Average Playtime: 51 hours

Fallout 4 review
by Blake Woog

When I liked this game, I really liked it. When I didn't like this game, which was more often, I just didn't like it. What this game had going for it was attention to detail, a really well-realized world, and some decent loot and shoot. However, this was almost discouraged by the actual game. This basic 'go here do this' gameplay hides the world that was built for exploration. There were some genuinely fun moments and interesting realizations I could have missed if I didn't read a terminal here or there, which added an extra element to the game that it desperately needed. Unfortunately, the missions are scripted in really unfortunate ways, eliminating the fun of finding new ways to approach mission structure. Mods are needlessly complicated. I don't want to babysit a hundred settlements that are nothing but filler and padding. I strongly dislike the final choices because the decisions are so poorly thought out that I feel I was forced to kill one of my favorite characters for no reason. At the end of the day, I think I liked it, but there is so, so, so, so, so, so much that needed to have been fixed to make this a better experience. Also, fun fact, 4 quests I tried to beat were bugged. Overall, I would maybe *maybe* forgive 1 or 2. 4 is simply too many.