Middle-earth: Shadow of War
About
Middle-earth: Shadow of War is a continuation of Middle-earth: Shadow of Mordor
The game operates on the world and the characters of the books of JRR Tolkien. However, it will be more accurate to say that the game is closer to the cinematic version of this story, created by director Peter Jackson. This is noticeable both in the visual solutions of some locations, and in the events themselves and their location in time relative to each other.
Judging by the events, the game takes place between the events of the books "The Hobbit" and "The Lord of the Rings". However, in the game there are also such events as the fall of the city-fortress of Minas Ithil and its transformation into Minas Morgul - in books these events occur several thousand years earlier.
As in Middle-earth: Shadow of Mordor, in the game Middle-earth: Shadow of War, the Nemesis system operates. This system provides a change in the world of the game and its inhabitants from the actions of the player. Therefore, each passage differs from other passages. For the game Middle-earth: Shadow of War, the Nemesis system has been improved.
If the player has the game Middle-earth: Shadow of Mordor, he can transfer to Middle-earth: Shadow of War some characters from the previous game - one enemy and one ally.
The player controls Talion. Taleon is obsessed with the spirit of the elven ruler of Celebrimbor. Taleon tries to use one of the rings of power to build an army of orcs and trolls and fight with Sauron and his generals.
System requirements for PC
System requirements for Xbox One
System requirements for PlayStation 4
System requirements for Android
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Middle-earth: Shadow of War reviews and comments
Fun new tools to play around with but the novelty wears off quick with all the blind repetition
It starts out absolutely awful, dropping you into the middle of an open area with nothing but a horrible plot to guide you. Systems get introduced way too quickly with no time to actually apply them before the next one gets brought in in a boring mission.
Then Chapter 2 hits and you get to enjoy the Nemesis system, being thrown into crazy situations and ambushes by a cast of pretty fun and varied Uruks over visually appealing areas. Then around the 20 hour mark you start to notice the jank you ignored before more frequently. The dropped inputs in combat, the horrible camera, Talion getting stuck on nothing, the abysmal attack tracking wasting one of your executions on a random grunt instead of the meat sponges the captains quickly become, the lack of actual weaknesses on Uruks worth exploiting, the horrible mount controls (especially for drakes) and the absolutely mindnumbingly boring plot and characters.
I recommend this game, but I don't think it's worth finishing. Hop in, have a couple fun hours working your way through Uruks and then uninstall it again.
Final Score: A-
Microsoft from Deutsch
Microsoft from Deutsch