Marble Madness

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About

Gameplay Introduction:

Marble Madness is a game that combines marble collisions and card construction gameplay.

There are three types of items in the game: marbles, placements, and relics.

Placements will be randomly generated and will have different special effects.

You need to launch marbles and collide with placements to earn points, obtain relics to enhance the effects of marbles and placements, and ultimately achieve the specified points to pass the level.




In the game, some Placing items will be enchanted, with a total of three enchanting effects.
Fragile: One impact can damage the Placing items and earn a large amount of rewards
Bonus: Obtained bonus from the first X impacts
Protection: The first X impacts on the Placing items have no effect. After destroying the enchantment, you will receive a large amount of rewards




In the game, the Magic Comes effect will be randomly triggered.
Wood: Randomly enchant X Placing items to protect them
Water: Randomly X Placing items constantly changing positions
Fire: Destroy X Placing items
Earth: Randomly appear X stone on the field that will not trigger an effect
Release date
Developer
Atari Games
,
Mark Cerny
,
WhiteOrange
Publisher
Atari, WhiteOrange
Age rating
Not rated

System requirements for PC

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7, 8, 10, 11 x64
  • Processor: Intel Core i3
  • Memory: 1 GB RAM
  • Graphics: OpenGL 2.1 compatible graphics card, integrated graphics
  • Storage: 200 MB available space
Recommended:
  • Requires a 64-bit processor and operating system

System requirements for NES

System requirements for Game Boy

System requirements for Atari ST

System requirements for Game Gear

System requirements for SEGA Master System

System requirements for Apple II

System requirements for Game Boy Color

System requirements for Game Boy Advance

System requirements for Commodore / Amiga

System requirements for Genesis

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Last Modified: May 24, 2024

Where to buy

Steam

Top contributors

iBarin

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Sinkler

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Marble Madness reviews and comments

Unsurprisingly, rolling around is fun. And rolling around curled up as a ball is even more fun.
So join these two concepts together and you've got a fun recipe. So what went wrong in this game? Nothing. The game's fun.
You roll around, break, roll some more, break, run out of time, break, roll, break, break again. This is the Dark Souls of marble race games. Uncanny.
I wish the time limit was actually a lives system, or that there was a sandbox mode of sorts, the game would still be hard without a timer and probably more fun too.

Overall, rating out of 100:
Story: 0
......... You're a marble, do you really need to  know more?

Gameplay: 30
Rolling is fun! Breaking, not so much. Being vacuumed into space without having any tells beforehand? Not so much. Rolling for 3 seconds even though you're trying to go the other way? Not so much. Getting to the finish line with 3 seconds remaining? Very much.

Graphics: 10
It's not beautiful, but it's stylized and the animations are well made.

Sound/Graphics: 0
Does it even have sound? Does it matter if it's not "boing, boing, boing" or some variation? SMH my head shaking it shake my head shaking.

That leaves the game rollin' with 40 out of 400! Marblelous.
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