Light theme

Mass Effect 2 review
by RobbieRLH

Mass Effect 2 marks the point where the series moved from an RPG to an action oriented third person shooter. This polarised the community; some feel the entry is Mass Effect at it's best, whilst others see it as the point at which the series started to slip. First impressions are good - the combat feels more fluid and shooting is improved, although the overheating system has been retconned and replaced with ammunition which removes some of the strategy from the gunplay. Fans of third person shooters will definitely enjoy these changes. However, the price ME2 pays is the removal of a lot of the RPG elements from the first game. The skill points system has been dumbed down, giving you a lot less build variety than the previous entry. Instead of trying to fix the loot system from ME1, it's been stripped out entirely, leading to barely any gear and weapon customization options. Other things have been removed, like planetary exploration in the Mako (not the end of the world), and the Citadel is a lot less explorable (although much of ME1's citadel was empty space).
But whilst I'm not making excuses for shortcomings in gameplay, the real reason people play Bioware games is for the writing and characters. ME2 builds on the insane world of ME1 with new characters, alien races and a new story. Unfortunately, the story is a BIT of a dud - the Collectors aren't massively interesting, and the main quest is underwhelming when compared to the epic scale of the threat in ME1. The race to the end of the game feels like a tonne of side missions, and whilst the final suicide mission is great (taking into consideration your preparedness, relationships with other characters, and weapons upgrades to give you a unique outcome), it falls a bit short of the hype that was built up throughout the game. That being said, the new characters are absolutely fantastic. Basically all of them have great back stories and interesting dialogue, with the salarian Mordin standing out as one of the best characters in the ME universe. The touted loyalty missions are all brilliant and invest you in your teammates motivations. Some of the fan favourites from the first game also return (I love you Tali) and transferring your character from ME1 will give you unique interactions with them, as well as side missions and a better feeling of involvement in the overarching narrative.
I had a shit tonne of fun with ME2, WAY WAY than I thought I would. I personally feel that much of the hate thrown towards ME2 is undeserved and better saved for ME3 and Andromeda. I'm really not sure whether I enjoy ME1 or ME2 more - ME1 has an untouchable atmosphere, with an air of mystery to the story and universe which I don't think has been matched in a game before or since. But ME2 has insane character writing, lore, and much more palatable moment to moment gameplay. Regardless, they both land in my top 10's of all time and are MUST plays.
«Blew my mind»
«Can’t stop playing»
«Beaten more than once»

Other reviews15

Surprisingly lame. Tries so hard to escape the role-playing side of the first Mass Effect but doesn't make it up with good action combat. Switching to ammo was a bad decision and glaringly so, but so much else of the role-playing side was stripped away. Skills are bare bones, equipment is gone, weapons are boring, team building is non-existent, the overworld is a joke, mining is tedious. Even quest design, particularly the loyalty missions, are painfully linear. Maybe that valance is better found in Mass Effect 3 but it's a slog to get there.
Out of this world
«Blew my mind»
«Can’t stop playing»
«Can’t stop playing»
«That ending!»
Mass effect 2 to me personally is the peak of video games as an interactive artistic medium. The story,characters,setting and general ambiance of this experience is something I still am waiting for another game to replicate. All these narrative tools suck the player in and invites them to fully emotional connect to this masterpiece.

Beyond its incredible narrative, its game play is extremely tight and well polished, heavily reinforcing the idea of you the player as a leader with the use and command of your squad being essential to every encounter. Missions are diverse and engaging with little filler. This all topped off with the most satisfying end mission in any video game in which your engagement with both the narrative and gameplay his game is rewarded.

Mass Effect is of course not perfect no game truly is, what it is, is special and a shinning example of the potential of video games to connect with its player.
Mass Effect 2 is one of the pieces of evidence that can be submitted to claim and prove that the sequel is usually (if not always) better than the first entry of a franchise. Set sometime after the events of the first game, Mass Effect 2 picks up with most of the same characters that were introduced in the first game with more newcomers added along the way. Commander Shepard and the SSV Normandy are attacked. After recovering from this mysterious assault, Shepard finds himself among some unlikely and concerning allies. But a new threat has emerged. Shepard must assemble a team to combat this new, or perhaps old…., encroaching threat and operate outside of the normal rules, laws and boundaries as he tries to save the galaxy once again, but without the Alliance and his usual resources. The game builds on what came before in Mass Effect and further expands and improves almost everything. The interactive story, the gameplay, the visuals, the writing, all of these things are drastically updated and rejuvenated for this entry. I really enjoy the gunplay and overall gameplay mechanics. The voice acting is top notch. The design of the game and overall art direction is so wonderful and beautiful. Very few games really bring me into the world and get me to empathize with characters as much as this game does. This is one of my favorite games and to be honest I like Mass Effect 3 as well. At the end of the day I would recommend the whole series. Such amazing talent and effort was put into this trilogy.

 Rating: 5/5 
Fuck Illusive Man. All my homies hate Illusive Man
i don't like that you can always tell when combat is coming because every combat area contains between 5 and 50 waist-high walls, the resource-gathering mini-game is necessary but repetitive and boring, i don't like that the design of the renegade and paragon strongly recommends the player lean extremely one-sided for an entire playthrough, and some of the animations are stilted.

that said, the writing is wonderful, the environments and characters are interesting, and the combat is fun
I replayed the whole mass effect series. It’s a great series, it aged very well. Mass Effect 2 is clearly the best. It has a great story, great characters, great quests, and a well done progression system.

Final Score: A-
Translated by
Microsoft from Deutsch
As with the first Part of this legendary Story, I can only repeat myself: HOLEN! The whole Game is very well thought out, the Story wonderfully written (again, I thank God for Drew Karpyshyn), Companions all created wonderfully, so sometimes you really think it's real People because they're just so complex built up. Even if it's a little Reaccuding from the Controls, you quickly got used to it. Catch my fifth at the moment (?) Run on because it just has a damn hohne replay Value and you always find new Eastereggs or Sidequests and still make them still Damn after the umpteenth Time.