Ghost of a Tale
About
Ghost of a Tale is an action-RPG game in which you play as Tilo, a mouse and minstrel caught up in a perilous adventure. The game takes place in a medieval world populated only by animals, and puts an emphasis on immersion and exploration. It features stealth elements, disguises, conversations with allies and enemies, and quests.
You’ll be able to explore the secrets of Dwindling Heights Keep and navigate its dangers. Tilo is not much of a fighter, so stealth and nimbleness are your allies when confronted with enemies twice your size. Talk to the characters you meet and leave no stone unturned in your quest to find Merra, your true love….About the team:
Ghost of a tale is developed by a very small team. Lionel "Seith" Gallat does 90% of the art, design and coding. Paul Gardner is the game's writer and an experienced game designer. Cyrille Paulhiac does coding and develops tools. Jeremiah Pena is the game's composer, while Nicolas Titeux is responsible for sound design.
System requirements for PlayStation 4
System requirements for Nintendo Switch
System requirements for PC
- OS: Windows 7 32bit
- Processor: Intel i5 - 2.5Ghz
- Memory: 3 GB RAM
- Graphics: NVIDIA GeForce GTX 660 (2GB) or AMD Radeon R9 270
- DirectX: Version 11
- Storage: 5 GB available space
- Sound Card: Motherboard Integrated sound card
- Additional Notes: Although Ghost of a Tale is fully playable with mouse and keyboard, we'd strongly recommend playing with a gamepad for the best experience.
- OS: Windows 8.1 64bit
- Processor: Intel i7 - 3.4Ghz
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 770 (3GB) or AMD Radeon R9 285
- DirectX: Version 11
- Storage: 5 GB available space
- Sound Card: DirectX 9.0c compatible sound card
- Additional Notes: Although Ghost of a Tale is fully playable with mouse and keyboard, we'd strongly recommend playing with a gamepad for the best experience.
System requirements for Xbox One
Where to buy
Ghost of a Tale reviews and comments
Microsoft from Deutsch
This is a mix of non-lethal Hitman and level design of Dark Souls (Metroid if you prefer). After couple of hours you may accume the game is small, but there is more locations shows up later. They will connect to rooms which you already run many times. Small size of the hero, make you carry a chair to reach out top shelves, so world looks really large.
From the very beginning the game drop a lot of lore, in a variety of ways. Very useful books: with sets of songs, outfits and the history of the hero, which opens slowly, while finding the collectables.
The story looks grim: enemies have occupied native land, prisoners are preparing for execution, but everyone jokes easily and rats sometimes even help and open like real characters. So its not that serious.
If you miss fary tales - it's your choice!