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Spec Ops: The Line review
by Turbiales

Un juego que en un principio parece mas de lo mismo pero que tiene un barniz de tema que le falta a la gran mayoria de juegos.
«Underrated»

Other reviews3

Translated by
Microsoft from Deutsch
Spec Ops the line is a Contemporary Shooter developed by Yager. Graphically, the Game is good, but not particularly standout compared to other comparable shooters like MoH, BF3. However, the Environment is very harmonious and the Levels are designed with great Attention to Detail. However, the Atmosphere in the Singles player is at a very high Level compared to the Competition and manages to captivate and touch the Player. (Whoever played through it is still guaranteed to have their Mind in some Places) Playfully, Specops offers more Subpar fare in Multiplayer and Co-op mode, you realize that these two were only added after The Game was developed. So You shouldn't buy SpecOps if you want fun Co-op Action ala Dead Island or want to let off steam in Multiplayer. However, If you look at the Single Player Mode, you will quickly find that you have a Jewel in your Hands here as far as the Story and the Game Atmosphere are concerned. You can see that there was a Studio from Germany at work here, you didn't give a Hollywood story, but a very dense, very stirring story in which nothing is as it seems and you would have preferred to do everything differently in the End. Once you've played Through SpecOps, you're just going to yawn over other Single-player campaigns. Personal Pro's:-good Level Design-Incredibly gripping Storytelling-class atmosphere cover system-bug-free personal Contra's:-boring, applied Multiplayer Co-mode offers few Cards and hardly any Variety Who Single Player campaigns in the Shooter genre with Backstory Likes, for which there is no way around this Game. Instead of-> 0815 Hollywood "Heil America" One-man heroism
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Translated by
Microsoft from Deutsch
My first Contact was with Spec Ops: The Line On the Console, a Random Purchase I will never regret. I already knew The German Developer YAGER from other Games. I've never had in a Game such an Inhibition to shoot at Pixel As in Spec ops the Reason is quite simple. Because I was never sure if it was Enemy, Friend or civilian. In the Course of The Game I just shot at everything that moved no matter who it was. It Served one's own Safety and I thought before being shot at me I shoot and take the bad Conscience in purchase. This Game leaves the Player with a worse Feeling than while playing. That was my Feeling Anyway and there are no Heroes in the Game. I didn't find a Positive Ending Either, no matter what end you get it gets and that's one of the Reasons why I love the Game, finally not a hero shooter in which you're the Supersoldier, but a Punch straight into the Fresco. I wasn't positively surprised by the Story because it's perfect because it's not and you could have made more of the Story. But because, among other things, she addresses Post-traumatic Stress disorder and I think the Story is well staged. If you compare Spec Ops with other Representatives of the Genre, I think you can see the Quality of Spec Ops and the Story. No Shooter has taken Me so much yet and I have not experienced in any other Game what I know the War so dirty and ugly. This Experience also comes through Decisions you make, these Influences do not affect the Game but are rather emotional in Nature. Like, for example, I end the Suffering of this Person with my last Bullet or let me burn him alive. The Consequences of the Decision are well staged, sometimes as well as you have to swallow vigorously. I don't want to go into the Game at all, because I think you should experience it for yourself. A clear Recommendation.
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It may look like another military shooter, but it's so much more. It makes virtual violence meaningful and encourages you to think twice before you pull a trigger again. 

If you played the game and liked it, I recommend you should read "Killing is Harmless: A Critical Reading of Spec Ops: The Line" by Brendan Keogh.
«Underrated»