Pride of Nations
About
Pride of Nations is a turn-based historical strategy game set in the colonial era of the 19th century, where the player takes control of a country and guides it through industrialization, military conquest, and colonization.
Pride of Nations follows such successful historical strategy games as Birth of America, American Civil War, Napoleon's Campaigns, and Wars in America.
Key Features:
Pride of Nations follows such successful historical strategy games as Birth of America, American Civil War, Napoleon's Campaigns, and Wars in America.
Key Features:
- Immerse yourself in realistic historical gameplay set on a global map
- Play as the world’s Great Powers between 1850 and 1920
- Lead one of eight different countries, each with their own personality and agenda: USA, Great Britain, Germany, France, Japan, Russia, Austria-Hungary, and Italy
- Experience the most original diplomacy model ever created for a grand strategy game
- Explore a revolutionary system for building armies and fleets
- Fight against a strong AI through a number of new game mechanisms
- Battle it out with others in multiplayer with a new simultaneous turn-based engine
- Engage in a detailed world economy with realistic components
System requirements for PC
- OS: Windows XP/Vista/ Windows 7
- Processor: Pentium® IV 1800+ MHz
- Memory: 1 GB (XP) or 2 GB (Vista or W7)
- Hard Disk Space: 3 GB free on hard disk
- Video Card: 512 Mb V-RAM or better
- DirectX®: 9.0c or more
- Sound: DirectX 9.0c compatible sound card
- Additional: Internet Connection required for multiplayer
Pride of Nations reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Again an Example of a good Game idea or a beautiful and seemingly well thought-out Concept, which fails because of the Implementation!
This Game has been on Steam since 2011-but unfortunately you still have the Feeling of being a beta tester today in 2017.
One gets the Impression that with the appearance of the Game, all Developers were subtracted from the Project by the manufacturer. Despite several Updates, after 6 Years, it has still failed to eliminate massive Errors from the In-game info texts and Messages.
Quite apart from a Mishmash of different Languages and the "zero" That appears several times as a Message text, reports appear on States which appear to have been provided for, but which do not currently exist at all. Great Britain suddenly has a Reason for war against Scotland, although it is Part of the Empire at the Time. Among the large Amount of such and similarly senseless messages, really important Information goes down-such as a declaration of War on an Ally. One then loses Prestige Because one fails to come to The aid of the attacked Partner. Something like that is just annoying.
Nor do the apparently pre-planned historical Events seem to be working properly. You get Messages, but then you don't have the Options for action that they announce.
The Military System is uncluttered. You can assemble Armies yourself, but all too often click through the confusing Representation of the Troops on the Map. Although The Characteristics of the Units are identified, they are ultimately difficult to assess their actual Effect.
Unfortunately, diplomatic Options are too limited. Apart from War and Peace and mutual Rights of the way or replenishment, there is little to achieve. It is easy to improve or worsen relationships, but even with the one-way further Option-the Economic Agreement, there is hardly any Effect. Actually, that says (also unfinished!) Manual, such an Agreement would protect Foreign Invitations. But AI nationalizes the expensive Production Plants purchased even in Countries with which one has such an Agreement. Here one should then be able to obtain at least a Reason for war for such a Breach of Contract or to trigger a diplomatic Crisis.
Because neither the Economic System nor The Crisis management are in themselves very promising Elements of this Game. The Possibility of investing domestic Capital overseas is an important Feature of this Epoch of "Globalization" at the time. And the Idea of escalating Crises and their Resolution or Non-resolution in international Conferences also belongs in this Time. Unfortunately, however, the handling of the crisis has also been too schematic.
The colonial Game, on the other hand, has been most likely to be preserved of the Good elements, with a Variety of Possibilities for action. Here, the only Wish here is the Clarity of a little by the Wayside. But unfortunately this is a Fundamental Problem that runs through the whole Game.
Conclusion: Good Idea (s) but unfortunately not implemented to The end. Unfortunately, after 6 Years, there is little Hope that improvements will be made here. If the really annoying Tide wasn't useless or even false News, there would at least be a Recommendation for the Game to buy it in the Special Offer. But that's how you get into more Frustration than Fun. Then prefer the Competing Product "Victoria."