Average Playtime: 4 hours

Stealth Inc 2: A Game of Clones

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About

A sequel to Stealth Bastard (a.k.a. Stealth, Inc.), in which the player controls a group of identical clones. They are being used as test subjects on a PTi Industries factory. But now one brave clone learned his real purpose and is going to escape to freedom.
Gameplay in Stealth Inc. 2 is centered around stealth action, for which the game was even compared to the Splinter Cell series despite huge stylistic differences. The clone has to move swiftly and silently to avoid security cameras and sentry robots. Its time is limited, however, and the player has to find the balance between speed and safety. Level design in Stealth Inc. 2 reminds of Metroidvania-style platformers. The factory is split into areas, consisting of eight test chambers each, all of them interconnected in the manner called overworld. The player will have to solve puzzles to open new areas. Every area introduces a gadget that should be equipped and is essential to use to move forward. Some of the puzzles are deadly traps that are only solved through trial and error. On the first walkthrough, they will almost inevitably kill the clone and send it back to the checkpoint.

Metascore
79
Release date
Developer
NVIDIA Lightspeed Studios
,
Curve Digital
,
Carbon
Publisher
Curve Digital
Age rating
Not rated
Other games in the series
Website
http://www.stealthincgame.com

System requirements for PlayStation 3

System requirements for PlayStation 4

System requirements for Xbox One

System requirements for PC

Minimum:
  • OS: Windows 7 and above
  • Processor: Intel Core 2 Quad @ 2.40Ghz
  • Memory: 3 GB RAM
  • Graphics: Nvidia GTS 275
  • DirectX: Version 10
  • Network: Broadband Internet connection
  • Storage: 410 MB available space

System requirements for Wii U

System requirements for PS Vita

System requirements for Android

4.4 and up
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Last Modified: Dec 18, 2023

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Wii U - Stealth Inc. 2 Trailer
Oct 6, 2014
Nintendo of America
Stealth Inc. 2: A Game of Clones - Начало игры
Aug 8, 2015
Игромания
Stealth Inc 2 Walkthrough Part 1 No Commentary
Apr 16, 2015
Noire Blue
Stealth Inc 2: A Game of Clones - Announcement Trailer
Apr 4, 2015
GameSpot Tra...
Stealth Inc. 2: A Game of Clones Trailer
Apr 30, 2015
GOG
Stealth Inc. 2: A Game of Clones: Giant Bomb Quick Look
Apr 13, 2015
Giant Bomb
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8,363 items
3.04%
Stealth Lord
S-Rank all Test Chambers.
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Gone Walkabout
Visit and uncover every room on the map.
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The Thomas Riker Award
Rescue all Clones.
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Sore Back
Beat any level without jumping
4.49%
Cloaked in Triumph
Find the top secret and untested Gadget!
view all achievements
12 items

Stealth Inc 2: A Game of Clones reviews and comments

Translated by
Microsoft from French
Worthy successor, this game is a small jewel for any fan of puzzle platformer games! My let's play http://www.dailymotion.com/jesuisshiva in the line of platform games of type "try and die" to the Super meat boy the saga of stealth come to innovate and bring us a good time of fun and rage. A ptite story in a futuristic universe we find ourselves in the hands of a little man with a rotund with infra red glasses, we append rather quickly that this little gentleman is in fact only a "simple" clone who must pass a succession of test for a purpose well accurate (the end of the 1), we realize that our hero is just a Guinea pig for a large firm that only seeks to exploit its capabilities for its own profit. At the heart of our adventure and punctually an "Observer" will come into contact with us through message displayed on the wall, sometimes encouragement, sometimes taunting, and even advice if you die too often, this type of message is very well thought above all that they are the only and only narrative source of the games and the only clues regarding the history of the games. For Yes there is indeed a scenario even if it is not very pushed it is present, allows a free interpretation of the universe and is made with the 2nd episode of the games. If in the first episode we learn little about this world, the 2nd episode allows to have some answer and there is no question of blindly following the directives, the games turns into a quest for freedom against oppression. A ptite ambiance the atmosphere of the games and the artistic direction are clean and without burrs with a perfect immersion for the player. We are in a world of espionage and hiding, you will find dark scenery, smoke, an excellent light games all led by an immersive soundtrack and even if the latter will not remain in your head as an OST of madness , it deserves to stick perfectly to the atmosphere of the games and make the immersion even deeper. Do you expect to travel through different world and scenery, here you are stuck in a factory company, some might reproach this lack of diversity but it would throw the stone for nothing, this choice is justify by narrative frame and direction Artistic. A well-crafted game layout the scheme of the games is quite simple, at least for the 1st episode, you have a succession of level in the form of room in which you have to find the means to get out. With the 2nd episode we offer more freedoms, with the pairing of a map and the possibility to move between each level, the universe is cut into several sectors, in which you will have to enter halls to advance in history, Here the games adopts a system to the "metroidvania", for example I start in a zone a but I can not dig everything, I have to move forward and find powers in the other areas and do so go back if I wish everything unlocked (much like in a met roid or a Castlevania SoTN). A power system/gadget is put at our disposal to advance in history and to unlock new areas, expect you to do quite a lot of go back. No side quests, here the additional content is summed up in a few hidden bonus levels and a costume collection for your little clone. As for the maneuverability it's just excellent, the Games gets in hand instantly and here no excuses, no personal SOAP, no imworld inertia, if you do not get it is that you suck:D. The games is meant as a plateforming/infiltration/puzzle game, and therefore you are going to make yourself biased by the games more than once in see saying "Ho the FDP of games how I'm supposed to know that", we die and we start again, however the games is not meant as a games for hardcore gamer or for the furious fool of the stick, the difficulty curve is very well dosed and remains parallel to the progression curve of the player, never one feels completely exceeded by the games (except for some really hard boss, but hey these are bosses !). However the Games offers for those who wish a ladder and an internal speed run rating to the games, before starting each level you can see the best time and especially you realize that you are a beautiful dung to have spent more than 10 minutes on a level because you are a Cannonball while the first time is 23 seconds (Yes it smells of life and then!) In short a very appreciable game, with a sad atmosphere, a really great evolution between the two episodes, even if the end of the 1st episode remains for me better than tragic.
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