What Remains of Edith Finch
About
The Finch's family, also known as "America's most unfortunate family", believes that the family is being pursued by a deadly curse. Each generation has only one child who survived to give birth to the next one.
The player begins to act as Edith Finch, who arrives in an orderly abandoned family mansion to find out what opens the key that she received from her mother along with the will. Of course, she is most interested in the question of the family curse, or more precisely, whether she will become a victim of it. In any case, all the relatives known to her, even on American soil, died an unnatural death. Exploring the house, she opens the rooms of each deceased relative. And plunges into the circumstances of premature death of everyone.
Life (and death) of each of the deceased relatives Edith the hero resides in the image of this relative.
The essence of the game is to clarify the circumstances of the death of many members of the same family in order to see behind these deaths and biographies something common and native. It is interesting to dive not only in different human images, but also act in the guise of birds or animals.
In addition to following Edith, the game has something to inspect, search, discover and solve, play mini-games.
System requirements for Xbox One
System requirements for iOS
System requirements for PC
Processor: Intel i3 2125 3.30 GHz or later
Memory: 2 GB RAM
Graphics: GeForce GTX 750/AMD Radeon 7790 or later
Storage: 5 GB available space
Mouse, Keyboard
System requirements for Nintendo Switch
System requirements for PlayStation 4
Where to buy
Top contributors
What Remains of Edith Finch reviews and comments
There are a couple little minigames, but there’s no failure condition in these minigames and things will proceed no matter what you do in them. With all that said, we’ll be focusing on the story today, since that’s really all that this game has to offer.
This story, about a cursed family who keep dying, has really one major misstep that I think a lot of fiction that’s trying to be sad and deep commits – they seem to think that death, in and of itself, is enough to create an emotional narrative even without the proper buildup – and maybe for some people it is, but personally I think it’s a crutch more often than not.
Pretty much this entire game revolves around walking into someone’s room, finding maybe a paragraph of generic background info about them if you’re lucky, and then taking control of them for their death.
The problem is – these characters aren’t nearly built up enough for me to care about them dying. The longest and most characterized segment is probably the weird stoner kid with his fake kingdom, and even in that case, you’ve known of the existence of this kid for about 15 minutes. The other characters you’ve known for even less than that before they die.
So in effect what this game is is just watching a death compilation on YouTube from a TV show you’ve never watched before. You don’t care about these characters, you barely know anything about them aside from the most basic surface level, you certainly aren’t going to be particularly effected by their deaths aside from the base “well, that was kind of messed up” reaction when you see a fictional baby drown in a bathtub, and you can’t build an entire game around that reaction or it’s going to wear thin very quickly.
I suppose there’s also the “mystery” of whether the curse actually exists or if it’s just a self-fulfilling prophecy. If you’re really invested in that, you may be slightly disappointed to find out that the climax and ending provides literally no closure whatsoever – not even enough that the player can reliably come to a conclusion themselves. It’s like reading the first 3/4ths of a weird grimdark mystery novel and then finding out the last few chapters have been ripped out of the book.
Did they run out of time? Did they just not care? Or, and this is my theory, did they forget to actually come up with the answers to these questions themselves and leave it open in hopes that the player would fill in the gaps and pretend that they just experienced a full five stage story structure instead of just the exposition and rising action?
Who could ever know?