Fictorum
About
A reign of terror never feels so satisfying as when you leave a literal pile of rubble in your wake. Giving wizards a much-needed makeover, Fictorum is an action role-playing game that features fully-destructible structures, a randomized node-based world map, and a satisfying magic system with on-the-fly spell shaping and customization.
In Fictorum, your mage wields real, legendary power right from the start—unlike those found in most magic-centric games. Our magic system uses a dynamic and intuitive spellcasting and shaping system that grants the player an unrivaled level of customization and reconfiguration. Up to three runes can be applied to a spell, each affecting a different spell characteristic. The runes are easily swapped to suit the player’s current need, interest, or whim. You might amplify ice blasts to freeze enemies in place, expand the radius of a fireball explosion to crumble a bridge and hinder pursuers, or chain a lightning attack together to strike several targets in a cluster. Shaping makes spellcasting much more tactical and satisfying.
Rather than starting out as a hapless farm boy who stumbles into his powers and avoids enemies or entire areas until leveling up, players take on the role of an established wizarding badass, hell-bent on his mission for revenge. Yet challenge is abundant—the wizard must bring down a sprawling empire by himself, besting scores of bandits, cadres of Inquisitors, and hordes of corrupted abominations on his quest for vengeance. The protagonist has access to unlimited magical powers, making the game less about spamming that one spell that works passably well until it becomes upgradable. The experience is more about tailoring your magical arsenal, giving the player a wide range of freedom and the ability to effectively, efficiently, and enthusiastically destroy every obstacle. The randomly-generated world map features locations where every structure (from large buildings to bookshelves to tables to even a lone fork) can be demolished.
In Fictorum, your mage wields real, legendary power right from the start—unlike those found in most magic-centric games. Our magic system uses a dynamic and intuitive spellcasting and shaping system that grants the player an unrivaled level of customization and reconfiguration. Up to three runes can be applied to a spell, each affecting a different spell characteristic. The runes are easily swapped to suit the player’s current need, interest, or whim. You might amplify ice blasts to freeze enemies in place, expand the radius of a fireball explosion to crumble a bridge and hinder pursuers, or chain a lightning attack together to strike several targets in a cluster. Shaping makes spellcasting much more tactical and satisfying.
Rather than starting out as a hapless farm boy who stumbles into his powers and avoids enemies or entire areas until leveling up, players take on the role of an established wizarding badass, hell-bent on his mission for revenge. Yet challenge is abundant—the wizard must bring down a sprawling empire by himself, besting scores of bandits, cadres of Inquisitors, and hordes of corrupted abominations on his quest for vengeance. The protagonist has access to unlimited magical powers, making the game less about spamming that one spell that works passably well until it becomes upgradable. The experience is more about tailoring your magical arsenal, giving the player a wide range of freedom and the ability to effectively, efficiently, and enthusiastically destroy every obstacle. The randomly-generated world map features locations where every structure (from large buildings to bookshelves to tables to even a lone fork) can be demolished.
System requirements for PC
Minimum:
- OS: Windows 7+ 64 bit
- Processor: Core i5 or equivalent
- Memory: 8 GB RAM
- Graphics: GTX 760 or equivalent
- Storage: 10 GB available space
Last Modified: Oct 1, 2022
Where to buy
Steam
GOG
Top contributors
Fictorum reviews and comments
Translated by
Microsoft from French
Microsoft from French
Don't release unfinished games, you're not EA or bethesda. Worth a online flash game, nah even flash games are finished.
Translated by
Microsoft from French
Microsoft from French
A game with good potential, but clearly not successful.
The sensation of an early access is omnipresent, it is done with unreal but it seems that it is a unity game...
The game plans to explore houses, but it's ridiculous. If you cross an enemy in a House, you can't do anything, if you attack it, the debris will hurt you.
Maybe for 1 euro, to spend 1h to send spells it's worth it, maybe...
Translated by
Microsoft from French
Microsoft from French
Good god this game feel good, probably the only game where i can feel like a true wizard raining destruction upon my ennemies.
So yeah, this game is a blast, sure you probably start with a measly fireball, but when you end up literally raining ennemy-seeking fireball on a whole village, or going the whole ♥♥♥♥ this general area with tornado.
Sure there still some lacking things here and here but the game is still updated (activate the beta if you want the latest spell)
Translated by
Microsoft from French
Microsoft from French
--NOTICE after 11am of game--a real pleasure, I never comment and yet it is excellent.
We should not complain about the optimization that is in progress, the Dév is listening and patch regularly.
We've had less good games and never left early access.
Gameplay level it's unique, you want to blow everything up with fireballs? Lightning or other spell? This game is for you, the more you move forward you will be great (even too ^^) a system of runes that will personalize your spells, then you choose between swinging your spell to the snatch, or incanting it and making it much more powerful.
This game will become more and more Whew, and remember that it is not that expensive.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Is really a Mystery to me how to create the Game in some Form.
First, the Opponents can discover one from the other End of the Map and then storm straight towards one. As a Result, you often have to mess with 10-20 Opponents at once, which is made more difficult mainly by the Fact that usually about Half of them attack from afar and are very widely dispersed. Apart from that, most attacks, if any, knock out a maximum of 2-3 Enemies at once. Opposing Magicians are usually only dead after 3-4 Hits. Did I mention that the Mana is used up extremely quickly!?
Precise goals are hardly possible, because even the possible attack consumes Mana!
I somehow get to run away from the opponents most Of the Time, who of course can keep Up with me. If the Mana is full again, I turn around and war a Sword on the Fresco before I can turn off my Pursuer, preexposed, I meet it directly ...