Mass Effect
About
Mass Effect was the very start of the trilogy about Commander Shepard in his journey to save the universe from Reapers - an old civilisation that wants to kill every possible rational being in order to prevail any wars. You play as Shepard. With flexible backstory and different classes you travel to Eden Prime with Captain Anderson and Nihlus Kryik, you and your team must discover the mystery behind the attack on the human colony. In the process, it is revealed that another Spectre, Saron, has become rogue and escapes the planet to awoke Reapers and start a full-scale war with the galaxy.
For BioWare, third-person shooters with tactical elements is a very common genre. Four different weapons - automatic rifle, shotgun, pistol and sniper rifle can be obtained through the game with better characteristics. Also, you can level up your protagonist and his squad to gain better stats and new skills. Dialogue panel is simple yet efficient - you choose the style of your approach and build a reputation of a hero or a renegade. With this options in hand, you can build your own story as Commander Shepard in saving the Milky Way Galaxy.
System requirements for Xbox One
System requirements for Xbox 360
System requirements for PlayStation 3
System requirements for PC
- Supported OS: Microsoft Windows® XP with SP2 or Windows Vista*
- Processor: Intel P4 2.4 Ghz or faster / AMD 2.0 Ghz
- Memory: 1.0 GB RAM or more (2.0 GB for Vista)
- Graphics: DirectX 9.0c compatible, ATI X1300 XT or greater (ATI X1300, X1300 Pro, X1600 Pro, Radeon 2600 HD, and HD 2400 are below minimum system requirements); NVidia GeForce 6800 or greater (7300, 7600 GS, 8500 are below minimum system requirements)
- Hard Drive: 12.0 GB or more free hard drive space
- Sound: DirectX 9.0c compatible
- DirectX®: 9.0c
- INTERNET CONNECTION AND END USER LICENSE AGREEMENT REQUIRED TO PLAY. MORE INFORMATION IS AVAILABLE AT WWW.EA.COM.
Where to buy
Top contributors
Mass Effect reviews and comments
I wish it did a bit more with its RPG systems. The choices don't seem to do much for this game, but I know they're supposed to carry over to the next game. In reality, there are only six or seven actual main quests and locations - the Eden Prime, The Citadel, Noveria, Virmire, Feros, Ilos, and The Citadel again but different this time. Five out of the six companions you get by The Citadel, the second main area, and have limited variety species-wise: two humans, two more might-as-well-be humans (because I guess they can't make any female aliens look unattractive - seriously, where are the male Quarians, female Turians, female Salarians, female Elcor, female Volus, female Hanar, etc. and why does anyone accept that bullshit about Asari being monogender), a more gangly humanoid alien, and then finally the weird buff alien guy. Where's my Volus, Hanar, and Elcor companions? You fight Salarians at one point, why can't those be companions, too? One of your companions will probably never be used since they have the same class as you. It's supposed to be a vast space opera but those faults all make it feel small and cramped, which is probably why they added sidequests. But the sidequests are kind of pointless. Again, I know choices will matter in the next game so I feel like I have to do them, but so many are fetch quests and a non-insignificant amount are just randomly collecting shit. Land on planet, check map, bounce along to the anomaly, resource deposit, debris, and finally the place you're actually going. Then it's a shooting gallery from one of three options: a mine, a research base, and an army base. The same layout for each over and over and over again. Some have animated and voiced cutscenes, most don't.
It's still worth playing. The main quests at least have high production values. The tech and biotic powers are a cool balance with the shooting, though I will say tech side feels overpowered since the main villain race is a synthetic race of robots. Inventory management is kind of trash but there are a lot of directions to take your character customization. It's smart to make every single response by Shepard a player choice, and all fully voiced, even if a lot of dialogue turns into the RPG menu diving exposition dumps. I wish the companions were a little more independent but they do make a point of giving them time to shine and putting only your "away team" in cutscenes.
Final Score: B+