The Solus Project
About
The Solus Project is the brainchild of Sjoerd "Hourences" De Jong. As a one-man army he crafted the vision for the game and a large part of the game's looks. Sjoerd has over 12 years of experience in the industry and has worked for a range of large and small studios such as Starbreeze, Epic Games, Guerrilla Games, Digital Extremes, and many more.
The game has been in production since July 2013, and has a team of 5 to 10 people working on it.
Teotl is a small indie studio that was founded in 2010 and is located in Sweden. It released The Ball on PC in 2010 and followed up with Unmechanical Unmechanical on PC and iOS/Android in 2012.
The studio focuses on creating high quality and immersive single player experiences. The Ball won the PC Gamer USA Action / Adventure Game of the Year 2010 award.
Grip Digital is a privately owned developer and publisher of games for consoles and high-end portable devices, based in Prague, Czech Republic. The company was started by industry veterans who worked on games across all major platforms. Grip Games is working with the top independent developers to bring their games to console platforms.
The game has been in production since July 2013, and has a team of 5 to 10 people working on it.
Teotl is a small indie studio that was founded in 2010 and is located in Sweden. It released The Ball on PC in 2010 and followed up with Unmechanical Unmechanical on PC and iOS/Android in 2012.
The studio focuses on creating high quality and immersive single player experiences. The Ball won the PC Gamer USA Action / Adventure Game of the Year 2010 award.
Grip Digital is a privately owned developer and publisher of games for consoles and high-end portable devices, based in Prague, Czech Republic. The company was started by industry veterans who worked on games across all major platforms. Grip Games is working with the top independent developers to bring their games to console platforms.
System requirements for Xbox One
System requirements for PlayStation 4
System requirements for PC
Minimum:
- OS: Windows 7 64 bit and newer
- Processor: Dual Core 2GHZ+
- Memory: 4 GB RAM
- Graphics: DirectX10 Compatible 3D Card - Minimum GeForce 460 or equivalent - Integrated graphics (Intel) may not work well and have not been tested. For use with Intel integrated graphics please run the game in DirectX10 compatibility mode.
- DirectX: Version 10
- Storage: 11 GB available space
- Sound Card: Any Windows compatible card
- Additional Notes: Supports Tobii Eye Tracking. Vive and Oculus VR supported but still partially in development. Playing the game in VR requires a powerful computer.
Recommended:
- OS: Windows 7 64 bit and newer
- Processor: Quad Core 2GHZ+
- Memory: 8 GB RAM
- Graphics: DirectX11 compatible 3D card strongly recommended - GeForce 760 or equivalent and higher
- DirectX: Version 11
- Storage: 11 GB available space
- Sound Card: Any Windows compatible card
The Solus Project reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
1. General: The first Hour Of play I found it very difficult to devote more Time to the Game.
The crafting seemed to me Too unrefined (compared to Games like Subnautica it simply does not exist). One "combines" in the entire Game maybe 9-10 Objects with each other. To this end, this Combination is also very cumbersome. You have to drop Items first and then edit them with Objects from the Inventory.
If you overlook this "Weakness" and stick with it, you will be rewarded with a Game, which captivates you with its eerily oppressive Atmosphere, Graphics and Story.
The Survival part can be adjusted with the Difficulty level. I have always found enough Food along the way, so that you can easily choose the average Degree of Difficulty.
2. Why can I recommend it?
Rarely have I experienced such a fascinating Atmosphere in a Game. Noted off on an alien planet with its strange flora & Fauna and Alien Ruins. Plus incredible Weather Phenomena that scare with their Appearance and especially their Soundscape (I'm just saying Alien tornado).
One explores the Area to recover parts from Wrecks of the downed Ship. This means that a Radio Tower must be built to communicate with the Colony ships awaiting our Feedback. After all, humanity needs a new Home. In the Search for these Parts, one gradually uncovers backgrounds about this Planet.
I don't want to give too much away now, so I'll leave it at that. I can only say that I have had as many "WTF moments" in this Game as rarely before. This refers to both Optics, Acoustics AND story.
I was so fly flaked that I had the GAME through in 2 Days (14 Hours of play).
3. Conclusion: Anyone who can do with Exploration and Adventure what can begin MUST have played this Game.
For all Others: ALSO KUY (BASED on the Story alone). Even exploring paths off the Usual paths elicits a lot of Mystery from the story.
KLARE KAUFEMPFEHLING ... Especially at the favorable Price.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review to be continued ...
Early Access Review-Feb 20. 2016 Toto, I feel like we'Re no longer in Kansas.
These were still funnily enough my Thoughts when I crawled out of my Space Capsule to indulge in the Exploration of a new Planet. But what would await me in the next Few hours, I really wasn't prepared for it.
Actually, I'm always mixed Feelings when it comes to playing an Early Access title. Because you never know exactly what you're getting into. Yet few Games have made it like The Solus Project managed to captivate me so quickly.
I'm kind of still a member of the old Guard where the Graphics don't necessarily have to be that Bombshell as long as the Gameplay is skip. But what you are offered graphically here is already first Cream. Clearly survival is clearly in the Foreground and Nature on Gliese-6143-C (the Planet we are on) doesn't make it really easy. Be it a Meteorite Storm coming down on the Planet, or Cyclones sweeping over you or just creating the Wet and Cold you want. To do this, one should carry with you enough supplies so that one does not become scarcely scarred by Caves.
The Sound fits perfectly into the Game, whether you're outside on the Planet or running in the Cave System. You always feel like you're not alone. Especially in the Caves you quickly have the Feeling that behind the next Corner the Horror lurks on you.
I advise anyone who wants to play the Game to look around thoroughly, because you can find useful Things (Backpack Extensions, Oxygen Masks, etc.) all over the Wreck parts. The Crafting System, if you can call it that, quickly goes off the Hand and is logical. The Puzzle passages are inconclusively only the Passage before the present End in which one has to move blocks as long as to jump with the Teleporter from one to the Other in order to get across the Abyss has not quite hit my Nerve.
Otherwise clear Thumbs up for The Solus Project. I can't wait how to go.