Gratuitous Space Battles 2
About
Have you ever wanted to be admiral of a huge, sprawling space battle-fleet of your own design? Ever wanted to design a fleet of battle-cruisers so powerful they can rip all who oppose them into space-dust? Ever wanted to build a battleship with purple rotating radars and 64 engines? Well we have good news for you...
Gratuitous Space Battles is back! and it's approximately 50,000 times more gratuitous than before. A completely new ground-up rebuilding of the custom 'Gratuitous Engine' gives the game a completely new look, with beam-lasers 10x as 'beamy' as explosions 10x more gratuitous.
You now have complete control over the appearance of your ships, and can build them from a base hull and a bunch of adjustable visual components so you have control of both the composition AND the looks of your deadly starships. GSB2 retains the core gameplay of the original. This is NOT a standard RTS game, but a management/simulation game about building space fleets and giving them orders. You aren't the dumb schmuck who actually flies into battle and gets lazered. Leave that to those patriotic and keen young dudes from the outer-colonies. Nope, your job is as supreme commander in chief. Sit back at fleet HQ and watch the fireworks as you reduce the enemy to space-dust.
Using it's amazingly asynchronous multiplayer online 'challenge' system, GSB2 lets you put together a whole fleet and upload it, orders, formations and custom ship designs in one, up to a server where fellow GSB2 players can download it and pit their own fleets against it in glorious combat.
Some of the new features in GSB2:
Gratuitous Space Battles is back! and it's approximately 50,000 times more gratuitous than before. A completely new ground-up rebuilding of the custom 'Gratuitous Engine' gives the game a completely new look, with beam-lasers 10x as 'beamy' as explosions 10x more gratuitous.
You now have complete control over the appearance of your ships, and can build them from a base hull and a bunch of adjustable visual components so you have control of both the composition AND the looks of your deadly starships. GSB2 retains the core gameplay of the original. This is NOT a standard RTS game, but a management/simulation game about building space fleets and giving them orders. You aren't the dumb schmuck who actually flies into battle and gets lazered. Leave that to those patriotic and keen young dudes from the outer-colonies. Nope, your job is as supreme commander in chief. Sit back at fleet HQ and watch the fireworks as you reduce the enemy to space-dust.
Using it's amazingly asynchronous multiplayer online 'challenge' system, GSB2 lets you put together a whole fleet and upload it, orders, formations and custom ship designs in one, up to a server where fellow GSB2 players can download it and pit their own fleets against it in glorious combat.
Some of the new features in GSB2:
- Totally re-coded graphics engine for uber-explodiness
- Every ship in the game is built from a wide range of components that mean no challenge will have identical looking enemies. Huge scope for ship design.
- Super-clever lighting system and mega-parallax system makes for a more 3D, cinematic-looking experience, and more gratuitous effects.
- Built-in multi-monitor support. Runs fine (and looks lovely) at 5120 res and beyond.
- New classes of ship, introducing the Dreadnought, the destroyer and the gunship...
- Carrier modules now bring fighters into battle, and refuel them mid-battle. Knock out a carrier to upset those pesky fighter pilots.
- Steam achievements & trading cards at last!
- Formations now survive individual members being lost.
- New support beams allow ships to act as tugs, or mobile target-boost assistance vessels.
- Support for new weapons combinations such as radioactive plasma torpedoes.
- Built in 30 FPS mode for smooth video-capture for all you lets-play fans.
- unashamedly gratuitous GUI.
System requirements for macOS
Minimum:
- OS: 10.6.8, 32/64-bit
- Processor: 2GHz Dual Core
- Memory: 4 GB RAM
- Graphics: OpenGL 2.1 with framebuffer extensions
Recommended:
- OS: Latest Mac OS X
- Processor: 2GHz Quad Core
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+, GeForce 600 series or better
- Storage: 2 GB available space
System requirements for PC
Minimum:
- OS: Windows XP
- Processor: 2 gig
- Memory: 4 GB RAM
- Graphics: 512 MB Video RAM, pretty much any card
- DirectX: Version 9.0c
- Storage: 2 GB available space
- Sound Card: any
Recommended:
- OS: Windows XP
- Processor: 2 gig quad core
- Memory: 8 GB RAM
- Graphics: Geforce 670 or better
- DirectX: Version 9.0c
- Storage: 2 GB available space
- Sound Card: any
System requirements for Linux
Minimum:
- OS: glibc 2.15+, 32/64-bit
- Processor: 2GHz Dual Core
- Memory: 4 GB RAM
- Graphics: OpenGL 2.1 with framebuffer extensions
- Storage: 2 GB available space
- Sound Card: Any
Recommended:
- OS: glibc 2.15+, 32/64-bit
- Processor: 2GHz Quad Core
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+, GeForce 600 series or better
- Storage: 2 GB available space
- Sound Card: Any
Gratuitous Space Battles 2 reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
The Key used for this Review was provided by the Developer for Review purposes.
Ultimate Space battles?
Gratuitious Space Battles 2 builds a Fleet of Cruisers, Battleships, Hunters and the like to destroy an enemy alien fleet. However, you cannot control the Ships directly, but have to plan ahead of the battle By giving your Spaceships certain Commands, which you can no longer change during the Battle. Once that's done, you look at the Battle and hope everything goes right. If it doesn't, just try again after changing the Commands. The Concept that you can only control your Spaceships indirectly works relatively well, but there is not as much Action as there is in other strategy games. However, the Absence of the Action is ironed out again by a good Representation of the Battles, as it comes with many Effects and Explosions. The Mood is accompanied by appropriate Music, which, however, repeats itself quite often after a While. The Sound as well as the entire Soundscape is also good, but after a While rather annoying, as some Announcements are repeated 50 times in a row. ("You're taking radiation damage.")
But let's Get back to other Things now. In Gratuitous Space Battles 2, there are a few different, but Basically the same, game modes: First, there are the Individual Missions, in which you play a single Battle against a prefabricated Fleet of Enemies. Secondly, there is the ' Campaign ', in which you also play Battles against prefabricated Fleets, but you have to play several Battles in a row with the same Fleet. That means any Ship you lose could spell the End of its Campaign. Finally, there are custom Missions where you can decide for yourself what the Background looks like, what opponents you fight, and whether there are any Restrictions on the Player. There is also an online mode, but I can't say anything about it, as I haven't tested it.
Won a Battle in any game mode will honor you. With the Honor, you can unlock new Weapons, Decorative Objects and the like in The main menu, which you can then place in the Ship Editor on your self-created Ships, which you can also upload in the Steam workshop.
However, let's Go back to the Editor of your own Fleet, which you have to use before each Battle: The Fleet editor Works well in most Cases as long as you have a Wide screen. However, I played the Game test-wise at the lowest Resolution I could choose in Window Mode, and you were quite limited in Fleet creation, because the different Buttons you use suddenly the ships you use Want to select, cover up. This surprises me, as the Game in the Steam Store advertises how good it is-Quote: "Outrageously cool, PHP."
Apart from the problems of the PHP's With Non-wide-screen resolutions, however, there were no serious Problems.
Per good Atmosphere, beautiful Representation (Effects, Explosions ...) matching Music matching sounds acceptable GUI Game concept works well Control works well creating your own Ships, both visual and functional Comprehensible Tutorial available
Steam workshop support Steam collection cards present Neutral mediocre German Translation available Contra GUI works poorly on lower Resolutions texts of German Translation overlap music slightly too repetitive announcements sometimes annoying ("We've AcMade radiation damage! ")
Rather little Action, since everything is pre-planned Conclusion I would recommend the Game to anyone who likes great Space battles, but also brings a lot of Patience. It is also recommended for Players who want to design crazy Spaceships. However, those Who expected a Game of massive Action are not suitable for the Game.
Rating: Category Rating Graph 9/10 Music 7/10 Sound 6/10 Mood 8/10 Control/Interest Service 7/10 Playback Value 6/10 Gameplay 7/10 upgrading/2 Points (Problems of the PHP in Non-wide-screen resolutions) Total 68.5/100 If you have this Review After all, follow the review Program of the German Gamer Community To find many more helpful Reviews! If you want to see more Reviews of me, you can watch more Reviews of me here!