Dead Pixels
About
A toxic waste spill finds its way into the water supply, causing the recently deceased to rise from their graves. Now it's up to you to blast your way through the hordes of undead if you're going to escape the city. On the way to your rescue, you'll search stores and houses for supplies, and trade with other survivors.
With three game modes, hundreds of items, weapons and grenades, and a city that is never the same twice, there is always something new hiding round the corner in Dead Pixels.
When the Dead Start Walking, It's Time to Run.Key Features:
With three game modes, hundreds of items, weapons and grenades, and a city that is never the same twice, there is always something new hiding round the corner in Dead Pixels.
When the Dead Start Walking, It's Time to Run.Key Features:
- Over 100 weapons, grenades and items
- A procedurally generated city, that's different every time you play
- 3 different modes of play
- 4 different difficulty modes
- Single player and two player local co-op
- Online leaderboards
- 30 achievements
System requirements for PC
Minimum:
- OS:Windows XP
- Processor:Intel Core 2, 2ghz
- Memory:512 MB RAM
- Graphics:128 MB Video RAM and at least Shader Model 2.0
- DirectX®:9.0c
- Hard Drive:200 MB HD space
Dead Pixels reviews and comments
Translated by
Microsoft from French
Microsoft from French
Currently on sale at €1, you'd better take advantage of this promo instead of reading my evaluation.
Otherwise, well dead pixels is a pretty good little unpretentious game for anyone who wants to aerate the mind to unfurling the Zombie (again, alas) in randomly generated levels (big plus for replayability) which you have to search every nook in could quickly end up running out of ammunition.
Quite well worked in its retro atmosphere, Arcade to wish, replayable and without a head, dead pixels is one of those little indie nuggets that divide but are worth trying.
Co-op in local only (= same PC = no LAN = no tunngle/evolve/hamachi), it's very unfortunate, nevertheless dead pixels 2 will be totally online, so enjoy the first episode to wait.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Summasumarum is the game great but unfortunately too short. Loosely played through in 1 hour. We want Long-term Motivation. That's not what the developers thought of. Open World + Endless Game mode, Thicker Zombie endower and so on. For 24 Euros the hour I like to work for you as An Idea developer so that Part 2 becomes the best zombie game in the world. Without me, none of the whole zombie games scene can do that anyway. Sorrey, however, I am the only Person who is really familiar with ZOMBIES. I repeat. You can Book me full-time, but cheap that won't be 21 Euros the hour + 3times Christmas Money. As I said, only with me will there be a Part 2. We'll call This Dead Pixels 2 by Regulator. Or Nightmare Zombies by Regulator. No Topic I also work in overtime. More conditions, I'm your Developer chef and organize the Team and stuff like that. Greetings
Translated by
Microsoft from French
Microsoft from French
Friendly little "rogue-like" unpretentious putting you in the shoes of a survivor trying to flee a zombie infested city.
You always progress from left to right and can occasionally loot houses or enter stores to sell what you have found or buy ammunition, weapons, care, etc.
The principle is simple: as ammunition is scarce, you have to try to "packer" the zombies and then shoot in the heap and try to make combos that will give you the opportunity to trigger a devastating shot if the conditions are met. Every time a zombie dies, it drops money that you can then spend in shopping stores as said above or upgrades: you can improve certain aspects of your character when you progress as his speed of displacement, his luck, his strength, etc. Nothing revolutionary but it is still appreciable.
It is worth noting that death is not definitive since it is possible to save very often and you can reload your game, even if you die (in the game, not IRL eh).
Graphically, the game offers the minimum Union in terms of pixel art. We can't really talk about big Chara design when you see the face of our character, but hey, it's happening. The music on the other hand is really cool. A mix of metal and classical with a few well-class solos. It changes the usual chip tunes.
The game is worth its price, neither more nor less. It will occupy you pleasantly between two more consistent games.
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