Metro 2033: Wars
About
One of the most strategic and intense mobile games! Welcome to the Tunnels! Lights out! «Metro 2033 Wars» is a turn-based, open-world, strategy game, based on the story of Dmitry Glukhovsky's best-selling novel series, «Metro 2033».
This game is about Adventure.
It’s not only a game, it’s a book, it’s a trip! More than 500 hundreds of pages was written for the game, supervised by Dmitry Glukhovsky, the author of Metro 2033 Universe!
This game is about Survival.
Nor mutants, nor bandits, nor Red Army, nor Reich will give you a chance to relax.
This game is about Battles.
Turn-based chess-style battles will open your talents of a Great Strategist.
This game is about Troops.
What is your ideal squad? Heavy armored mutants with fire support of a sniper? Or a high-level priest that will not allow your enemies even to take a turn?
This game is about Economics.
It’s always hard in the beginning. But when you're rich enough, you will be able to hire army so tough so you can go against most powerful enemies!
This game is about Diplomacy.
The way of the fist may be the wrong way. Why not to try the way of the diplomacy? Not to fight the enemy but ally with him?
And of course this game is about PvP!
You are tired of fighting and exploring? Why not to PvP against your friends?
The Third World War started and finished in few hours — States have exchanged nuclear strikes and the civilisation fell. In the universe of Metro 2033, contrary to the theory of assured destruction, several thousands of people managed to survive in a maze of underground tunnels. We organized community and microstates, with arms fighting among themselves, and fighting off constant attacks of mutated flora and fauna. You — one of the survivors in search of
System requirements for Android
System requirements for iOS
Metro 2033: Wars reviews and comments
The game is divided into two unequal halves. The global map is a flat metro map, the tactical battle screen is a three-dimensional arena. The goal of the game - moving on the plot and performing quests, through the chain of battles to come to the finale. As part of the gameplay is a strategy with tactics. On the strategic map of the metro, the holdings of all factions are marked and movements of their detachments are visible. It also manages the management of diplomacy, construction and movement of its own fighters. When the units of the warring factions are at the same station, a battle begins. Other mini-states conflict not only with you, but also with each other. Everyone has enemies.
The global map is patchwork, in each location there is a separate station. They can be captured by entering troops into them. At the station you can engage in the management of detachments, hiring fighters, erect buildings of an economic and military nature, to keep garrisons. A good economy will keep several units. In the windows of diplomacy, one can declare war or bribe other microstates of the underworld. In the windows of the quests get tasks and move on the main plot. The world is open, you can visit different places, fight with anyone you want, spit on assignments or diligently implement everything that is offered. Part of the stations is unlocked with the progress of the game.
During the battles, there is a large scope for tactics: from selecting fighters against specific opponents, based on their vulnerabilities, before making decisions on the spot - move to the rear row, forcing the rival enemy to leave the shelter. Many mutants are vulnerable to fire - they should be hired by flamethrowers. Does the enemy like to use support? Then we take a sniper to calm those in the back rows.
Locations of the tactical arena look great. Their detailed elaboration and upbeat touching painstaking drawing pleases the eye in every battle. Stations that have seen better times, their shabby walls, barriers, graffiti, burning tanks ... Part of the mess in the arena - those boxes and barrels that can be used as shelters - are generated randomly, which adds to the battles of diversity. For example, with the hunter, whose ability to hide in garbage will certainly force your squad to suffer. But he may not be lucky if he is too tidy in the lobby. As you pumped, almost all of the player's players acquire a similar ability. The scope for tactics is understandable: in the case of the hunter, if the gadenish has bothered you with his hide and seek, he can pull his squad back onto the line so that he has to come closer. Without cover, he loses two-thirds of his steepness. If you yourself rely on shelter, you can try to take a more advantageous position by shifting the line so that the saving barrels are on your side.