Ahlman Arcade 2018
About
Ahlman Arcade 2018 is a collection of games made by the game industry students at Ahlman Institute.
All games were made during our ten month long school year as a joint effort between the programmers and graphic designers. The time spent developing each game varied, with some being made in a week or so and others taking over ten weeks to develop.
Our games have a diverse selection of different genres, ranging from colorful platformers and collect-a-thons to sport games, horror mysteries, racing games and bullet hell manias.
They can be found on the consoles and cabinets scattered about inside the Ahlman Arcade itself, so try to find and play them all!
In the Ahlman Arcade you can…
In the Main Project Room you can…
In the Gamer Room you can…
In the Arcade Hall you can…
Thanks to our mentor Risto Koskenkorva, who helped us in everything (programming, implementation, bug fixing, Blender and so forth) and Jani Rajahalme, who carried Ahlman Arcade 2018 to the end.
Programmers
Graphic designers
A very special thanks to graphics teacher Lassi Rinne and the Ahlman Institute as well!
By the programmers…
By the graphic designers…
All games were made during our ten month long school year as a joint effort between the programmers and graphic designers. The time spent developing each game varied, with some being made in a week or so and others taking over ten weeks to develop.
Our games have a diverse selection of different genres, ranging from colorful platformers and collect-a-thons to sport games, horror mysteries, racing games and bullet hell manias.
They can be found on the consoles and cabinets scattered about inside the Ahlman Arcade itself, so try to find and play them all!
In the Ahlman Arcade you can…
- Behold the Main Project Room, where we’ve placed our most valued and treasured game projects
- Take in the nostalgia in the Gamer Room or the Arcade Hall, and play games on old-school consoles and cabinets
- Visit the Museum of Graphics, and have a look at the artwork our graphic designers have made
- Find the hidden basement, and see what horrors await within…
In the Main Project Room you can…
- Race against the clock or your friends in Deadline (local split-screen multiplayer only)
- Look out for birds and boulders in the 3D bullet hell adventure Dragon’s Fodder
- Delve deep into the gruesome horror story of Going Home…
In the Gamer Room you can…
- Help Doctor Nestor save or destroy the last of animal-kind in the post-apocalyptic world of Dr. Nestor’s Ark
- Enjoy a baseball-themed, classic 2D platformer with BallCat’s Homerun
- Jump on leaves and stars, and see how high you can go in Corgi Jumper
- Collect all the berries in the low-poly scenery of Fox’s Berry Adventure
- Escape your fate as a child’s toy and sneak around the patrolling robots in Ungifted Bunny
In the Arcade Hall you can…
- Have a Disc Golf Experience unlike ever before (VR version published separately)
- Join the grumpy Mr. Potato in the quest to save your spuds in Mr. Potato Runner
- Play a nerve-wracking game of cat-and-mouse in the bullet hell mania Top Hat Cat
- Avoid barrels, trees, tables and bears as you run in Ms Woman Runner
- Test your dodging skills in the spooky bullet hell Shadow Glider
Thanks to our mentor Risto Koskenkorva, who helped us in everything (programming, implementation, bug fixing, Blender and so forth) and Jani Rajahalme, who carried Ahlman Arcade 2018 to the end.
Programmers
- Antti Terva - lead programming, project management and level editing
(Ahlman Arcade 2018, Dr Nestor’s Ark, Dragon’s Fodder, Fox’s Berry Adventure, Shadow Glider, Top Hat Cat and Ungifted Bunny) - Jaakko Palm - programming
(Ahlman Arcade 2018, Dr Nestor’s Ark and Going Home) - Jani Rajahalme - lead programming and project management/leading
(Ahlman Arcade 2018, BallCat’s Homerun, Deadline and Disc Golf Experience) - Janne Happonen - programming
(Ahlman Arcade 2018, Corgi Jumper and Dragon’s Fodder) - Joel Keskinen - programming
(Ahlman Arcade 2018 and Deadline) - Laura Halsinaho - programming
(Ahlman Arcade 2018, Going Home, Jasan Päiväuni and Ms Woman Runner) - Marko Salo - lead programming, project management and level editing
(Ahlman Arcade 2018, Corgi Jumper, Dr Nestor’s Ark, Dragon’s Fodder, Jasan Päiväuni and Ungifted Bunny) - Mikael And - programming
(Ahlman Arcade 2018 and Deadline) - Sebastian Johansson - programming
(Ahlman Arcade 2018, Corgi Jumper, Dr Nestor’s Ark, Dragon’s Fodder, Fox’s Berry Adventure and Top Hat Cat) - Vili Itä - lead programming and level editing
(Ahlman Arcade 2018, Going Home and Mr. Potato Runner)
Graphic designers
- Aki Immonen - 3D and 2D art, level editing and voice acting
(Ahlman Arcade 2018, Disc Golf Experience, Dr Nestor’s Ark, Going Home, Top Hat Cat and Ungifted Bunny) - Eeva Vallin - 3D art
(Ahlman Arcade 2018, Dr Nestor’s Ark, Going Home and Top Hat Cat) - Essi Pärssinen - UI design, 2D art and voice acting
(Ahlman Arcade 2018, Deadline, Disc Golf Experience and Going Home) - Jasa Paavolainen - lead graphic design, project management/leading, 3D art and voice acting
(Ahlman Arcade 2018, Deadline, Going Home and Jasan Päiväuni) - Jenna Virtala - 3D art
(Ahlman Arcade 2018, BallCat’s Homerun, Dr Nestor’s Ark, Dragon’s Fodder and Top Hat Cat) - Juho Mustonen - 3D art
(Ahlman Arcade 2018, Going Home and Ms Woman Runner) - Juho Väänänen - 3D art and texturing
(Ahlman Arcade 2018, Deadline and Disc Golf Experience) - Lotta Karvonen - 3D and 2D art
(Ahlman Arcade 2018, Corgi Jumper, Disc Golf Experience, Dr Nestor’s Ark, Dragon’s Fodder, Fox’s Berry Adventure and Ungifted Bunny) - Oona Liukkonen - 3D art
(Ahlman Arcade 2018, Going Home, Jasan Päiväuni and Mr. Potato Runner) - Otto Kylänlahti - 3D art
(Ahlman Arcade 2018, Corgi Jumper, Deadline, Disc Golf Experience and Shadow Glider) - Petro Haukkovaara - game testing and concept design
(Deadline, Jasan Päiväuni and Ungifted Bunny)
A very special thanks to graphics teacher Lassi Rinne and the Ahlman Institute as well!
By the programmers…
- C#
- MonoDevelop
- Unity API
- Visual Studio
By the graphic designers…
- Adobe Illustrator
- Adobe Photoshop
- Blender
- Gimp
- Substance Designer
- Substance Painter
System requirements for PC
Minimum:
- OS: Windows 10
- Processor: 3.40GHz
- Memory: 16 GB RAM
- Graphics: Quadro K620 (1058 MHz / 2048 MB DDR3)
- DirectX: Version 11
- Storage: 12 GB available space
- Sound Card: Integrated
- Additional Notes: Tested on institute development machines. Some of the games will run on older hardware too.
Recommended:
- OS: Windows 10
- Processor: 3.40GHz
- Memory: 16 GB RAM
- Graphics: Quadro K620 (1058 MHz / 2048 MB DDR3)
- DirectX: Version 11
- Storage: 12 GB available space
- Sound Card: Integrated
- Additional Notes: Tested on institute development machines. Some of the games will run on older hardware too.