Average Playtime: 3 hours

Sword Art Online: Hollow Realization Deluxe Edition

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About

In addition to the game, get the season pass and its bonuses (3 special costumes including a wedding dress)!
2026, Sword Art: Origin, a new VRMMORPG has emerged. Kirito meets a mysterious NPC and receives a cryptic message. This game, though familiar to him, is not the same as the one he escaped years ago…
ORIGINAL STORYTELLING supervised by Reki Kawahara, creator of Sword Art Online.
MASSIVE EXPANSIVE WORLD with a stronger sense of adventure.
MULTIPLAYER MODE to enjoy the game with 3 other players.
FEELS LIKE ITS MMORPG ORIGINS thanks to MMORPG-like interface, 16-character teams and fierce raid Boss battles.

Metascore
62
Release date
Developer
AQURIA
Publisher
Bandai Namco Entertainment
Age rating
Not rated
Website
http://www.swordartonline-game.com

System requirements for PC

Minimum:
  • OS: Windows 7/8/10 (64-bit OS required)
  • Processor: Intel Core i5-4460 (3.40 GHz) or better; Quad-core or better
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 650 (2GB) or better (DirectX 11 card Required)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 40 GB available space
  • Sound Card: DirectX 11 compatible sound card
Recommended:
  • OS: Windows 7/8/10 (64-bit OS required)
  • Processor: Intel Core i7-4790 (3.60GHz) or better; Quad-core or better
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 760 (DirectX 11 graphic card required)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 40 GB available space
  • Sound Card: DirectX 11 compatible sound card

System requirements for Nintendo Switch

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Last Modified: Oct 22, 2024

Where to buy

Steam

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Sword Art Online: Hollow Realization Deluxe Edition reviews and comments

Translated by
Microsoft from Deutsch
At first Glance, Sword Art Online: Hollow Realization is a great Game that could have been a big Boy with its Mechanics and the Pseudo-MMO world, but there are significant Weaknesses at the Core when you start scratching the Surface: 1. The Plot and Storytelling The Story is thin and not particularly well told. Every few Feet, Kirito comes to mind that he has to go back to the City for flimsy reasons and then you get stuck there for a long Time to listen to ellenic Conversations about Things that don't interest a human Being. The Game has an Obsession with the Character premiere That the other Characters want to keep shoving into our Throes. "Yeah, look at one, what a great Character that is. You must be happy to have them now! Do you like them already? No? Mh. Then I have to bring ten thousand other Side Strands in which this Character keeps popping up. " Premiere is not a good Character. She's boring! Yes, as the Game progresses, it develops, but she goes into Baby steps-and every single Step is accompanied by an infinitely Long cut-off sequence. It is not helpful that Premiere (of course) plays a Key Role in the Main Plot. Where we are at the Cutscenes: Someone Has to explain to the Story writers what "Show, don't tell" is. In the Side Stories, the most awesome Things happen, but we, the Players, just read about it. The individual Plots are told in Visual Novel fashion, which means we get to see a few Cardboard Spaspods against a Background, occasionally popping, then one screams and at some point the whole Thing is completed. Zero Interaction on the part of the Player. It is precisely these Side Strands that would be interesting! Don't Tell me that the Characters visit a Dungeon, let the Player do it! Then I would be right in the Middle of The action and not just the fifth Wheel on the Wagon. The Quality of most Side Quests is also not particularly high. Mostly It's pure Fan service, deals with Food and sourcing The Same, or portrays Kirito as a Yielder-the black Swordsman, the pure Badass, is portrayed as an Idiot, to whom Women's Annoyance constantly falls on the Face. Personally, I Did not find particularly fragrant. 2. The Gameplay Although the Mechanics and the Combat System are in themselves perfectly fine, the Developers make far too little of it. You run around town, accept about 347857803034780523048890 fat Quests, go to some Area and knotted Monsters until Santa Claus arrives. If this is too exciting, you can go on Dates with the personal Poor NPCs or drag the Main Characters out of the Anime if they have enough Patience forever the same Mini-game. That's all-this quickly turns out to Be Boredom. It doesn't motivate ME to level Weapon XY-the Skills all feel the same and you don't need the Buffs, because everything falls over if you just look at it wrong, because ... 3. SAO: HR is far too easy At the Beginning the Critters cause even minor Problems, but especially at the Start of the Game you levelt far too fast-so challenge is off the Table in a few Minutes. Except for occasional Superbosses, who are far too high a level for an Area, there is nothing Nerve Arising. Even the Area Bosses fall over through stupid Keystrokes. With the big Slings that don't actually belong in a Starting Area at all, mans does as you always do: Level Somewhere else, go back, clap. Overall, SAO: HR is a Game that foresews a lot of Depth and certainly can offer some of Them when you get into it, but in the End it's a Visual Novel in which you occasionally walk 20 meters, clap three Monsters and then do the next 200 Story Sequences-who After all, you want to play longer, you can expect to grin materials for the 3485707070805 NPCs so that the What-white-I can use to do so. So as not to forget that these Characters need something, they write an E-mail every few Minutes so that the Player always drifts around nicely in the Menu and deletes emails liest/until he feels like Kirito's personal Secretary. For 50 Euros you get far, far too little on offer-and that's why I can't recommend the Game. Half would be appropriate.
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