Average Playtime: 1 hour

Gyromancer

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About

Gyromancer is a Pop Cap / Square Enix collaboration. This is a Puzzle RPG.
Join Rivel and his companion, Laska, on a grand chase spanning twelve stages. What awaits at the end of the hunt?
Each stage contains its own objectives, from defeating the beasts that block your way to solving puzzles before time runs out. Rivel can learn to summon dozens of the beasts he encounters, bending their power to his will. Each beast you command in battle is unique, so find the one that best suits your play style.
Hidden within each stage are a number of awards earned for completing feats great and small. Finding them all won't be easy. Are you up to the challenge?
  • New battle system based on Bejeweled Twist
  • Command unique beasts to battle your foes
  • Search the map for items, coins, and new beasts to fight at your side
  • Gain levels in battle and acquire powerful new beasts
  • Assume the role of Rivel, a deadly mage, as he rids Aldemona Wood of a brooding darkness
Platforms
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71
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Release date
Developer
Square Enix
,
PopCap Games
Publisher
Square Enix
Age rating
13+ Teen

System requirements for Xbox 360

System requirements for PC

  • OS: Windows Vista, XP
  • Processor: 2.4 GHz
  • Memory: 512MB
  • Graphics: DirectX 9 compatible video card with Shader model 2.0 Capability
  • DirectX®: 9.0c
  • Hard Drive: 170MB
  • Sound: 9.0c Compatible
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Last Modified: Sep 2, 2023

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Steam
Xbox 360 Store

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Gyromancer TGS Trailer
Sep 22, 2009
スクウェア・エニックス
Gameplay Gyromancer Part 1
Nov 18, 2009
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Gyromancer PC Gameplay
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Gyromancer English Trailer
Nov 24, 2009
スクウェア・エニックス
Gyromancer - Cascade x7
Nov 28, 2009
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Hunted down Temperance.
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Passed the tests of the Stones.
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Dapper joy to almost tearful despair at final boss
Gyromancer
Highlight: "Gyromancer"~[XB1: BackCompatible-360: Puzzle]~(No MIC/Limited TxT ChaT)
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Gyromancer reviews and comments

Translated by
Microsoft from Deutsch
I was actually always convinced, with a classic 3-Row Puzzle you can't do much wrong, unfortunately Gyromancer taught me something better. This Makes it all the more Frightening that Square Enix AND PopCap, Of all people, are responsible for this Work. The Frame Action is not a genre-uncharacteristically lower Level, which in itself does not necessarily carry much Weight. But a large number of competing Products prove otherwise. The Presentation is kindly expressed simple, or not very kindly expressed a Memorial to Progammierlaziness. Static Images, minimally animated fights and an Overview Map that beats around it, which is the greater Shame. The enormous Ugliness, or the Ingenuity. I could write a detailed Recession now, but the Time is a pity for it. The Game is reasonably playable, but relatively quickly introduces some "features" that have completely taken away from me at least, as they are pure Game time Stretchers and you are far too often dependent on Luck and Chance. To start the Basic Idea with a wide variety of Beasts, which bring with them a certain scissor stone paper Property is not bad in itself, but the Implementation has unfortunately totally gone into the Pants. Thank you no. If you are still interested, be sure to play the Demo and maybe watch One or the other Gameplay video. Even small Money is Money.
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Translated by
Microsoft from Deutsch
What an oblique piece of Software. Bejeweled is great and so is Fantay-RPGs, so it's close to combining both, right? What is a lot fun in Theory and quite a bit in Practice is unfortunately slowed down by some Design Decisions. Even if it is quite Fun, the Game is very grindig. I think something like Bejeweled is great when you wait somewhere, as a Break game or when you sit on the Loo. As a PC Game it is too little and too stretched for me to play it through. It is Controlled by Keyboard and Mouse. Really great done is not that. The Menu control is a bit unintuitive and sometimes I don't understand why a Click is needed to click away an empty gray-tranbsparte quadrangle, for example. But It may also be that there are Graphics errors and something is supposed to be in the Box. The Buttons are placed on the Directional Buttons, reproving WASD is not possible. In General, it plays out, like a bad Port of a mobile game. To my Amazement, I found that this Game doesn't exist on mobile Devices at all, it was developed especially for PC and XBOX 360. Achja, just no Enthusiasm, the XBOX 360 Controller is of course not recognized by the Game. With JoyToKey you can make the Thing easy to use, but I recommend occupying the Digital Pad. Using The Analog Sticks has led me to slanted Effects such as a flipping Cursor. Tip: When you set Compatibility Mode to Vista, some Icons appear instead of a black Block. Status 05.01.17: I'M not going to play through it anymore. A technically clean Tablet version of it, that would be something. Status 07.01.17: I kept playing it and had a lot of Fun about it in the meantime. Now a new Mechanic was added, you get punished if you rotate unnecessarily. On the one hand, the "ARRRGHH unnecessary Spin!" Popup in the Picture is meganervig, on the other hand, this has dramatically increased the Difficulty of The game from one Moment to the next.
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