Most helpful reviews

The first proper RPG I remember playing. I couldn't even speak English at the time, so I just stumbled around for a long time, killing random people, causing chaos and just enjoying it in general. I replayed it after many years, and it was still an amazing game, with the added benefit of me being able to actually progress the story!
This is the first rhythm game I've played since demolishing Guitar Hero 3 back in the day so bear that in mind for context. Some of the leitmotif sections of track are fun every time (left, beat beat, right, beat, hold...) and the difficulty curve is generally really good - adding both speed and complexity one world at a time - only being let down when the latter third of the worlds don't have a new gimmick to introduce or distinguish from the previous ones, although they have plenty of raw difficulty to make up for it. The artstyle is right up my alley for the most part but the second recurring boss design sticks out like a sore thumb compared to everything else's sleek geometric shapes, it's probably intentional but I still really don't like it. Feels cheap, like an old Rare/Nintendo boss, just minus the floating hands. Getting hit and completing a combo have far too flashy effects - both visually and audibly - and are coupled with theatrical slowdown that throws off your rhythm, which is unnecessary when it's already been thrown off by making the mistake in the first place, the two combined meant I was often still trying to get back into the groove when the recovery period ran out. The game's biggest mistake though is that for something that relies almost entirely on a ranking system, there aren't that many rankings. By the third/fourth world I was getting C ranks in pretty much every stage, even when I was doing comparatively well, there's no difference between hitting 70%ish of beats and hitting maybe 10% of the beats, ignoring the optional ones that won't damage you entirely. I'm not saying make the rankings pretend I'm NOT bad at the game and give me higher than a C, I'm saying there should be a D and E rank too so there's some middle-ground between playing badly and not even trying.
«Oh God i managed it»
Exceptional
Mind blowing story. Straight away I was invested in the characters, story and world that Obsidian has done such a good job of crafting. Game-play was fantastic too, great balance of progression, tactics and format. Would highly recommend to anyone that wants to be swept away. 
Exceptional
Playing this game was more like watching a romantic, mysterious and a dramatic movie. The view was amazing all the time. Discovering the place, trees, items etc was amazing. Yeah, ending could be different maybe, I did not satisfied that much but don't think that creators of the game aimed that. It was a complete story and amazing adventure for me. I felt in Henry's shoes while playing and liked that experience.
«Blew my mind»
«Constantly dying and enjoy it»
«Sit Back and Relax»
«Underrated»
At least it is short. What remains of Edith Finch is a "walking simulator" that wants you to be curious about the Finch family while actively punishing exploration and curiosity with slow walking speed and nothing to find. WROEF is about the deaths of the Finch family, and puts those death into small beautiful minigames that try to capture the character of the current person. And while those vignettes are interestingly staged, they are almost always about preventable stupid deaths that are 100% the fault of bad parenting or psychic illnesses which remained untreated, and tries to frame them as tragedies. The best things this game has going for it are the voice acting and creative minigames. Sadly that isn't nearly enough in my eyes, especially with this horrid compilation of "tragedies". The twist at the end, is not a twist and if one would want immerse themselves in this experience, I'd suggest just finding a commentary-less walkthrough.
«Waste of time»
«Reviewers bribed»
Recommended
It's a match-3 game but don't skip it if you are already tired of the genre. Dr.Meep is a game with cute authentic visual style, it's more slow-paced and strategic than your typical match-3 game where everything happens fast and you perform the same set of actions in semi-automatic mode. The rules and pieces to match change here with every character (and there are 9 of them). For example, the sculls must not be matched or it's a game over, for the dog character only the 3-bones matches count or another character's board consists of eggs, small, grownup and cooked chickens. Guess what happens when you tap on egg? Rrright, it becomes a small chicken.  Nice and rightly done mobile game. Recommended!
«Just one more turn»
«Underrated»
Exceptional
The original addicting puzzle game, it still pleases to this day. The simplicity of it lets you get started right away, but the hidden depth to mastering putting all the different shapes together to get complete lines will keep you there.
«Blew my mind»
«Just one more turn»
«Time-tested»
TFH is made in the same engine as Skullgirls and you can feel it. The fighting feels good and the animations, although not at the same level as Skullgirls, are well done. Each fighter has a different style and personality, although it could use at least a few more (currently only 6 are available). It also lacks a story mode, but it has a decent tutorial that teaches both the basics and more advanced techniques. It also has a lobby mode where you can move around, interact with other players and partake in "minigames," which is interesting.
Recommended
A nice, cute little game. Your objective is simple, to survive the apocalypse brought by a meteor about to hit your planet. You do this by running from the "wave" while dodging a variety of obstacles, mostly other dinos that are about to the devoured by the all-consuming darkness. Dumb dinosaurs! The game has very few levels, about 6 I believe, that usually take about a couple minutes to be completed. Each level is unique, having a different "biome" and obstacles, as well as secret collectibles. This means the game can be completed quite quickly, but like most arcade games, the idea is that you will go over the same levels several times, trying to find everything and then trying to do it as fast as possible. Talking about speed, the way the game conserves your momentum is one of the reasons I'd say it's good. It's very hard to master all the techniques, and it takes skill to apply them to each level. But when you get into the groove, you can really get going. I wish the game was longer, had more levels or more level modifications. The unlockables are kinda meh, too. But the core game is very much enjoyable.
So this game is quite fun. But there's a lot of problems in it. The controller is suck. Even there's an option to lock its position, it's keep on moving on the screen. Also, it often become unresponsive. The hero — they call it brawlers — is sluggish. Someone in the Play Store describe it well: Like moving on water or ice. This sluggish movement is perhaps coming from the controller problem. You'll see a lot of unintentional turn or you can't even walk straight. Another problem is the matchmaking. A classic problem in mobile MOBA game. This one is based on trophy, not based on brawler's power. So you can have your power level 1 against enemy's power level 4 brawler. Brawlers are also imbalance, some of them have bigger damage while still having longer reach. Some even can stun you (each attack has its effect until they reload) and you won't be able to do anything until you're dead. Somehow, some of the players just don't pay attention to the goal, brawlers' abilities, situations, etc. It is worsen by the fact that there's no "chat" tool in the game. Like a button for shouting "I'll be the gem carrier" or something like that. Last one is the lag. Yeah, perhaps it's quite understandable because of server location and internet connection. But if you read those review in the Play Store, a lot of them complain about the lag. So, yeah. While this game have a lot of potential (many game mode, fast paced battle, good character design, interesting gameplay), the negatives just drag this game down.
«Disappointment of the year»
get scholar of the first sin
get the remastered version
get the directors cut
get the remastered version
I've only played for an hour so far, but OH THE NOSTALGIA!  It just feels so right playing a side scrolling Mario adventure again.
Few games manage to marry narrative, gameplay mechanics, and level design quite like The Missing. It's a concept that takes full advantage of games as a medium to tell its story in an extremely smart way, and show off SWERY's impressive writing talent in the process, as he tackles with finesse and thoughtfulness a difficult topic that normally sees neither. Despite solid level design, a pleasing artstyle and such an inventive (and effectively unsettling in all the right ways) core mechanic, the puzzle-platforming gameplay is best at average - suffering from stiff, janky movement controls that have no place in a platformer - and the one-shot styling of the game doesn't quite live up to its inspirations - marred by obvious stuttering chugs whenever the next area is loaded in. The phone system is excellent and even makes receiving story snippets as collectable rewards (the most overplayed of concepts) feel fresh by giving them alongside concept art and cheats (cheats, in 2018! Yes!) as well as the excellent character writing in those texts themselves. Overall though, just how much the story resonates with you is what carries this game and because of that I could see ratings from "Skip" to "Game of the Year" all being completely valid. While I enjoyed the narrative it didn't grab or enthrall me, but for someone more personally touched by its themes I can see this game being a resoundingly powerful experience. On the other end of that spectrum I have seen some downright disturbing story interpretations from people brought up in less accepting cultures, but that room for interpretation is part of what makes this game's story a success: overall it's not a subtle game, by any means, but it knows just when to wield subtlety with PRECISION to encourage contemplation of it's points, and I haven't felt so keen on diving in and looking at a game's hints and subtext since I first played Hyper Light Drifter.
Recommended
It's a Minesweeper-like logic game. It'd be in the upper echelon with Hexcells if it weren't for the mediocre interface. Super hard though, which I really appreciate. 
So so good, the sequel that the original game deserved.  Forsaken offers a lot of gear and goals to pursue and I honestly can't stop playing.  I don't think that most people would like it as much as I do, but I have to say I love it all the same.  I've put over 700 hours into this game and I don't see myself stopping anytime soon.
«Can’t stop playing»
«Better With Friends»
«OST on repeat»
Recommended
Fun puzzle game, even more fun if you can get your friends to play with you and go for some of the wacky achievements! Hope they release more levels as time goes on.
OutDrive is… it’s not a good game, the controls are bad and with no controller support you’re driving everywhere on full steering lock. Just the core gameplay is so basic: You balance a speed bar in the blue zone by not hitting the walls or going too fast, that’s it. It doesn’t get any harder, in fact the only challenge comes from mastering those controls, and the whole game is an endless runner with about 9 MINUTES of content, after that the track just loops back ‘round until you get bored and quit, there isn’t even a leaderboard. That actual real life money is being charged for this is an affront to the many excellent games you could be playing right now completely for free. One of those is Nitronic Rush which I would recommend in a heartbeat to anyone thinking of wasting money on this game.
«Waste of time»
Recommended
Nice coop experience
«Better With Friends»
Brounzouf ain't free, those federal dogs дебилы не видят топ игру
«Underrated»
Meh
Коротко: скучно, очень мало контента, плохо написанный сюжет и диалоги. По жанру это детектив от первого лица, с подобием системы выживания, которая тут совсем неуместна и не работает как следует. Главный герой получает визуальные глюки от холода и больше ничего. Собирать вещи необходимо только для решения задач, таких как снять замок с двери или отремонтировать провод генератора, потребляемые предметы вообще можно не использовать. В игре все надписи выполнены на французском, на нём же разговаривает единственный не игровой персонаж. Одна из главных проблем игры - локализация, на русский не удосужились перевести даже субтитры, хотя можно выбрать английский, французский, испанский, итальянский, немецкий и даже китайский, вероятнее всего тут дело в политике самих разработчиков и издателей. Визуальное сопровождение сделано хорошо, чем-то напоминает The Long Dark. По ходу игры мы разгадываем убийство и другие странные события в местной деревне и поначалу всё выглядит как вмешательство потусторонних сил, но в итоге всё скатывается к байкам про Вендиго(это что-то типа нашей Бабы-Яги у индейцев). В игре отсутствуют указатели, надо всё самому находить, есть только карта. С самого начала решил пойти исследовать окрестности, обшарив примерно 8 домов, нашёл 4 истории, потом поехал на север, встретил главного злодея, убежал от него и игра закончилась даже не успев начаться. Сами истории были не очень интересными. Диалоги диктора, похоже, писал какой-то подросток - они слишком поверхностные, часто повторяют одно и то же и перенасыщены ненавистью ко всему, что не нравится авторам игры. В игре я нашёл домик какого-то пьяницы, который гнал самогон, у него была листовка с лозунгами коммунистов, так глав. герой начал его сразу звать свиньёй и всё в домике называть свинским. В какой-то момент в игре наступила ночь и играть стало очень не комфортно, а т.к. в игре отсутствует механика сна и отдыха, то пришлось с этим идти до самого конца(который наступил через 30 минут). Никому не рекомендую покупать её, только если по очень большой скидке или вы из французской части Канады.
«Waste of time»
«Boooring»
Двухкнопочная тыкалка с QTE. Тупой дегенерат вместо главного героя, дебильный сюжет, дебильная боёвка, дебильный паркур по карнизам. Тот случай, когда прохождение на высокой сложности не вызывает никакого чувства удовлетворения, так как сложность игры заключается не в глубине и продуманности игровых механик и боевой системы, а в общей убогости и корявости геймдизайна и игрового движка. 94 балла на Metacritic, в то время как у великолепной многогранной DMC3 всего 87, а у офигенного Prince of Persia WW и вовсе только 83 - яркий пример переоцененности консольных эксклюзивов.
«Waste of time»
«Ugly as my life»
«Oh God i managed it»
«Game over at last!»
«Reviewers bribed»
Exceptional
Отличное продолжение первой части! Больше врагов, больше кинематографичности, строительство базы не навязчивое и кажется стало еще проще, с ресурсами тоже стало проще, можно особо не напрягаться, но если есть желание то есть чем заняться. Боевка с кучей тактических возможностей, начиная от экипировки солдат и состава бойцов до последовательностей использования умений. Очень понравились боссы от их появления до бонусов, которые дает их исследование.
Exceptional
literally шедевр, кому не понравилось тот кролик с динамитом, наносящий 350 урона
Exceptional
Воланд, Скорч и Далвас лохи, не могут признать шедевр, который лучше Смеша
«Better With Friends»
Recommended
Мой дух слаб. Сдался на флажке №9.
«Constantly dying and enjoy it»
Коротко: быстро надоедает, неудобный интерфейс. Начинается бодро, а потом потихоньку скатывается в рутину. По началу может быть трудно, тщательно выбираешь какие ресурсы взять, а какие оставить в походе. После того, как догадаешься, что надо вкладываться в бочки с водой и силки для животных, то игра сразу становиться легче, воду и мясо можно продавать, посадить одного персонажа вызывать торговцев и потихоньку ходить на вылазки. Записи в журнале повторяются, игра не генерирует интересных ситуаций, а то, что есть, страдает от отсутствия вариативности. Когда уже всё что можно будет построено, а что-то разобрано, потому что совершенно не нужно(к примеру: шкаф с одеждой, который нужен только для того, чтобы поменять одну рваную рубашку у персонажа на другую), то приходит понимание, что в игре больше нечего делать. Интерфейс очень неудобный, у торговца можно купить только 5 наименований чего-либо, хотя у него может быть больше на продажу, продать можно тоже только 5 видов вещей. На складе одинаковые товары не складываются, а могут лежать в кучках по 5 штук из-за этого становится неудобно листать этот список. Когда группы разведчиков находит какие-то вещи, то нельзя свернуть это и посмотреть, что сейчас нужно, а что можно оставить. Брать стоит, только если вы очень любите игры про выживание и по очень большой скидке. Игра не адаптирована под управление на сенсорном экране(если вдруг думаете играть с планшета на windows), поиграть хватит на пару вечеров, не больше.
Recommended
Очень простая по геймплею, примитивная по графике супер добрая и милая игра. 9 часов добра и песен гарантировано!
«Sit Back and Relax»