphics quality, antialiasing, texture detail, and filtering, dynamic shadows, postprocessing, light shafts, ambient occlusion, object-level of detail, brightness settings, framerate lock and field of view.

+The sound effects and voice acting were good. The overall sound effects, such as the weapon shooting, the explosions, the distortions by Elizabeth powers when interacting with the tears, the effects of the Vigor powers, everything can be greatly appreciated no matter the setup players decide to use whether if is headsets or a surround. As with the previous titles, this entry still delivers some of the best voice acting performance with participations of Troy Baker as Booker DeWitt, Courtnee Draper as Elizabeth, Laura Bailey as Lady Comstock, Kimberly Brooks as Daisy Fitzroy, Bill Lobley as Jeremiah Fink and for the first time in the series, both protagonists are not silent protagonist, where the majority of their interaction can be heard, opposed to the silent journey of the previous two games.

+The story is deep. The story is set around 1912 after the foundation of a floating city called Columbia, a steam-punk city with a theocratic model of government imposed by the founder, Zachary Hale Comstock. The plot explores the events of both protagonist Booker DeWitt, a former Pinkerton agent and soldier which was offered a deal to have his great debt cleared if he brings the co-protagonist Elizabeth, to New York, a girl locked into a tower called The Siphon which is said restrict the paranormal powers of Elizabeth, powers capable of manipulating space and time, allowing her to even access parallel universes through some tears found throughout the city. Booker and Elizabeth embark on their journey in the middle of a rupture, as a group called The Vox Populi, lead by Daisy Fitzroy, once a household maid for the Comstock family was accused of murdering wife, Lady Comstock, later to be revealed she was framed for the murder by Zachary himself, only for both declaring a Civil War between Comstock’s elitist group and the Vox Populi due to the subjugation of the low-class by the high-class citizens. The story explores the brainwashing methods of religion, the anarchy of groups when they are sidelined by society, how subtle changes of events in one universe can affect other universes and how the weight of the past can severely damage the future when the individual is unable to cope with it.


-Not all the difficulties are unlocked without game completion. The last one called 1999 mode, a mode with examples like reducing ammunition, stronger enemies, fewer ways to replenish resources should have been unlocked since the beginning.

-The air of mystery from the previous two games is lost in this one which is a shame since the atmospheric experience is still there. While not bad entirely, it kind of diminishes the BioShock nature of the game, thus decreasing the wow factor of many important aspects of the game. They shoulda developed a way to maintain the mystery behind the events of the game, as the plot itself pretty much could have helped due to the complexity present.

-The user interface represents a futuristic aspect of the game, contrary to previous games as the first is inspired by the overall presentation of the ’60s, due to the year in which both games occur, this game however depict a non-late 1800’s/early 1900’s user interface. While is understandable there's a lot of steampunk technology in their world, they at least should have developed a more concise user interface that correctly represents the era.

-While the OST is good, some songs feel out of places due to not being exact representations of the era, something that oddly, they did not miss in the DLC. The game is set around early 1900, but you can find classics such as Everybody Wants to Rule the World by Tears For Fears, a song from the 1980s, Fortunate Son from Creedance Clearwater Revival, from the 1960s, while both the DLC and previous games were set in the ’60s with exact representations of music from the era such as The Best Things in Life Are Free by The Ink Spots, That’s Life by Frank Sinatra, Just Walking in the Rain by Johnnie Ray and many more.

-While the port itself is properly optimized, at least on the experience of the reviewer, they left a very noticeable bug which is the lower part of Elizabeth's dress going haywire when playing on the maximum settings. It is something minor, but they should have fixed it since the port is very well optimized.

Other reviews15

«Can’t stop playing»
«That ending!»
«Blew my mind»
«Can’t stop playing»
9/10 - my name is also AD but ok
«Blew my mind»
«That ending!»
Total mind boggling experience playing this sci-fi/fantasy/action/adventure game (who knows the right genre?). The protagonist is a traveler, searching for a girl, and encounters strange world events till the end. The choice of weapons, controls, AI, game interaction, everything is so perfectly crafted, you can't even imagine making it better. A must-play-before-you-die title...
«Blew my mind»
8/10 - Smother.
«Blew my mind»
The gameplay is satisfying enough, and the art style is very pretty, but the story is absolute bοllοcks to the point of getting on my wick.
Constants and variables.
«Blew my mind»
«Can’t stop playing»
Translated by
Microsoft from Deutsch
Rewrite BioShock Infinite is one of the best Games I've played so far. Not only is the Main Game awesome, but the DLCs can also keep up with this Quality. Main Game 1st Story The main hype reason-and that's right. There's just no exposure to the Story, it's constantly interesting and rips you through the Game. Also very successful Is the no less important Storytelling, which always happens in Gameplay and is limited to blunt waiting and Listening or Cutscenes only in Exceptional Situations. 2. Gameplay The classic shooter gameplay that consists of different Opponent classes (including Firemen, mobile Phone, Grenadiers, Patriots, gun Towers, etc.) and some, not particularly inspired weapons (Gun, revolver, sniper rifle, machine gun, etc.) Is greatly expanded: Eight different Forces that can be used both directly and as Traps, the Skyhook, which serves as a Melee (exuutions) weapon and extremely dynamic Means of transport, and Elizabeth herself, who is involved in the Fight with Medipacks, Ammunition and Salt, and at the same time with fixed Cracks Can "summon" cover, Gun Towers, allies, Bait and some other Aids. Also making a good Contribution is the delightfully exaggerated Depiction of Violence, with which it looks incredibly satisfactory to kill an opponent with a lot of Blood. 3. Graphic Even if the Graphics in Detail do not look very beautiful (2D props, Women, Unlike Men, have gigantic eyes, Animations repeat frequently, etc.), it brings the Mood over very well. Especially the first Scenes are extremely impressive. As the Game progresses, it gets murkier, Lights flicker, the Mood becomes distressed and tense. Even so, the Game manages to conjure up impressive Panoramas over and over again that just amaze you. DLCs I recommend the Season Pass. This brings the following DLCs together at a good Discount. Clash in the Clouds This is a fun Mode that fights waves of Enemies in four different Areas. Over Time, you can improve your Equipment, from weapons to Infusions and Clothing to Forces. Especially with the first Waves, it is later simply fun to finish overpowering Enemies. Money earned in the Waves can be unlocked at the Museum Concept Arts, Making Ofs, Movies, Soundtracks and Models. In addition, your own Score can be compared with Friends or worldwide. Burial at Sea-Episode 1 The Story perfectly complements that of the Main Game, sets an exciting Cliffhanger to Episode 2 and fits well into the BioShock universe. The Gameplay becomes calmer and refers to smaller Groups of opponents. The Storytelling, unlike the Main Game, is weaker and rather happens at the End-but then it gets really gripping. Actually, I would recommend this DLC FOR Rapture alone. It's fascinating to walk and discover through the Underwater City, though not as well as in Columbia. Burial at Sea-Episode 2 Where Episode 1 disappointed, Episode 2 puts three Raps on top. The Story is once again more complex, building Bridges between Columbia and Rapture, Elizabeth and Songbird, Little Sisters and Big Daddys. The Storytelling can now keep up with the Main Game and the Finale is almost more impressive. The Gameplay this time is designed for Stealth. There are some Ways to bypass or relocate opponents, even if complex Tactics are not in place. A little annoying is that back tracking likes to be used, but that's forgivable. However, the 1998 mode, in which no enemies can be killed in addition to the highest Degree Of Difficulty, is too simple because you can continue to stun enemies. After Playing Through all of these, I can rightly say that the Story is one of the best, if not the best, in History. Not only Are Columbia fans impressed in the DLCs, but BioShock 1 & 2 players are also discovering new Aspects. Buy.
I played BioShock Infinite on the PS3 a few years back but it never left my thoughts. I'm not one for FPS games, but this one... I meant to try it because the aesthetic was pretty, it seemed kind of steampunk-ish with a great, weird story. Boys and girls, was I right!

It took me a while getting used to the first-person POV (something I hate) and the shooting basis of the game (I prefer Tomb Raider-like games), but seriously, the design is so stunning I just wanted to keep on playing.

But you know what really influenced my decision? The gameplay itself! It's easy and while I found the "switching powers" mechanics a bit tricky, I LOVED IT! Give me those powers fueled by plasmids and all. After a few hours playing, I realized I was caught up in it. Whenever I would leave the game to do something in real life, I just wanted to get back to it! It was (and still is, in my opinion) THAT good.

Also, that floating city?! Marvelous!

Another note: that twisted and engrossing story just. hit. me. hard. As a huge bookworm (hang with me, here), I'm looking for twists and turns and an excellent dose of action. BioShock did more than deliver.

You know what it truly did?

It amazed and surprised me!

And that isn't easy as I figure out plot twists faster than I say "AWWWWWWWW" when I see a cat.

So, that's me, paying tribute to the one game that got me into FPS games (and into this series).

You're awesome, BioShock Infinite!

You age well, too.

- Catopatra
«Blew my mind»
«Just one more turn»
Game has a mind-blowing story, which made me to finish it, but it is wrapped in monotonous and repeatative "another FPS" gameplay.
«Game over at last!»