Average Playtime: 1 hour

80 Days

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About

1872, with a steampunk twist. Phileas Fogg has wagered he can circumnavigate the world in just eighty days.

TIME Magazine's Game of 2014 and winner of the IGF award for narrative; now available on Steam! Choose your own route around a 3D globe, travelling by airship, submarine, mechanical camel, steam-train and more, racing other players and a clock that never stops.

170 cities to explore. Detailed research and techno-fantasy combine in an 1872 of tensions, inventions and exploration. Climb the Burmese mountains, trek the Zulu Federation, sail up the Amazon and disappear under the Indian Ocean - but don't fall behind the time!

  • Four times BAFTA-nominated and TIME's #1 Game of the Year 2014
  • Winner IGF "Excellence in Narrative" award
  • "We’ve been dreaming about this future for decades. Guess what? It’s here." - New York Times
  • 9/10 -- Edge Magazine
  • "Interactive storytelling as its best" - The Guardian

Playing as Phileas Fogg's loyal valet, Passepartout, you must balance your master's health, your finances, and the time, as you choose your own path from city to city all the way around the world. Bribe your way onto early departures, but don't let yourself go bankrupt or you'll be sleeping rough and begging for aid! Trade items for profit, and collect the equipment for the conditions you'll face: but too much luggage will slow you down...

80 DAYS is a breakneck race, with an in-game clock that never stops running. Trains, steamers, hot-air balloons, boats, camels, horses and more leave and arrive minute by minute.

Every city and journey is narrated via an interactive story where you control every action. Will your choices speed you up - or lead you into disaster? Will you earn Fogg's trust and respect? Will you uncover the secrets and short-cuts that can shave days off your time? Murder, romance, rebellion and intrigue await!The Game:
  • Plan and strategise - can you find the fastest route?
  • Flexible interactive narrative with thousands of choices
  • Massively replayable - every journey is unique
  • Explore an entire 3D globe, with 170 bespoke cities to visit
  • Richly imagined, diverse alternative-history steampunk world
  • Stunning art by Jaume Illustration
  • Race real people in real-time: every second counts
  • Live multiplayer feed, showing journeys of other players as they happen
  • Share your journey with friends

Metascore
84
Release date
Developer
inkle
,
Cape Guy
,
Inkle Studios
Publisher
Inkle, Inkle Studios
Age rating
Not rated
Website
http://www.inklestudios.com/80days

System requirements for Nintendo Switch

System requirements for PC

Minimum:
  • OS: Windows XP+
  • Processor: 2 Ghz with SSE2 instruction set support
  • Memory: 2 GB RAM
  • Graphics: Hardware support for shader model 3
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
Recommended:
  • OS: Windows XP+
  • Processor: 4 Ghz with SSE2 instruction set support
  • Memory: 4 GB RAM
  • Graphics: Intel Iris 6100 equivalent or better
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
  • Sound Card: Present

System requirements for Android

2.3 and up

System requirements for iOS

iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, Watch 4, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen

System requirements for macOS

Minimum:
  • OS: OS X 10.7+
  • Processor: 2 Ghz with SSE2 instruction set support
  • Memory: 2 GB RAM
  • Graphics: support for shader model 3
  • Storage: 2 GB available space
Recommended:
  • OS: OS X 10.7+
  • Processor: 4 Ghz with SSE2 instruction set support
  • Memory: 4 GB RAM
  • Graphics: Intel Iris 6100 equivalent or better
  • Storage: 2 GB available space
  • Sound Card: Present
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Last Modified: Oct 10, 2024

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Nintendo Store
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80 Days reviews and comments

Translated by
Microsoft from Deutsch
All Roads start in London What are you packing in your Suitcase? The yellow Rubber Boots, a Russian Train Timetable or The Sailing hat? Everything has its Advantages. At the Beginning of the Game, however, there is not Room in the Suitcase for everything. Plus, things have to go fast, because Master Phileas Fogg has made a delicate Bet: In 80 Days he wants to make it around the World. And the Clock is ticking mercilessly! The Journey gains further Explosiveness because a War in Europe looms and mysterious Competitors take part in the Bet, which do not always behave like Gentlemen ... So in 1872 you travel Neck over Heels from London, with tens of options as far as the Route is concerned. Even when you land in Paris, many Paths arise for the ambitious Duo, with you slip into the Role of Fogg's French Servant Passepartout yourself. Not only does he have to decide a lot of things himself, but he has to take care of his Master almost maternally. Phileas loses precious life Points over Time when the Journey becomes too stressful. So you can comb it, feed it or make an effort elsewhere. Against time, money and competition Even the Right Clothes can Help. Those who rattle along a dusty Desert Road benefit from Cap, Glasses & Co. What is Interesting for Collectors is that there are sets, which usually consist of two or three corresponding Garments. If you have them completely with you, you lose less Health or get completely new Options in the Dialogues. But not a Worry: It's not about Collecting And Babysitting, but primarily about Exploration and clever Planning in a Parallel world that differs from ours with some technical And political developments – of course, that also awakens the narrative Curiosity. Add to That the economic Aspect: You start with a proud 5000 Pounds, which at the Beginning still seem like a Treasure. But the further you get, the more expensive it gets, because you can save Travel Times via Bribes or horrendous Passport costs. To replenish your Budget, you should sell the Collected in the Cities. But Beware: Every Item only scores really good Prices in two or three Cities – otherwise you have to slip it away. So Sometimes a Detour can be worth it to bag maybe a whopping £1000 instead of 10. All in all a nice Game which is but very far away from the Book Template. Who doesn't mind this strikes here. But I would wait for a Sale because in my Opinion €10 is too much. Tito gives 60% https://www.youtube.com/watch?v=q37rDWJEXJM&feature=youtu.be
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Translated by
Microsoft from Swedish
Ive played through it 4 times now. The time/money management and strategic travelling is by itself engaging. But the misadventures and twists along the way really makes it fun. It also paints a lively picture of meeting people along the way and getting to see part of their life stories.
Translated by
Microsoft from French
That's 10 bucks well spent, such a brilliant game, so rich with so much content. I can't wait to restart the game to try different routes. This is easily my favorite game on iOS and it's such a chill experience too. Five stars easy Everything Inkle touches is awesome, thanks and keep up the great work!
Translated by
Microsoft from Deutsch
Ingenious game that you can play for hours. Even if you have already won, you always want to try new routes, experience new little stories or make other known decisions. Easy to use but hard to master. Geography knowledge is an advantage but not a requirement. The only downside: very good English skills are required.
Translated by
Microsoft from Deutsch
Start and finish are fixed in this interactive master class masterpiece. London. The rest is in the hands of the reader (... or player? Oh, let's call him Spieser ...), the coincidence or even the many distractions that can happen to someone on a world tour. The world is a devastating version of the late 19th century, the language is great and all the characters are beautiful. No trip is like the other. For three reasons I give only five and no six stars: 1) 6 you can not give 2) The reader must be relatively firm in English 3) The view on the globe is not possible at any time in the game, the only real drawback here.
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