Cities XXL
About
Design, build, and manage the world’s largest and most diverse cities in Cities XXL. Bigger and better than ever before with a more powerful game engine and new interface, become the mayor of your very own sprawling metropolis. With town-planning including home locations, retail plots, offices, industry and infrastructure across 47 architectural styles and 1000+ buildings, manage the happiness of your city’s denizens, with leisure activities, landmarks, and ecology and pollution management. With new structures, but also all-new ecological buildings and upgrades, such as the park-and-ride, electric car dealership, and bike hire, Cities XXL offers a greener approach!
Manage the economy by sharing resources between all of your cities across over 65 maps (including new landscapes and environments) throughout the ‘Cities Planet’: trade anything from waste management to oil, fuel, and water – even holidaymakers and workers. Finally, create, share and download user crafted content via the Steam Workshop – an endless supply of user-curated content. From scenic villages to economic powerhouses, build, manage, and grow the city of your dreams in Cities XXL.
1000+ unique-looking buildings to bring your city to life
47 Architectural styles from many different cultures around the world
NEW: Over 65 varied landscapes including 5 new environments to develop on, from snowy alps to green meadows and seaside resorts
NEW: A powerful and improved game engine for an experience that stretches your city to the limits
Fine management of road traffic and public transportation networks (buses, railways)
NEW: New ‘green’ options such as industrial building upgrades, and all-new ecological structures like the park & ride bus company and bicycle rental services
NEW: Localized pollution levels to target and manage, including noise and smoke
NEW: New skies and moods to set the perfect backdrop to your cityscape
NEW: Create, share and download more easily an endless new supply of user-created content, thanks to the integration of Steam Workshop
Manage the economy by sharing resources between all of your cities across over 65 maps (including new landscapes and environments) throughout the ‘Cities Planet’: trade anything from waste management to oil, fuel, and water – even holidaymakers and workers. Finally, create, share and download user crafted content via the Steam Workshop – an endless supply of user-curated content. From scenic villages to economic powerhouses, build, manage, and grow the city of your dreams in Cities XXL.
1000+ unique-looking buildings to bring your city to life
47 Architectural styles from many different cultures around the world
NEW: Over 65 varied landscapes including 5 new environments to develop on, from snowy alps to green meadows and seaside resorts
NEW: A powerful and improved game engine for an experience that stretches your city to the limits
Fine management of road traffic and public transportation networks (buses, railways)
NEW: New ‘green’ options such as industrial building upgrades, and all-new ecological structures like the park & ride bus company and bicycle rental services
NEW: Localized pollution levels to target and manage, including noise and smoke
NEW: New skies and moods to set the perfect backdrop to your cityscape
NEW: Create, share and download more easily an endless new supply of user-created content, thanks to the integration of Steam Workshop
System requirements for PC
Minimum:
- OS: WINDOWS VISTA/WINDOWS 7/WINDOWS 8
- Processor: AMD/INTEL DUAL-CORE 2.5 GHZ
- Memory: 3072 MB RAM
- Graphics: 768 MB 100% DIRECTX 10 AND SHADERS 4.0 COMPATIBLE ATI RADEON HD 5670/NVIDIA GEFORCE GTX 260 OR HIGHER
- Storage: 8 GB available space
- Sound Card: DIRECTX COMPATIBLE
- Additional Notes: INTERNET CONNECTION REQUIRED FOR THE GAME ACTIVATION, WINDOWS XP NON SUPPORTED
Cities XXL reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Journalist: "Many critical Readers complain to us that Your new Game, Cities XXL, is, in a sense, identical to its Predecessor."
Boss: "Who claims that?"
Journalist: "The Players. At Least the vast Majority. "
Chef: "No, Nonsense. It's a completely new Game! '
Journalist: "Achso? But Players rightly notice that in addition to the identical Game principle, completely identical Assets and Cards are Also used. Even the Tutorial, which openly wanted to be compulsively funny even with its Predecessor, evokes a déjà vu that ' Every Day greets the Marmot ' would not have got any better! "
Chef: "Ah, great Movie, right? But to the Point-what's the point of that now? If You buy a new Pack of Toast Bread tomorrow-then what do You expect? That the new Toast Bread talks to You at once, makes the Apartment clean and spends a hot Night with You? "
Journalist: "Pardon, but this is a completely stupid Comparison. A Toast Bread is a Consumer Item. Do You now seriously convince me that the Bits and Bytes of the Predecessor had consumed? "
Boss: "Why not? Did You still Feel like playing the old Game? no! So In a way, it's quite consumed and You wanted a new Game! '
Journalist: "Yeah, yes. But nothing is new about the new Game! "
Chef: "Quite the Opposite! They are completely fresh Bits and Bytes to stay in Your Language. We spared no effort, flipped every Bit and every Byte over, washed through, ironed and freshly put together on a crisp! Smell it. Smells all Fresh! "
Journalist: "Huuuh? I don't smell anything there. "
Chef: "Well, that's because of Winter. In Spring, when the Nose is free again, You will already notice it! "
Journalist: "But I don't buy a Game because of its Smell, but because of its Entertainment Value!"
Chef: "You can handle That as You like. I sell a Game anyway because of its Monetary value. "
Journalist: "But that's the Point! What is the value of the Players who have now spent at least EUR 20 again compared to their Predecessor? "
Chef: "Well, for Example, it smells good!"
Journalist: "Orrr ... But now it's enough! A Game isn't about the Smell, it's about the Game idea, the Game Mechanics and why do I even have to explain that? '
Chef: "Game Mechanics .. Gameplay.. We had written something down on that. Moment.. I'm looking for the Note straight .. He was here ... No, ah here ... "
Journalist: "And?"
Chef: "Here's it .. Moment, I can read this hard ... Find the Difference! "
Journalist: "Please?"
Boss: "Yes."
Journalist: "Find the Difference?"
Boss: "Exactly. Look, that was a pretty revolutionary Idea from the lead designer back then. Behind this, in a way, is the Philosophy of Meta-gaming. Already heard of it?
No? No wonder! Pretty revolutionary and new, this Concept. The Idea is to gradually roll out a parent Game idea across multiple Products. "
Journalist: "Moment, You want to say .."
Chef: "Exactly, exactly, exactly! Awesome, right? I didn't really want to give that away so quickly, but let the Players discover it myself, but I'm afraid: If You don't get that as a Man from the Subject, then I have to help something!
Alsooooo .. Have You noticed anything that is different from your Predecessor. Come on.. Think! '
Journalist: "There's an X in the Name anymore?"
Boss: "Very good! One Point .. You already have ONE Point! And.. Something else ... I'll give You a Tip: Color! "
Journalist: "Im ... Interface... This one .. "
Chef: "Yeah, good, good, good, good, good ... They're doing this great! Bcccccccchhhhhheeeeuuuuuuuuuuuuuusssscccchhh thing! "
Journalist: "What .. Was.. Who? "
Chef: "Your first Achievement! There are 20 of them! But of course the following will be more difficult! "
Journalist: "No."
Boss "No?"
Journalist: "No, I don't sound that anymore! Either You're completely ruthless or completely crazy. Surely you do not want to explain to me that players should invest EUR 20 to playfully seek out de-irrelevant Differences between this Product and its Predecessor? "
Chef: "This is just the Beginning!"
Journalist: "Of what? This Meta-Gaming? Tomorrow you release Cities XXXL, which only shows a black Screen, because the Meta-Game is now supposed to be ' Blind Cow '? "
Chef: "Hmmm .. had I already told You that our lead designer passed away at that time?"
Journalist: "No, but what does this have to do with the Game now?"
Boss: "Do You Want the Job?"