It Takes Two
About
Bring your favorite co-op partner and together step into the shoes of May and Cody. As the couple is going through a divorce, through unknown means their minds are transported into two dolls which their daughter, Rose, made to represent them. Now they must reluctantly find a way to get back into their bodies, a quest which takes them through the most wild, unexpected and fantastical journey imaginable.
It Takes Two further builds on Hazelight’s proven track record of making rich and engaging co-op experiences. While developing It Takes Two it has been the team’s number one priority to truly merge story and gameplay. Allowing both to influence each other guarantees a game that is as engaging to play as it is compelling to experience.
System requirements for PlayStation 5
System requirements for Xbox Series S/X
System requirements for PlayStation 4
System requirements for PC
Minimum:
- Requires a 64-bit processor and operating system
- OS: Windows 8.1 64-bit or Windows 10 64-bit
- Processor: Intel Core i3-2100T or AMD FX 6100
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 660 or AMD R7 260x
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 50 GB available space
Recommended:
- Requires a 64-bit processor and operating system
- OS: Windows 8.1 64-bit or Windows 10 64-bit
- Processor: Intel Core i5 3570K or AMD Ryzen 3 1300x
- Memory: 16 GB RAM
- Graphics: Nvidia GeForce GTX 980 or AMD R9 290X
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 50 GB available space
System requirements for Nintendo Switch
System requirements for Xbox One
Last Modified: Oct 31, 2024
Where to buy
Nintendo Store
Steam
Xbox Store
PlayStation Store
Top contributors
It Takes Two reviews and comments
it took me like 2 years and 2 playthroughs to finish this game but i did it ! i played it with my gf and it was a great bonding experience. i was trying to figure out why it took us so long to finish it, but tbh i think it's just that life got in the way a bit. i find it hard to talk about it right now, because it doesn't actually excite me as much as it did in the beginning. but i'll try:
the mechanics are INSANE! they keep changing every hour, i have no clue how they pulled off something like this in like 3 years of development ?!? idk Josef Fares and Hazelight are crazy, i am very happy they exist and are making actual good non-aracadey, linear, co-op games. i wish there were more games like this. it was so cool to see them exploring a mechanic to its fullest and then completely switching it up in the next level.
story-wise i wasn't into it at all. maybe because of the long breaks in-between playing, but i just didn't relate to the characters, didn't really find them funny and i thought the ending was too predictable. i felt like there was no character development or interesting character arcs, which was kinda sad. if i would've resonated more with the story i think this game would've been a 10/10 for me.
still, the innovation that It Takes Two brings it too huge to go unnoticed and i think it deserves all the praise it gets.
the mechanics are INSANE! they keep changing every hour, i have no clue how they pulled off something like this in like 3 years of development ?!? idk Josef Fares and Hazelight are crazy, i am very happy they exist and are making actual good non-aracadey, linear, co-op games. i wish there were more games like this. it was so cool to see them exploring a mechanic to its fullest and then completely switching it up in the next level.
story-wise i wasn't into it at all. maybe because of the long breaks in-between playing, but i just didn't relate to the characters, didn't really find them funny and i thought the ending was too predictable. i felt like there was no character development or interesting character arcs, which was kinda sad. if i would've resonated more with the story i think this game would've been a 10/10 for me.
still, the innovation that It Takes Two brings it too huge to go unnoticed and i think it deserves all the praise it gets.
I played it with my best friend. It was one of the best coop experience I had with someone. Last time we enjoyed a coop game this much, it was portal 2.
Incredibly ingenuitive platforming design - I think that the thing that impressed me the most was how a new mechanic was introduced every hour, and every time it felt fresh, allowing the game to "swap costumes" with lots of other genres in playful ways. The level and sound design were muy bueno - the attention to detail definitely increased the delightfulness of the whole experience. The balance between the two players was very well-tuned. The story was probably the weakest thing about the game - Pav and I found all the "human being" cutscenes either unintentionally funny or awful to watch. It Takes Two very much wears its narrative intentions on its sleeve and you know exactly where the the game is heading right from the beginning - I kind of wish this had been subverted. The other main drawback is the length - it's not so much that the game runs out of new ideas or mechanics, but that it just feels like it overstays its welcome. The pacing of the story, in all of its predictability, begins to sag a bit at the 7/8 hour mark. It definitely could've been 25% shorter and still been as good.