Translated by
Microsoft from Deutsch
Microsoft from Deutsch
AoW is very Similar to the Game principle of Might of Magic Heroes.
The Fights tend to be a bit more challenging, which does the Fun of the Game good.
I give the Game a Thumbs up because in the Sea of bad Games it's a good Game: Free of Bugs, with clear Objective and enough Content. Overall, I think AoW will be Fun for a lot of Players.
If you know what you're getting. Because there are a few Points that bother me tremendously. That is why I will only deal with the Points that bothered me. If you can live with it, Then AoW is a good Game for you.
-The Heroes are far from meaning as they did in MoM Heroes.
The Heroes Are most likely to Be considered tanks, because you can skilli the Life Points higher than normal Troops.
The Spells are useful, but nothing more. How weak the Spells are can already be seen by the fact that I sometimes considered letting the Hero start with a Melee attack instead of the Magic.
-The Induction Phase is really extremely long. You need a high Tolerance For frustration.
It is not at all recognizable at the Beginning in which order the Magic Book fills up or what you need the Spells for. The built-in Help File Is also unhelpful. Only after many Rounds do you realize what Spells or Strategies you would have needed. For Example, in a Random Map, some really powerful Enemy Groups move freely across the Map. If you Run into the into the area with a strong Army, you are flat. To bring down such a Group, you need several coordinated Armies and Scouts to determine the exact Location of the Enemy. In addition, you need Scouts as Cannon Fodder in advance, just not to run with an important Army into such an overpowering Enemy.
In itself, it's all OK. AoW is a Ticking more sophisticated than MoM Heroes I would say. But in order to get to know these built-in Commonalities and how to deal with them, you just need a lot of Time and have to try it out with Trial and Error.
I would tend to say ... A little less would have been more. In some Places, AoW is too complex for me, with all the Effects that add up or subtract.
-The City Screens are unfortunately boring. It's not Fun to grow a City because you don't see it. In MoM Heroes, the City is changing with the Expansion. In AoW, the Spot on the Map remains the same (apart from the Fact that a few more Houses are drawn as the population increases).
-What really bothers me, however, Is that AoW is confusing. At The end of the day, this is a Strategy game. In a Nutshell: Too much Graphics in every Location. Whether on the Map or in the Fight Map: It's totally confusing.
A City reports an Intruder? Enjoy Searching, because depending on the Terrain, the enemy Unit is barely recognizable. In the Battle card, I certainly clicked on a wrong Unit half a dozen times and gave a Marching Command because the Cards are cluttered. Even the Distinction between own Units and enemy Units is difficult to discern.
What I need: A free Camera Rotation with the Mouse (for Example, via Alt + Mouse). Instead, it's just about Keyboard. Or a tactical Mini-map where Units are marked with Dots.
In Sum, I have to say: I spent the first 35 Hours in AoW rather not Playing Games, but with Induction. That's a little too much for me. Once an Evening (i.e. 7 Hours) for Induction-no Topic. But in 35 Hours-I would actually like to be able to say that I played there as well. Because that's what I bought: To Play. I can Work in the Office.