Celeste
About
Celeste is a platformer about climbing a mountain, from the creators of TowerFall.
Explore a sprawling mountain with over 500 levels bursting with secrets, across 8 unique areas. Unlock a hardcore Remix for each area, with completely new levels that will push your climbing skills to the limit.
Madeline can air-dash and climb any surface to gain ground. Controls are simple and accessible, but super tight and expressive with layers of depth to master. Deaths are sudden and respawns are fast. You'll die a lot, but you'll learn something every time.
Meet peculiar characters and climb through a personal story of breaking through your self-doubt to find yourself, set in the present-day Pacific Northwest. Uncover the mystery of the mountain's power and outrun your reflection on your journey to reach the top.
System requirements for Xbox One
System requirements for PC
- OS: Windows 7 or newer
- Processor: Intel Core i3 M380
- Memory: 2 GB RAM
- Graphics: Intel HD 4000
- DirectX: Version 10
- Storage: 400 MB available space
System requirements for macOS
- OS: Snow Leopard 10.6.8, 32/64-bit
- Processor: Intel Core i3 M380
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
- Storage: 400 MB available space
System requirements for Nintendo Switch
System requirements for PlayStation 4
System requirements for Linux
Where to buy
Celeste reviews and comments
This game has made me think of how great indie games are in general. Beautiful worlds, soothing music, inspiring story, and a fair challenge. I demand you try this game out! It won't disappoint!
Not only does Celeste have more complex pieces: jumping, moving left and right, dashing in eight directions, climbing walls, and many level gimmicks; fitting them together requires precise timing and execution.
While I think anyone who is interested in platformers should give Celeste a try, there are some things that could prevent some from enjoying it. The base moveset that the player has could possibly be too simple to keep your attention for the game’s whole runtime. I think that the level gimmicks make up for this but you may think the opposite. The game is difficult, especially towards the endgame. It is guaranteed that you will die over and over again, maybe even on the same screen. The story is one that I wouldn’t call stellar and I don’t think you should play Celeste just for the story. And the game doesn’t really have a reward for finishing its most difficult tasks, it rewards you with more challenges.
Though the biggest problem I have with Celeste, and the only reason I can’t recommend it to everyone is that it doesn't teach some mechanics to the player, and when it does teach you mechanics through its level design, it is not always clear. Continuing with the puzzle analogy, it's like someone taking some of the pieces when you weren't looking, you’d probably have to try out every piece to see if it fits before you realize that one piece is missing. Since Celeste requires careful execution to do this, it could lead to frustrating times for some players.
But when all of the pieces are laid out, Celeste becomes very rewarding, it does so not by giving the player more abilities or skills to play with but with even more challenges to overcome. It gets extremely difficult, but it is still a game that wants you to beat it. Celeste’s best moments really come from beating what at first seemed like insurmountable tasks. If you like that sort of thing in video games and are into platformers, then I highly recommend giving Celeste a shot.