10,000 Leagues
About
10,000 Leagues is the continuation of my final major project I am adding in stretch goals I was unable to fit in due to deadlines of the assessment.
I have used procedural generation algorithms to create dungeons that change each time the game is played and this is currently working within the current build.
My next goals are: Enemies, Art, SFX , Animations, and implementing a storyline.
Known issues: Key spawns in the same room as the player