1000 Souls
About
My YouTube channel, Let's Talk Game Design, has recently ticked over 1,000 subscribers. As a result, I thought it'd be nice to include the first 1,000 subs as characters in a videogame! And then... I think... horribly murder them in space?
Might not have thought this through, to be honest.
If you'd like to check the channel out, you can find me here where I'll ramble on about game design analysis, while also developing a game to release on Steam. Hope to see you there!
PLEASE NOTE: Due to the engine I use for development (Clickteam Fusion 2.5+), some antivirus programs are reporting false positives in the exported .exe files. This is a known bug, as can be viewed on the engine's Steam discussions here. I give you my word that the file is 100% safe, because I wouldn't have much of a future making games if it wasn't.
This game has been made with publicly available assets under Creative Commons licenses, listed here:
MUSIC ATTRIBUTIONS:
Lights Out by Joshua McLean
Link: https://joshua-mclean.itch.io/free-music-pack-5
License: http://creativecommons.org/licenses/by/4.0/
ART ATTRIBUTIONS:
Space Base Platform Shooter 8-Bit Art Graphics Pack, by Sitebender
Link: https://sitebender.itch.io/space-base-platform-shooter-8-bit-art-graphics-pack
License: http://creativecommons.org/licenses/by/4.0/
Will's Pixel Explosions, by Will Tice
Link: https://untiedgames.itch.io/five-free-pixel-explosions
License: http://untiedgames.com/files/license.txt