Wolfenstein: Youngblood
About
Wolfenstein: Youngblood is a spin-off installment of the Wolfenstein series. It fills the gap between Wolfenstein II: The New Colossus and the upcoming Wolfenstein 3.
Setting
Like its predecessors, Wolfenstein: Youngblood is set in an alternate reality, in which Nazi Germany won World War II by using anachronistically developed tech. The Third Reich managed to conquer Europe and North America. The spin-off is set in an alternate 1980. Nineteen years have passed since the events of Wolfenstein II: The New Colossus, which are now known as the Second American Revolution. The US is now free from German occupation, but the battle continues as Nazi still control most of Europe.
Plot
The game's main protagonists are Jessica and Sophia, the twin sisters and daughters of the Wolfenstein series' trademark protagonist, war veteran B.J. Blazkowicz. Their father trained them as fighters and shooters, and as they reached adulthood, they joined the Global Resistance to fight against the Nazis. When Blazkowicz goes missing on a secret mission in the Vichy France, the twins set out to search him in the Nazi-occupied Paris. They also assist the French Resistance in fighting the occupants.
Multiplayer
The game allows two players to cooperate online by controlling two sisters at once as they walk through the story campaign.
System requirements for Xbox One
System requirements for PC
System requirements for PlayStation 4
System requirements for Nintendo Switch
Where to buy
Top contributors
Wolfenstein: Youngblood reviews and comments
It is absolutely nowhere near the level of wolfenstein 1 and even 2 in terms of design and quality but at the same time I honestly really liked playing this game. While the mission structure got a tad repetitive as things went on, the girls were fairly likeable, the story was somewhat interesting, it keeps the same cheesy goofiness that wolfenstein 2 more-so went for which could be pretty hit or miss depending on how ya felt. The biggest downfall with this one is that due to the focus as more of a co-op replayable shooter, the story is kinda just there and over so quickly that it's kinda funny to me that they even bothered with it even if I did like the scenes as presented. Also it kinda maybe spoils whatever Wolfenstein 3 is gonna be which is really really weird if it takes place before this game.
The gunplay still feels really good, upgrading yourself and your weapons is fun as you explore these controlled areas and do your best to do more missions in order to level up your stuff. Best parts being the little world buildy conversations the two sisters keep delivering. It's a good time.
But yeah going through shotgunning some nazi's solo was pretty fun and satisfying, the game is way easier then either of the earlier games combined. It's a good turn off your brain, shoot some nazi's maybe with a friend kinda game and I vibed pretty hard with it. Good times <3
Nobody is going to care about the storytelling when they're yelling at their teammate to "switch to a gun with the squares instead of the stripes".
Rating: 3.5/5
The idea of co-op Wolfenstein was good, but the implementation could not have been worse. They added a leveling and skill system (literally just increasing your damage by 2% per level) onto The New Order's gameplay, then stripped out everything that made The New Order fun. You replay the same levels over and over, fighting the same enemies in the same placement every time. You fight bullet sponge bosses and enemies that have to be attacked by a specific weapon type (of which only three of your default 8 deal) to deal a significant amount of damage. Difficulty is all over the place, with the game being borderline impossible at stages due to lack of ammo, then being a cakewalk at others due to the revive and "pep" systems.
The only redeemable aspect of this game is the world building. It's got the stellar writing Wolfenstein has always had with loads of alternate history articles, music, tapes, and goodies to dig into. I was going to include the story in this, but the two protagonists, despite being actually well written for a pair of dumb-as-bricks teenagers, ultimately aren't very likable. The story sets up for some potentially very interesting content with multiple realities, apocalyptic doomsday weather machines, and God Keys, but ends before any of these are explored with any depth at all.