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Same as first one - no changes
Good iterative sequel - a lot added but bit very grindy and a lot of jumping around
the horror game
Good Inscryption+Balatrolike with slot machines
Bad vampire survivors-like in 3d
Nice puzzle game for attention and memory about esoteric items
Good game to test your attentiveness
AWESOME!!
I enjoyed the other game more. This one was okay, but it could’ve been better. What I hated the most were the controls on PC—they’re very janky. I found myself getting stuck in invisible places so many times, or trying to run forward only to end up climbing a building instead. Even during combat, when I tried to execute an enemy, my character would often target the wrong one.
The number of enemies is also annoying. They keep coming over and over again. Sometimes it was so hard to dominate a warchief because the orcs around me would hit me at the very last second. And the captains talk SO much in this game. If you encounter three or four captains in the same area, they’ll “kill you” with the boredom of their endless lines.
To start a mission, I had to run through countless enemies and their bases, which became frustrating since I was more interested in the story missions than the gameplay itself. The gameplay is almost the same as the prequel—actually worse in some parts. The same moves, powers, and executions. Boss fights in this game are honestly so boring. In both games, Sauron was a disappointment as a final boss. Most of the fight is just dodge, dodge, fill up your wrath meter, and execute.
I know the game is massive with so many regions, but what’s the point if everything feels so repetitive?
«Oh God i managed it»
I really liked this in the beginning, but at a certain point it just becomes longer waiting instead of more complicated workings. It wasn't a challenge, just ... long.
Grate Game! Your Imagination Is The Limit In This Game!
«Can’t stop playing»
«Liked before it became a hit»
This is a really good take on older style horror games, though I wouldn't consider it horror exactly. I think the game plays good, there are mechanics in place that balance things so you aren't too strong. There is also a hidden shellshock system that didn't start taking effect until near the end which was really cool to see pop up out of nowhere. The aiming can be finicky sometimes but overall I didn't have much trouble. Very good, oppressive atmosphere befitting WW1. I think they did a great job with the RE style backtracking and puzzles though some areas should've had more shortcuts open up. The ammo economy was good, I was never overflowing until the end of the game when I pretty much just dump all the cigs into crafting mats. The tone of the game is pretty heavy. This is more of a 'real horror' game than the horror you might think of. WW1 was brutal in almost primal ways and this game captures that trench warfare brutality. You will regularly find photos of loved ones on the body of a German you just beat to death with a shovel. The game also takes a very Silent Hill type turn near the end but I won't spoil that.
«Can’t stop playing»
«Underrated»
This game looks incredible. The art style and atmosphere of this game are unlike anything else I've played. Exploring this abandoned and crumbling world is captured in such a great way. I did find a few elements of the game to be pretty cruel. I know this is part of the game and the world they convey, especially later on but I still don't like harming a living creature, having it whimper, try to escape and reach out to me for help only to take it to get brutally killed just so I can grab it's arm. It is important to the tone but and realizing your character is just a selfish asshole. When it comes to the gameplay, that's a different story. The general exploration and puzzles are fine but the combat is awful and seems like an afterthought. The guns look great but there is no way to dodge attacks and the environments lead you to getting backed into a wall and dying. For the puzzle elements, this game really does just throw you into the world with no direction. This for the most part is fine, this creates an opportunity for the player to explore and test things. The issue here is this is an alien world where not a lot is familiar in form or function. I know this game had a troubled development, a lot of stuff was cut and reworked. It is insane to me that on top of just throwing the player into an unknown environment, the first thing they have you do is a slider puzzle. It's not hard, just trial and error but it's crazy this is the first thing they have players do. I saw previews for this game all the way back in 2014 and it seemed to be marketed as more of a horror game and not a Myst type game with this Giger esque horror style over it. I'm completely fine with that but I can't help think that this played a role in it's poor reviews. Overall I love this game because the style and atmosphere are so damn good. The combat elements are a pain but there isn't too much of it to detract too much.
«Sit back and relax»
«Underrated»
I really enjoy the lighthearted story of this game and the different costumes you can get. This was just a different era of games where you could make a short and condensed game without worrying if it would sell. The turn based gameplay got boring very fast. Thankfully they let you skip through a lot of stuff.
«Sit back and relax»
Bloober Team's track record is kind of meh. There is a lot of stuff I like about there games and a lot I don't. The sound design in the Layers of Fear remake is incredible, some of the best ambience I've ever heard. The gameplay however, in most of their FPS games is just bad. Literally spinning in a circle waiting for something to change. Thankfully they have come a long way from that type of game. With Silent Hill 2 they have a framework to build off of and they do an incredible job. The atmosphere is always what I loved about the SH franchise and this remake weaponizes it. The darkness is so ominous that it becomes an enemy unto itself. I love when a game creeps me out so much that I second guess heading down a hallway or opening a door. They completely nailed the tone for this. On top of that the sound design is incredible. That music remains great, the ambience is haunting and unsettling. The first time I heard one of the gasps I was looking around for the source wondering what was going on. It's also not used too much as to lose the effect, almost like by the time you've put it out of mind it happens again. The enemies are what you'd expect but the standout is the mannequins. I can't think of a more effect enemy. By the time you see them they are usually lunging at you. It can really shake up your approach to confronting enemies. The spider variant is also used to great effect. The gameplay is fine, I think the newer RE games play better but it's fine. The desperation in James' melee attacks and stomps is very well done. I love the story and the characters working through their trauma. I really liked the voice actor for James, he just seemed very believable. I think this is a great remake of the original that retains the most important elements of the game. The only negative thing I will say is it runs a little long. By the time you reach the prison it seems like things should be wrapping up and then you still got a ways to go.
«Can’t stop playing»
«OST on repeat»
There are some interesting things that I like about this game. The main thing that stuck out is just how unexpected a lot of the stuff was. If you have any interest I'd stop reading and check it out. When you first start you are playing a pixelated type game where you are collecting coins and then suddenly you are filling a bucket with water over and over again only to have a nun come and dump it out just to spite you. There is a lot of conflict with faith in this game and that is basis of most of the game. There are interesting mechanics such as praying to shift level structure and some very perspective based puzzles. It's not a bad game it just never really does anything crazy or digs into its surrealism aspects. There is a giant wolf and monstrous 30 foot catfish but they never explain that or even hint at it. It doesn't overstay its welcome but it does end abruptly.