Average Playtime: 4 hours

Conception II: Children of the Seven Stars

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About

The magical world of Aterra has been under attack by monsters for decades.
The only ones who can stand against these monsters are “Disciples,” young men and women gifted with divine powers of purification, and otherworldly Star Children created via the bonds between male and female disciples.
As a new disciple, it falls to you to create Star Children with seven of the most powerful girls in the world and save Aterra.
A world-spanning story filled with charming characters
Form unbreakable bonds with the seven different girls and interact with other disciples of the academy in order to build strength to rid the world of dusk.
Challenge the labyrinths with the girls of the academy
The dusk circles are packed with enemies and traps that await you. These dungeons change shape every time you enter, making every excursion a new challenge. Fight alongside the heroines and your Star Children to purify these places of the monsters!
Strengthen your bonds and create mightier star children
Improving your relationships with the female disciples will allow you to create stronger star children. Use your time at the academy to build strong friendships with them and form powerful bonds of trust. The stronger your bonds are, the more powerful the girls will become in battle as well!
Create teams with up to 30 different star children classes
There are a wide variety of classes for your star children to be. Each class has different skills to train in and attacks to use. Having many different types of classes at your disposal will let you create all sorts of different strategies!

Metascore
62
Genre
Release date
Developer
Spike Chunsoft
,
Atlus U.S.A
Publisher
Atlus, Spike Chunsoft Co
Age rating
17+ Mature
Website
http://www.atlus.com/conception2/

System requirements for Nintendo 3DS

System requirements for PC

Minimum:
  • OS: Windows 7
  • Processor: Intel Core i3-530 CPU 2.93 GHz or better
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX650 1GB or AMD HD 7700 1GB(DirectX 11 graphic card required)
  • DirectX: Version 11
  • Storage: 8 GB available space
  • Sound Card: DirectX 9.0c compatible sound card
Recommended:
  • OS: Windows 7
  • Processor: Intel Core i5-3570K CPU 3.40GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX650 1GB or AMD HD 7700 1GB(DirectX 11 graphic card required)
  • DirectX: Version 11
  • Storage: 8 GB available space
  • Sound Card: DirectX 9.0c compatible sound card

System requirements for PS Vita

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Last Modified: Oct 25, 2024

Where to buy

PlayStation Store
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Nintendo Store

Top contributors

iBarin

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Conception II: Children of the Seven Stars reviews and comments

Translated by
Microsoft from French
Design II is therefore a RPG with elements very clearly inspired by the novels visuals, and so I do not recommend the game if you are not a familiar minimum with this type of game. This being said the game is thus split into 2 parts: the Visual novel passages and the RPG part, and it quickly feels which part was privileged. Yes by what if the game wanted to combine two different kinds of game, Bah... during three quarters of the game the Visual novel part has a superior quality to the RPG part (the game is very easy, especially at first, the dungeons are boring like death and above all we do forty times the same things). Let's go back to the Visual novel part, so on this side there's nothing special to say: it's okay, the roads are very uneven but overall it passes, however, we note that the game barely surprises during its history, the characters have roles visible to kilo meters but nothing that comes to the game... except one point (SPOIL INCOMING): the ends are very disappointing and this same for the best purposes of the lots, all the ends except for 3 of them (I find) gives a feeling of unfinished and disappointment of having traveled the game for nothing. (END OF SPOIL) As for the RPG part; as said previously it seems to do the same things incessantly, the dungeons are all alike, the bosses are lame (and yes even bosses that we face late in the game can be beaten with a team with 20 levels less), the game gets tough a whole PE little bit in the last two chapters, but then again we walk pretty easily. And there comes one of the biggest weaknesses of the game, the loot (or rather the lack of loot) of some items needed for some secondary quests or worse at class creation. Finally, I know that during all this criticism I have spoken almost only negative aspects of the game, because yes even if I like this game and I recommend it, design II is part of this kind of games on which we spend a good time and yet the main sovereign NIRs that we have of the game are these negative points. And yet the game has plenty of good ideas and successes (the "creation" of the children that make up your teams, relations with the heroines with stories that are at least just average without being bad, etc...) For concluren, design II is a game I recommend if you are looking for a RPG without too many difficulties or you are looking for a different visual novel of the standards, but in any case I think sincerement that design II is a very good game that will have me entertained for a certain number of hours but that leaves a back taste of unfinished when finished, damage. Thank you for reading, hoping to help some and if you ever buy the game I let you apreciate the quality music-_-
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