Average Playtime: 5 hours

GTFO

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About

GTFO is a 4 player action/horror cooperative game for those looking for a real challenge.
Players get to play as a team of scavengers, forced to explore and extract valuable artefacts from a vast underground complex that has been overrun by horrifying monsters. Gather weapons, tools and resources to help you survive - and work to unearth the answers about your past and how to escape.KEY FEATURES4 player cooperative PvE gameplay that puts you and your teammates through ultimate co-op test.
Together, explore treacherous and thrilling environments framed by atmospheric lighting.
Plan your expedition, equip and operate tools, combine your fire power, communicate and coordinate as a team - every detail counts if you are to survive the nightmare.GTFO’s Expedition Director throw players into new challenging situations in every play session.
]*]The Expedition Director controls every single parameter of the experience, derived from a hand tailored data set.
Come prepared! Search the complex for better gear to take on new, harder challenges.
Nightmarish atmosphere accompanied by music from acclaimed composer Simon Viklund.

Platforms
Metascore
78
Release date
Developer
10 Chambers Collective
Publisher
10 Chambers Collective
Age rating
Not rated
Website
http://www.GTFOtheGame.com

System requirements for PC

Minimum: Requires a 64-bit processor and operating system OS: Windows 7 64-Bit or later Processor: Intel Core i5 2500K or AMD equivalent Memory: 8 GB RAM Graphics: NVIDIA GeForce GT 1030 or Radeon HD 7850 DirectX: Version 11 Network: Broadband Internet connection Storage: 15 GB available space Additional Notes: Low Settings
Recommended: Requires a 64-bit processor and operating system OS: Windows 10 64-Bit Processor: Intel Core i7-7700 or AMD equivalent Memory: 16 GB RAM Graphics: NVIDIA GeForce GTX 1060 or Radeon RX 5500 XT DirectX: Version 11 Network: Broadband Internet connection Storage: 15 GB available space Additional Notes: Medium Settings
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Last Modified: Oct 22, 2024

Where to buy

Steam

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Geon

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we're not getting out alive... | GTFO Part 1
Jan 12, 2020
Markiplier
being eaten alive in front of my friends... | GTFO Part 2
Jan 16, 2020
Markiplier
Scariest Multiplayer Horror Game | GTFO - Part 1
Jan 9, 2020
jacksepticeye
Beating the First Level of GTFO SOLO
Jan 18, 2020
Markiplier
How Did We Alive? | GTFO - Part 2
Jan 13, 2020
jacksepticeye
maybe WE'RE the monsters... | GTFO Part 3
Jan 28, 2020
Markiplier
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269,545 items
3.85%
Destination
Complete all Main Sectors in ALT://R6
3.85%
Full Blooded
Kill a Giant by yourself using only melee weapons
3.85%
Overload Operative
Complete all Overload Sectors in all Rundowns
3.85%
R8 Absolute
Complete all Sectors in R8
3.85%
Prisoner Efficiency
Achieve Prisoner Efficiency by completing the Main, Overload and Secondary Sectors of an expedition in one attempt
view all achievements
48 items
Monthly Quick Question Megathread
Jun 1, 2023
AutoModerator
We played GTFO for the first time a few months back...
Jun 1, 2023
CrimsonBlackYT
'R4E1 Secondary is scary', by GrongusPlays
May 31, 2023
NBFHoxton
Diving back in with the old rundowns
Jun 1, 2023
Hyper-Light-Zulu
Well, I'm screwed.
Jun 1, 2023
BearKingGames
Learning sketchy sh!
Jun 2, 2023
MarA1018
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Got a logo now >:). Time for reset today bois. [www.sodapoppin.shop (Discount Code POOR30/POOR40 for 30-40% off)]
Doing the NEW GTFO Rundown (with the boys)
Doing the NEW GTFO Rundown (with the boys)
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170 items

GTFO reviews and comments

I enjoyed the concept and I'm curious about what these developers could achieve if this game were AAA and had more content.

The idea is fantastic, and the execution creates a captivating atmosphere. It instills a sense of insecurity where communication and coordination are essential. Ammunition is scarce, the map is hostile, resources are hard to come by, and enemies are ruthless. All of these factors contribute to the game's uniqueness. If you have three friends who are committed to learning the game, you're in for an enjoyable experience. However, if you're playing solo, the gameplay isn't the main focus here. Unfortunately, the game doesn't maintain my interest over time.

I've played for 30 hours and nearly reached the end of Rundown 2.0. It was fun, but the game lacks progression. You start with all the guns, and the cosmetic options are somewhat lacking. Additionally, there's no actual storyline. While you can read documents, they don't contribute to a "real" overarching plot. The dialogues are repetitive and become annoying after a while.

Customization, proper progression, and an engaging plot are all areas where the game falls short. As a result, I kinda quit "too early."

On the technical side, the audio design is quite impressive, although the graphics could be better given the price point. The map design stands out, but it does become monotonous after a while. Lastly, optimization could be significantly improved.
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«Constantly dying and enjoy it»
«Better with friends»
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