From the Depths
About
SummaryIn From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:
Key Features
Customisable ComponentsThe customisable components in From the Depths allow a unique level of engineering customisation:
Workshop
- A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
- A campaign waged over hundreds of islands against eight unique factions.
- A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
Key Features
- Design and build your fleet, fortresses and structures however you want. The alpha currently has over 400 unique components blocks, not including 29 different components for making missiles, torpedoes, depth charges and bombs.
- The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
- Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
- Be part of a fantastic community (http://www.fromthedepthsgame.com/forum), with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!
Customisable ComponentsThe customisable components in From the Depths allow a unique level of engineering customisation:
- Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
- Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
- Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
- Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
- Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.
Workshop
System requirements for PC
Minimum:
- Processor: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
- Storage: 1 GB available space
- Sound Card: DirectX® compatible on-board
- Additional Notes: Steam connection required to play the game
Recommended:
- Processor: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 460 / AMD Radeon HD 7800 series
- Storage: 1 GB available space
System requirements for macOS
Minimum:
- Memory: 4 GB RAM
- Storage: 1 GB available space
- Additional Notes: Steam connection required to play the game
Recommended:
- Memory: 4 GB RAM
- Storage: 1 GB available space
System requirements for Linux
Minimum:
- Memory: 4 GB RAM
- Storage: 1 GB available space
- Additional Notes: Steam connection required to play the game
Recommended:
- Memory: 4 GB RAM
- Storage: 1 GB available space
From the Depths reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review I have to say I've already put a lot of time into this Game, but I'm not even close to exterminating it completely. This Game is extremely Complex and offers so much to Craft.
Times a few Points: + big Sanbox game with good Stratigy elements + gets good Updates the REALLY Features ~ the UI of the Builder is semi good. The Ship fluctuates when it is small and Building an Aircraft is also difficult.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review Really cool Game. It's really impressive that you can build EVERYTHING (really anything) you want. Be it a Sailing Ship with giant Laser Cannons, an Airplane that is just too fast to be hit, or a Warship with Shields and giant Cannons that can destroy 100th Blocks with a Shot. And it's great to see exactly How stuff flies into the Air because you haven't protected your Ammunition well enough:)
I can really recommend it to anyone who likes Sandbox Spele, Space Engineers or Adolf Hitler:)
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review This Game is a battleship sandbox for Dummies or Selfies of what you want to build. :-)
The Game even runs on a Toaster! If you want to build something big, however, it is better to have a more medium or strong Computer.
5/5 Gameplay 5/5 Graphics 5/5 stability (I've never seen it before) 3/5 Story 5/5 Price 4/5 Soundtrack (sounds good and doesn't bother)?/5 Multiplayer (most play privately and I don't know any one I could know more accurately) (generalized version of what I experienced playing)
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review After now over 1000 h I can still say the Game is Fun, frustrates one and demands one until the last Minute. Building a simple Ship alone can take Days. Those who have little Time or can't get involved in the Game shouldn't buy it, as it personally took me 100 hours to learn the grurrency things:-Shabing boats-simple Advanced weapon systems (CRAM, Misle systems, bad APS) engines- AI settings PID systems Since you build allles yourself, you are challenged to keep an eye on everything: Task of vehicle armour and defense (Laser, Missles, CRAM and GSP) Build-of-energy ammunition position, SIZE, Settings of Weapon systems-speed And the Agility of the VEHICLE setting up and Positioning the "Detection Systems" (I don't want to offend anyone who doesn't make it all yet) In Any case, you need Time, Patience, and Teaching To mature the Game. There is never just one Way to build something. Everyone has to find their Architectural Style and work on it. Those who are not prepared to do so should not complain afterwards unless they can implement their Ideas.
In a Game in which You Decide everything it is important to know what you want and the Patience have to implement it at your personal Pace.
In my Eyes, it is with the best Game on Steam With the Prerequisites for patience, Learning Ability, Frustrutence and English Proficiency