Average Playtime: 5 hours

How to Survive 2

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About

Find water, food and shelter and talk to the unconventional locals to make your way around.
An eccentric masked stranger offers you help? Sure, sounds way better than zombies!
• Multiplayer is here! You can invite up to 16 players to access your camp and 4 of you can play simultaneously online
- Local coop : up to 4 player simultaneously on the same PC
- Players in local Coop can join an online game (i.e. 16 players can play simultaneously)
• Teamwork: all players can contribute to a bigger, better camp and can perform co-op actions and strategies.
• New improved camera follows your character, allowing you to zoom in and out on the fly!
• New randomized environments: from the unforgiving Mississippi Delta bayous to the abandoned streets of New Orleans’ French Quarter.
• Create your own character: learn new and different skills to specialize as you level up and equip with scavenged and handcrafted armor, tools and weapons.
• A new deeper crafting system will allow you to use items and materials to create hundreds of items, tools and weapons to upgrade your character and your base camp.
• You are an expert in survival ? You want real challenges ? Elite quests are made for you !
In this special quest type, you have only one try to reach your objective. If you die, you will directly be sent back to camp and you’ll have to deal with the judgemental look of your friends...
• Set-up, upgrade and protect your camp as you want: choose from a wide upgradeable variety of traps, barricades, obstacle and workshops that will provide you new recipes and allow you to create more materials and items.
• Protect your camp and survive, alone or with your friends, to the Kovac’s Challenges ! Place your traps in a strategic way and prepare to fight hordes of powerful zombies.
• Night & day cycle and weather conditions.
• Be careful when you got out by night, some nocturnal zombies are hiding in the darkness, ready to attack you.
• Meet new survivors by creating a public camp and use your special private chest to keep safe your precious objects.
• You can now kill zombies in a cooler way thanks to the finish moves and gory effects !
• Watch your hunger and your thirst if you want to be capable of fighting zombies.
• Watch the weight of your inventory. You don’t want to be slowed down while a horde is chasing you.
• Kovac’s more diligent students will be happy to find his precious advice in a new video format ! Paper is for losers...

System requirements for PlayStation 4

System requirements for PC

Minimum:
  • OS: Windows 64 bits
  • Processor: Intel i3 3GHz
  • Memory: 4 GB RAM
  • Graphics: DirectX 11 compatible
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 8 GB available space
  • Sound Card: DirectX 11 compatible
Recommended:
  • OS: Windows 7 or higher 64 bits
  • Processor: Intel i5 3 GHz
  • Memory: 8 GB RAM
  • Graphics: Geforce GTX 660 or Radeon R7 200 series - DirectX 11 compatible
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 8 GB available space
  • Sound Card: DirectX 11 compatible card

System requirements for Xbox One

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Last Modified: Oct 2, 2024

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How to Survive 2 reviews and comments

Translated by
Microsoft from Deutsch
I bought the Game a few Weeks before Release and played it exclusively locally and in the Coop with a Friend. I would Describe The technical Substructure as Expedient but atmospheric. The Graphic is certainly not a Revelation now, but underlines the Survival aspect. The Sound Effects are mostly coherent and the Music is suitable. The Only Outlier down here is the Sound of the Heartbeat At low Life energy-after a short Time this is just terribly annoying, especially if-as since Release-it is a Permanent State, but more on that. After initial rapid Progress, the Pace Of Progression is rapidly decreasing. Experience points for Leveling are always plentiful in the Coop, because depending on the Degree Of difficulty with which a Mission is started, the Reward in EP also fails. Allings, regardless of the Level of difficulty, is always the same Loott in the Levels, so after a short Time you have to play some levels again and again in order to have sufficient Resources for further Progress. And here we come directly to three big Basic Problems of the Game: 1. There is simply Too little Loot in the Levels overall, so that exploring is not fun and quickly no longer Fun. In addition, it damages the Atmosphere that the Items are not logically distributed. Kleinie's Example: For example, in a Kitchen you often find Bricks, rope or Lead Balls, but rarely food or Drinks, which then lie around in a parking Lot. 2. Balancing Is terribly mies in The Coop. While the Difficulty of the Missions is not too high even at high Levels, the Loot becomes a real Problem. You will find far too little Food to provide for two Players permanently. In the EA version, this was annoying, but the Effects were manageable, as only Mali was given On the Force (with too little Food) or Time to Target (too little Liquid). Since the Release you find on the one hand even less Food and on the other hand you starve-the Life Bar quickly falls back to a very small Value, Bindings etc do not help. If you want a Mission with Food as Loot grinden, you go on it all the time because you just don't recover-in the End You have used more Resources than you gained and you can't make any more progress. Even if you are driven by a Fellow Player (where a small Amount of HP is won), the Life Bar falls directly again because of Hunger. This Mechanic is just incredibly frustrating and ultimately took away all The Fun. The terribly annoying Heartbeat sound does its rest when you have to endure it for Hours ... 3. Each Mission is basically the same: Find Person X, Find Xmal Items Y and Z, Kill So and so many Zombies. In the End, you just walk through The entire Level in search of Loot, kill all the Monsters that run over your Path and fulfill the Quests on the side. Motivation is different! There are a few other points to these really serious Problems, such as Bugs and miserable Inventory Management-the Game feeling is Clunky overall. Z.b did not Open a Door in one of the early Missions despite Keys, so the Mission could not be completed. It was only after a Reboot that it was able to continue. The Inventory should be adjusted as far as possible with a control with a Controller. It's just terribly awkward To place items individually in the Chest by Drag & Drop. (if you don't want to put everything down at once) To make matters Worse, each time (even when Exchanging with the Player) the Number of Items has to Be manually determined by Moving a Bar-very uncomfortable by Analog stick. Overall, I simply cannot recommend How to Survive 2 in the current State. That there are still such serious Scwines in the Game Mechanics after a long initial accessory phase is a Cheekiness. Thumbs down-don't buy!
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